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Fix outdated use of the sf::VideoMode constructor
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1d4db22d62
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2
.github/ISSUE_TEMPLATE.md
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2
.github/ISSUE_TEMPLATE.md
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@ -27,7 +27,7 @@ Tell us how to reproduce this issue. Please provide a [minimal, complete and ver
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int main()
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{
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sf::RenderWindow window(sf::VideoMode(1280, 720), "Minimal, complete and verifiable example");
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sf::RenderWindow window(sf::VideoMode({1280, 720}), "Minimal, complete and verifiable example");
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window.setFramerateLimit(60);
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while (window.isOpen())
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2
.github/PULL_REQUEST_TEMPLATE.md
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2
.github/PULL_REQUEST_TEMPLATE.md
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@ -32,7 +32,7 @@ Describe how to best test these changes. Please provide a [minimal, complete and
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int main()
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{
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sf::RenderWindow window(sf::VideoMode(1280, 720), "Minimal, complete and verifiable example");
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sf::RenderWindow window(sf::VideoMode({1280, 720}), "Minimal, complete and verifiable example");
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window.setFramerateLimit(60);
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while (window.isOpen())
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@ -18,7 +18,7 @@
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/// int main()
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/// {
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/// // Create the main window
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/// sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
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/// sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML window");
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///
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/// // Load a sprite to display
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/// sf::Texture texture;
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@ -258,7 +258,7 @@ private:
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///
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/// \code
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/// // Create a new render-window
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/// sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
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/// sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML window");
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///
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/// // Create a new render-texture
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/// sf::RenderTexture texture;
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@ -195,7 +195,7 @@ private:
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///
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/// \code
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/// // Declare and create a new render-window
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/// sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
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/// sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML window");
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///
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/// // Limit the framerate to 60 frames per second (this step is optional)
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/// window.setFramerateLimit(60);
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@ -230,7 +230,7 @@ private:
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///
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/// \code
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/// // Create the render window
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/// sf::RenderWindow window(sf::VideoMode(800, 600), "SFML OpenGL");
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/// sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML OpenGL");
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///
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/// // Create a sprite and a text to display
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/// sf::Sprite sprite;
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@ -222,7 +222,7 @@ SFML_WINDOW_API bool operator>=(const VideoMode& left, const VideoMode& right);
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///
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/// // Create a window with the same pixel depth as the desktop
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/// sf::VideoMode desktop = sf::VideoMode::getDesktopMode();
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/// window.create(sf::VideoMode(1024, 768, desktop.bitsPerPixel), "SFML window");
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/// window.create(sf::VideoMode({1024, 768}, desktop.bitsPerPixel), "SFML window");
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/// \endcode
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///
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////////////////////////////////////////////////////////////
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@ -329,7 +329,7 @@ private:
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/// Usage example:
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/// \code
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/// // Declare and create a new window
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/// sf::Window window(sf::VideoMode(800, 600), "SFML window");
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/// sf::Window window(sf::VideoMode({800, 600}), "SFML window");
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///
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/// // Limit the framerate to 60 frames per second (this step is optional)
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/// window.setFramerateLimit(60);
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@ -508,7 +508,7 @@ private:
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/// Usage example:
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/// \code
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/// // Declare and create a new window
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/// sf::WindowBase window(sf::VideoMode(800, 600), "SFML window");
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/// sf::WindowBase window(sf::VideoMode({800, 600}), "SFML window");
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///
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/// // The main loop - ends as soon as the window is closed
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/// while (window.isOpen())
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@ -23,7 +23,7 @@
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int main(int, char const**)
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{
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// Create the main window
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sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
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sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML window");
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// Set the Icon
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sf::Image icon;
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@ -21,7 +21,7 @@
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int main(int argc, char const** argv)
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{
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// Create the main window
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sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
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sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML window");
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// Set the Icon
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sf::Image icon;
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