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Require CMake 3.16 for ObjC and ObjC++ sources
Both languages gained native CMake support in 3.16: https://cmake.org/cmake/help/latest/release/3.16.html#languages
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@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 3.15)
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cmake_minimum_required(VERSION 3.16)
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# define a macro that helps defining an option
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macro(sfml_set_option var default type docstring)
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@ -1,3 +1,5 @@
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enable_language(OBJC OBJCXX)
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# Usage: compile_xib(INPUT path/to/file.xib OUTPUT path/to/file.nib)
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function(compile_xib)
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cmake_parse_arguments(THIS "" "INPUT;OUTPUT" "" ${ARGN})
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@ -6,6 +6,7 @@ set(SRCROOT ${PROJECT_SOURCE_DIR}/src/SFML/Main)
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if(SFML_OS_WINDOWS)
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set(SRC ${SRC} ${SRCROOT}/MainWin32.cpp)
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elseif(SFML_OS_IOS)
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enable_language(OBJCXX)
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set(SRC ${SRC} ${SRCROOT}/MainiOS.mm)
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elseif(SFML_OS_ANDROID)
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set(SRC ${SRC} ${SRCROOT}/MainAndroid.cpp)
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@ -150,6 +150,7 @@ elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
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endif()
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source_group("unix" FILES ${PLATFORM_SRC})
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elseif(SFML_OS_MACOSX)
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enable_language(OBJC OBJCXX)
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set(PLATFORM_SRC
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${SRCROOT}/OSX/cpp_objc_conversion.h
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${SRCROOT}/OSX/cpp_objc_conversion.mm
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@ -203,6 +204,7 @@ elseif(SFML_OS_MACOSX)
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)
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source_group("mac" FILES ${PLATFORM_SRC})
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elseif(SFML_OS_IOS)
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enable_language(OBJCXX)
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set(PLATFORM_SRC
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${SRCROOT}/iOS/CursorImpl.hpp
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${SRCROOT}/iOS/CursorImpl.cpp
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@ -272,11 +274,6 @@ target_link_libraries(sfml-window PUBLIC SFML::System)
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# glad sources
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target_include_directories(sfml-window SYSTEM PRIVATE "${PROJECT_SOURCE_DIR}/extlibs/headers/glad/include")
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# When static linking on macOS, we need to add this flag for objective C to work
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if ((NOT BUILD_SHARED_LIBS) AND SFML_OS_MACOSX)
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target_link_libraries(sfml-window PRIVATE -ObjC)
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endif()
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# Vulkan headers
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target_include_directories(sfml-window SYSTEM PRIVATE "${PROJECT_SOURCE_DIR}/extlibs/headers/vulkan")
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