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Fixed a few typos/style issues
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0c2f306c17
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@ -161,7 +161,7 @@ public :
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////////////////////////////////////////////////////////////
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/// \brief Change the current read position to the given time offset
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///
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/// Using a time offset is handy but unprecise. If you need an accurate
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/// Using a time offset is handy but imprecise. If you need an accurate
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/// result, consider using the overload which takes a sample offset.
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///
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/// If the given time exceeds to total duration, this function jumps
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@ -239,7 +239,7 @@ private:
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/// {
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/// count = file.read(samples, 1024);
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///
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/// // process, analyse, play, convert, or whatever
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/// // process, analyze, play, convert, or whatever
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/// // you want to do with the samples...
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/// }
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/// while (count > 0);
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@ -87,7 +87,7 @@ public :
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/// of supported formats.
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/// Since the music is not loaded completely but rather streamed
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/// continuously, the \a data must remain available as long as the
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/// music is playing (ie. you can't deallocate it right after calling
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/// music is playing (i.e. you can't deallocate it right after calling
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/// this function).
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///
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/// \param data Pointer to the file data in memory
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@ -109,7 +109,7 @@ public :
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/// of supported formats.
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/// Since the music is not loaded completely but rather streamed
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/// continuously, the \a stream must remain alive as long as the
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/// music is playing (ie. you can't destroy it right after calling
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/// music is playing (i.e. you can't destroy it right after calling
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/// this function).
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///
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/// \param stream Source stream to read from
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@ -232,7 +232,7 @@ private :
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///
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/// \param file Sound file providing access to the new loaded sound
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///
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/// \return True on succesful initialization, false on failure
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/// \return True on successful initialization, false on failure
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///
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////////////////////////////////////////////////////////////
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bool initialize(InputSoundFile& file);
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@ -291,7 +291,7 @@ private :
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/// A sound buffer holds the data of a sound, which is
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/// an array of audio samples. A sample is a 16 bits signed integer
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/// that defines the amplitude of the sound at a given time.
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/// The sound is then restituted by playing these samples at
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/// The sound is then reconstituted by playing these samples at
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/// a high rate (for example, 44100 samples per second is the
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/// standard rate used for playing CDs). In short, audio samples
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/// are like texture pixels, and a sf::SoundBuffer is similar to
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@ -40,7 +40,7 @@ class SoundFileReader;
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class SoundFileWriter;
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////////////////////////////////////////////////////////////
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/// \brief Manages and instanciates sound file readers and writers
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/// \brief Manages and instantiates sound file readers and writers
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///
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////////////////////////////////////////////////////////////
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class SFML_AUDIO_API SoundFileFactory
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@ -84,7 +84,9 @@ public :
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static void unregisterWriter();
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////////////////////////////////////////////////////////////
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/// \brief Instanciate the right reader for the given file on disk
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/// \brief Instantiate the right reader for the given file on disk
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///
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/// It's up to the caller to release the returned reader
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///
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/// \param filename Path of the sound file
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///
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@ -96,7 +98,9 @@ public :
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static SoundFileReader* createReaderFromFilename(const std::string& filename);
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////////////////////////////////////////////////////////////
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/// \brief Instanciate the right codec for the given file in memory
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/// \brief Instantiate the right codec for the given file in memory
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///
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/// It's up to the caller to release the returned reader
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///
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/// \param data Pointer to the file data in memory
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/// \param sizeInBytes Total size of the file data, in bytes
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@ -109,7 +113,9 @@ public :
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static SoundFileReader* createReaderFromMemory(const void* data, std::size_t sizeInBytes);
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////////////////////////////////////////////////////////////
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/// \brief Instanciate the right codec for the given file in stream
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/// \brief Instantiate the right codec for the given file in stream
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///
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/// It's up to the caller to release the returned reader
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///
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/// \param stream Source stream to read from
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///
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@ -121,7 +127,9 @@ public :
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static SoundFileReader* createReaderFromStream(InputStream& stream);
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////////////////////////////////////////////////////////////
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/// \brief Instanciate the right writer for the given file on disk
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/// \brief Instantiate the right writer for the given file on disk
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///
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/// It's up to the caller to release the returned writer
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///
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/// \param filename Path of the sound file
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///
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@ -168,7 +176,7 @@ private:
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/// \ingroup audio
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///
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/// This class is where all the sound file readers and writers are
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/// registered. You should normally only need to use its regitration
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/// registered. You should normally only need to use its registration
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/// and unregistration functions; readers/writers creation and manipulation
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/// are wrapped into the higher-level classes sf::InputSoundFile and
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/// sf::OutputSoundFile.
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@ -120,10 +120,10 @@ private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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#ifndef ANDROID
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std::ifstream m_file; ///< Standard file stream
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#else
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#ifdef ANDROID
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sf::priv::ResourceStream *m_file;
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#else
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std::ifstream m_file; ///< Standard file stream
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#endif
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};
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@ -244,9 +244,9 @@ void InputSoundFile::close()
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if (m_streamOwned)
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{
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delete m_stream;
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m_stream = NULL;
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m_streamOwned = false;
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}
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m_stream = NULL;
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// Reset the sound file attributes
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m_sampleCount = 0;
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@ -38,7 +38,7 @@
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namespace
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{
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// register all the built-in readers and writers if not already done
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// Register all the built-in readers and writers if not already done
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void ensureDefaultReadersWritersRegistered()
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{
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static bool registered = false;
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@ -56,13 +56,13 @@ FileInputStream::~FileInputStream()
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////////////////////////////////////////////////////////////
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bool FileInputStream::open(const std::string& filename)
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{
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#ifndef ANDROID
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m_file.open(filename.c_str(), std::ios::binary);
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return m_file.good();
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#else
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#ifdef ANDROID
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if (m_file)
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delete m_file;
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m_file = new sf::priv::ResourceStream(filename);
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#else
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m_file.open(filename.c_str(), std::ios::binary);
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return m_file.good();
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#endif
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}
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@ -70,11 +70,11 @@ bool FileInputStream::open(const std::string& filename)
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////////////////////////////////////////////////////////////
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Int64 FileInputStream::read(void* data, Int64 size)
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{
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#ifndef ANDROID
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#ifdef ANDROID
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return m_file->read(data, size);
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#else
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m_file.read(static_cast<char*>(data), size);
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return m_file.gcount();
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#else
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return m_file->read(data, size);
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#endif
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}
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@ -82,13 +82,13 @@ Int64 FileInputStream::read(void* data, Int64 size)
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////////////////////////////////////////////////////////////
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Int64 FileInputStream::seek(Int64 position)
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{
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#ifndef ANDROID
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#ifdef ANDROID
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return m_file->seek(position);
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#else
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if (m_file.eof() || m_file.fail())
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m_file.clear();
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m_file.seekg(position);
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return tell();
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#else
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return m_file->seek(position);
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#endif
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}
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@ -96,10 +96,10 @@ Int64 FileInputStream::seek(Int64 position)
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////////////////////////////////////////////////////////////
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Int64 FileInputStream::tell()
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{
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#ifndef ANDROID
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return m_file.tellg();
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#else
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#ifdef ANDROID
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return m_file->tell();
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#else
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return m_file.tellg();
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#endif
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}
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@ -107,14 +107,14 @@ Int64 FileInputStream::tell()
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////////////////////////////////////////////////////////////
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Int64 FileInputStream::getSize()
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{
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#ifndef ANDROID
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#ifdef ANDROID
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return m_file->getSize();
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#else
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std::ifstream::pos_type pos = m_file.tellg();
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m_file.seekg(0, std::ios::end);
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std::ifstream::pos_type size = m_file.tellg();
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m_file.seekg(pos);
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return size;
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#else
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return m_file->getSize();
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#endif
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}
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@ -1,7 +1,7 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent@sfml-dev.org)
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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@ -1,7 +1,7 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent@sfml-dev.org)
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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@ -1,7 +1,7 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent@sfml-dev.org)
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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@ -1,7 +1,7 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent@sfml-dev.org)
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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@ -1,7 +1,7 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent@sfml-dev.org)
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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