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Finished SFML::RenderImage, still got rdoc comments to do.
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1695 4e206d99-4929-0410-ac5d-dfc041789085
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bindings/ruby/sfml-graphics/graphics/RenderImage.cpp
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258
bindings/ruby/sfml-graphics/graphics/RenderImage.cpp
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/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#include "RenderImage.hpp"
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#include "main.hpp"
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#include <SFML/Graphics/RenderImage.hpp>
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VALUE globalRenderImageClass;
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/* External classes */
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extern VALUE globalRenderTargetModule;
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extern VALUE globalImageClass;
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static void RenderImage_Free( sf::RenderImage *anObject )
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{
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delete anObject;
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}
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static VALUE RenderImage_Create( int argc, VALUE *args, VALUE self )
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{
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unsigned int width = 0;
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unsigned int height = 0;
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bool depthBuffer = false;
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switch( argc )
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{
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case 3:
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if( args[2] == Qtrue )
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{
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depthBuffer = true;
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}
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else if( args[2] == Qfalse )
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{
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depthBuffer = false;
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}
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else
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{
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VALIDATE_CLASS( args[2], rb_cTrueClass, "depthBuffer" );
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}
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case 2:
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width = FIX2UINT( args[0] );
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height = FIX2UINT( args[1] );
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break;
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default:
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rb_raise( rb_eArgError, "Expected 2 or 3 arguments but was given %d", argc );
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}
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sf::RenderImage *object = NULL;
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Data_Get_Struct( self, sf::RenderImage, object );
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if( object->Create( width, height, depthBuffer ) == true )
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{
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return Qtrue;
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}
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else
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{
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return Qfalse;
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}
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}
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static VALUE RenderImage_Display( VALUE self )
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{
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sf::RenderImage *object = NULL;
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Data_Get_Struct( self, sf::RenderImage, object );
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object->Display();
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}
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static VALUE RenderImage_GetImage( VALUE self )
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{
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sf::RenderImage *object = NULL;
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Data_Get_Struct( self, sf::RenderImage, object );
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const sf::Image &image = object->GetImage();
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VALUE rbData = Data_Wrap_Struct( globalImageClass, 0, 0, const_cast< sf::Image * >( &image ) );
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rb_obj_call_init( rbData, 0, 0 );
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return rbData;
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}
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static VALUE RenderImage_IsSmooth( VALUE self )
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{
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sf::RenderImage *object = NULL;
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Data_Get_Struct( self, sf::RenderImage, object );
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return ( object->IsSmooth() == true ? Qtrue : Qfalse );
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}
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static VALUE RenderImage_SetActive( int argc, VALUE *args, VALUE self )
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{
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sf::RenderImage *object = NULL;
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Data_Get_Struct( self, sf::RenderImage, object );
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bool flag = true;
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switch( argc )
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{
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case 1:
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if( args[0] == Qtrue )
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{
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flag = true;
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}
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else if( args[0] == Qfalse )
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{
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flag = false;
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}
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else
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{
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VALIDATE_CLASS( args[0], rb_cTrueClass, "active" );
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}
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case 0:
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break;
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default:
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rb_raise( rb_eArgError, "Expected 0 or 1 arguments but was given %d", argc );
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}
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object->SetActive( flag );
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return Qnil;
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}
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static VALUE RenderImage_SetSmooth( VALUE self, VALUE aSmoothFlag )
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{
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sf::RenderImage *object = NULL;
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Data_Get_Struct( self, sf::RenderImage, object );
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if( aSmoothFlag == Qtrue )
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{
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object->SetSmooth( true );
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}
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else if( aSmoothFlag == Qfalse )
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{
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object->SetSmooth( false );
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}
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else
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{
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VALIDATE_CLASS( aSmoothFlag, rb_cTrueClass, "smooth" );
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}
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return Qnil;
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}
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static VALUE RenderImage_New( int argc, VALUE *args, VALUE aKlass )
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{
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sf::RenderImage *object = new sf::RenderImage();
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VALUE rbData = Data_Wrap_Struct( aKlass, 0, RenderImage_Free, object );
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rb_obj_call_init( rbData, argc, args );
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return rbData;
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}
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static VALUE RenderImage_IsAvailable( VALUE aKlass )
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{
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return ( sf::RenderImage::IsAvailable() == true ? Qtrue : Qfalse );
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}
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void Init_RenderImage( void )
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{
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/* SFML namespace which contains the classes of this module. */
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VALUE sfml = rb_define_module( "SFML" );
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/* Target for off-screen 2D rendering into an image.
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*
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* sf::RenderImage is the little brother of sf::RenderWindow.
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*
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* It implements the same 2D drawing and OpenGL-related functions (see their base class sf::RenderTarget for
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* more details), the difference is that the result is stored in an off-screen image rather than being show in a window.
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*
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* Rendering to an image can be useful in a variety of situations:
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*
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* - precomputing a complex static image (like a level's background from multiple tiles)
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* - applying post-effects to the whole scene with shaders
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* - creating a sprite from a 3D object rendered with OpenGL
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* - etc.
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*
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* Usage example:
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*
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* # First of all: make sure that rendering to image is supported
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* if SFML::RenderImage.available? == false
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* # Handle error
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* end
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*
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* # Create a new render-window
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* window = SFML::RenderWindow.new( SFML::VideoMode.new(800, 600), "SFML window" )
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*
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* # Create a new render-image
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* image = SFML::RenderImage.new
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* if image.create( 500, 500 ) == false
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* # Handle error
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* end
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*
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* # The main loop
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* while window.open?
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* # Event processing
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* # ...
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*
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* # Clear the whole image with red color
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* image.clear( SFML::Color::Red )
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*
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* # Draw stuff to the image
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* image.draw( sprite ) # sprite is a SFML::Sprite
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* image.draw( shape ) # shape is a SFML::Shape
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* image.draw( text ) # text is a SFML::Text
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*
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* # We're done drawing to the image
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* image.display()
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*
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* # Now we start rendering to the window, clear it first
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* window.clear()
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*
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* # Draw the image
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* sprite = SFML::Sprite.new( image.getImage() )
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* window.draw( sprite )
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*
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* # End the current frame and display its contents on screen
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* window.display()
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* end
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*
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* Like SFML::RenderWindow, SFML::RenderImage is still able to render direct OpenGL stuff. It is even possible to mix
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* together OpenGL calls and regular SFML drawing commands. If you need a depth buffer for 3D rendering, don't
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* forget to request it when calling SFML::RenderImage#create.
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*/
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globalRenderImageClass = rb_define_class_under( sfml, "RenderImage", rb_cObject );
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rb_include_module( globalRenderImageClass, globalRenderTargetModule );
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// Class methods
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rb_define_singleton_method( globalRenderImageClass, "new", RenderImage_New, 0 );
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rb_define_singleton_method( globalRenderImageClass, "isAvailable", RenderImage_IsAvailable, 0 );
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// Instance methods
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rb_define_method( globalRenderImageClass, "create", RenderImage_Create, -1 );
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rb_define_method( globalRenderImageClass, "display", RenderImage_Display, 0 );
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rb_define_method( globalRenderImageClass, "getImage", RenderImage_GetImage, 0 );
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rb_define_method( globalRenderImageClass, "isSmooth", RenderImage_IsSmooth, 0 );
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rb_define_method( globalRenderImageClass, "setActive", RenderImage_SetActive, -1 );
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rb_define_method( globalRenderImageClass, "setSmooth", RenderImage_SetSmooth, 1 );
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// Class Aliases
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rb_define_alias( CLASS_OF( globalRenderImageClass ), "is_available", "isAvailable" );
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rb_define_alias( CLASS_OF( globalRenderImageClass ), "available?", "isAvailable" );
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// Instance Aliases
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rb_define_alias( globalRenderImageClass, "image", "getImage" );
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rb_define_alias( globalRenderImageClass, "is_smooth", "isSmooth" );
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rb_define_alias( globalRenderImageClass, "smooth?", "isSmooth" );
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rb_define_alias( globalRenderImageClass, "set_active", "setActive" );
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rb_define_alias( globalRenderImageClass, "activate", "setActive" );
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rb_define_alias( globalRenderImageClass, "active=", "setActive" );
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rb_define_alias( globalRenderImageClass, "smooth=", "setSmooth" );
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}
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31
bindings/ruby/sfml-graphics/graphics/RenderImage.hpp
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31
bindings/ruby/sfml-graphics/graphics/RenderImage.hpp
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@ -0,0 +1,31 @@
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/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#ifndef SFML_RUBYEXT_RENDER_IMAGE_HEADER_
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#define SFML_RUBYEXT_RENDER_IMAGE_HEADER_
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#include "ruby.h"
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// Ruby initiation function
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void Init_RenderImage( void );
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#endif // SFML_RUBYEXT_RENDER_IMAGE_HEADER_
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