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Refactoring NSImage creation from raw pixels
(in prevision for custom cursors)
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@ -120,6 +120,8 @@ elseif(SFML_OS_MACOSX)
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${SRCROOT}/OSX/HIDJoystickManager.cpp
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${SRCROOT}/OSX/JoystickImpl.cpp
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${SRCROOT}/OSX/JoystickImpl.hpp
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${SRCROOT}/OSX/NSImage+raw.h
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${SRCROOT}/OSX/NSImage+raw.mm
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${SRCROOT}/OSX/Scaling.h
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${SRCROOT}/OSX/SensorImpl.cpp
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${SRCROOT}/OSX/SensorImpl.hpp
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52
src/SFML/Window/OSX/NSImage+raw.h
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52
src/SFML/Window/OSX/NSImage+raw.h
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@ -0,0 +1,52 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#import <AppKit/AppKit.h>
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////////////////////////////////////////////////////////////
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/// Extends NSImage with a convenience method to load images
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/// from raw data.
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///
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////////////////////////////////////////////////////////////
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@interface NSImage (raw)
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////////////////////////////////////////////////////////////
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/// \brief Load an image from raw RGBA pixels
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///
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/// \param pixels array of 4 * `size` bytes representing the image
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/// \param size size of the image
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///
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/// \return an instance of NSImage that needs to be released by the caller
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///
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////////////////////////////////////////////////////////////
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+(NSImage*)imageWithRawData:(const sf::Uint8*)pixels andSize:(NSSize)size;
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@end
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68
src/SFML/Window/OSX/NSImage+raw.mm
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68
src/SFML/Window/OSX/NSImage+raw.mm
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@ -0,0 +1,68 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#import <SFML/Window/OSX/NSImage+raw.h>
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@implementation NSImage (raw)
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+(NSImage*)imageWithRawData:(const sf::Uint8*)pixels andSize:(NSSize)size
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{
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// Create an empty image representation.
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NSBitmapImageRep* bitmap =
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[[NSBitmapImageRep alloc] initWithBitmapDataPlanes:0 // if 0: only allocate memory
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pixelsWide:size.width
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pixelsHigh:size.height
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bitsPerSample:8 // The number of bits used to specify
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// one pixel in a single component of the data.
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samplesPerPixel:4 // 3 if no alpha, 4 with it
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hasAlpha:YES
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isPlanar:NO // I don't know what it is but it works
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colorSpaceName:NSCalibratedRGBColorSpace
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bytesPerRow:0 // 0 == determine automatically
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bitsPerPixel:0]; // 0 == determine automatically
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// Load data pixels.
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for (unsigned int y = 0; y < size.height; ++y)
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{
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for (unsigned int x = 0; x < size.width; ++x, pixels += 4)
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{
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NSUInteger pixel[4] = { pixels[0], pixels[1], pixels[2], pixels[3] };
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[bitmap setPixel:pixel atX:x y:y];
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}
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}
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// Create an image from the representation.
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NSImage* image = [[NSImage alloc] initWithSize:size];
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[image addRepresentation:bitmap];
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[bitmap release];
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return image;
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}
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@end
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@ -34,6 +34,7 @@
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#include <ApplicationServices/ApplicationServices.h>
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#include <algorithm>
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#import <SFML/Window/OSX/NSImage+raw.h>
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#import <SFML/Window/OSX/Scaling.h>
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#import <SFML/Window/OSX/SFApplication.h>
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#import <SFML/Window/OSX/SFOpenGLView.h>
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@ -512,40 +513,13 @@
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by:(unsigned int)height
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with:(const sf::Uint8*)pixels
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{
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// Create an empty image representation.
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NSBitmapImageRep* bitmap =
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[[NSBitmapImageRep alloc] initWithBitmapDataPlanes:0 // if 0: only allocate memory
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pixelsWide:width
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pixelsHigh:height
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bitsPerSample:8 // The number of bits used to specify
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// one pixel in a single component of the data.
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samplesPerPixel:4 // 3 if no alpha, 4 with it
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hasAlpha:YES
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isPlanar:NO // I don't know what it is but it works
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colorSpaceName:NSCalibratedRGBColorSpace
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bytesPerRow:0 // 0 == determine automatically
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bitsPerPixel:0]; // 0 == determine automatically
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// Load image and set app icon.
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NSImage* icon = [NSImage imageWithRawData:pixels
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andSize:NSMakeSize(width, height)];
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// Load data pixels.
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for (unsigned int y = 0; y < height; ++y)
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{
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for (unsigned int x = 0; x < width; ++x, pixels+=4)
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{
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NSUInteger pixel[4] = { pixels[0], pixels[1], pixels[2], pixels[3] };
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[bitmap setPixel:pixel atX:x y:y];
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}
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}
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// Create an image from the representation.
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NSImage* icon = [[NSImage alloc] initWithSize:NSMakeSize(width, height)];
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[icon addRepresentation:bitmap];
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// Set app icon.
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[[SFApplication sharedApplication] setApplicationIconImage:icon];
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// Free up.
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[icon release];
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[bitmap release];
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}
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