mirror of
https://github.com/SFML/SFML.git
synced 2024-11-24 20:31:05 +08:00
Use ON
and OFF
for CMake booleans
CMake supports a number of strings for truthy and falsey values. ON/OFF and TRUE/FALSE are the most popular but 1/0 is also supported. This is mostly a style choice but I'm inclined to believe that ON/OFF is the most popular option and I'm generally in favor of style choices that better align with the community at large.
This commit is contained in:
parent
157d4d9163
commit
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48
.github/workflows/ci.yml
vendored
48
.github/workflows/ci.yml
vendored
@ -28,15 +28,15 @@ jobs:
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fail-fast: false
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fail-fast: false
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matrix:
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matrix:
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platform:
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platform:
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- { name: Windows VS2019 x86, os: windows-2019, flags: -DSFML_USE_MESA3D=TRUE -GNinja }
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- { name: Windows VS2019 x86, os: windows-2019, flags: -DSFML_USE_MESA3D=ON -GNinja }
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- { name: Windows VS2019 x64, os: windows-2019, flags: -DSFML_USE_MESA3D=TRUE -GNinja }
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- { name: Windows VS2019 x64, os: windows-2019, flags: -DSFML_USE_MESA3D=ON -GNinja }
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- { name: Windows VS2022 x86, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -GNinja }
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- { name: Windows VS2022 x86, os: windows-2022, flags: -DSFML_USE_MESA3D=ON -GNinja }
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- { name: Windows VS2022 x64, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -GNinja }
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- { name: Windows VS2022 x64, os: windows-2022, flags: -DSFML_USE_MESA3D=ON -GNinja }
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- { name: Windows VS2022 ClangCL MSBuild, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -T ClangCL } # ninja doesn't support specifying the toolset, so use the ClangCL toolset to test building with MSBuild as well
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- { name: Windows VS2022 ClangCL MSBuild, os: windows-2022, flags: -DSFML_USE_MESA3D=ON -T ClangCL } # ninja doesn't support specifying the toolset, so use the ClangCL toolset to test building with MSBuild as well
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- { name: Windows VS2022 OpenGL ES, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DSFML_OPENGL_ES=ON -GNinja }
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- { name: Windows VS2022 OpenGL ES, os: windows-2022, flags: -DSFML_USE_MESA3D=ON -DSFML_OPENGL_ES=ON -GNinja }
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- { name: Windows VS2022 Unity, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_UNITY_BUILD=ON -GNinja }
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- { name: Windows VS2022 Unity, os: windows-2022, flags: -DSFML_USE_MESA3D=ON -DCMAKE_UNITY_BUILD=ON -GNinja }
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- { name: Windows LLVM/Clang, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=clang++ -GNinja }
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- { name: Windows LLVM/Clang, os: windows-2022, flags: -DSFML_USE_MESA3D=ON -DCMAKE_CXX_COMPILER=clang++ -GNinja }
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- { name: Windows MinGW, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=g++ -GNinja }
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- { name: Windows MinGW, os: windows-2022, flags: -DSFML_USE_MESA3D=ON -DCMAKE_CXX_COMPILER=g++ -GNinja }
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- { name: Linux GCC, os: ubuntu-22.04, flags: -GNinja }
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- { name: Linux GCC, os: ubuntu-22.04, flags: -GNinja }
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- { name: Linux Clang, os: ubuntu-22.04, flags: -DCMAKE_CXX_COMPILER=clang++ -GNinja , gcovr_options: '--gcov-executable="llvm-cov-$CLANG_VERSION gcov"' }
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- { name: Linux Clang, os: ubuntu-22.04, flags: -DCMAKE_CXX_COMPILER=clang++ -GNinja , gcovr_options: '--gcov-executable="llvm-cov-$CLANG_VERSION gcov"' }
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- { name: Linux GCC DRM, os: ubuntu-22.04, flags: -DSFML_USE_DRM=ON -DSFML_RUN_DISPLAY_TESTS=OFF -GNinja }
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- { name: Linux GCC DRM, os: ubuntu-22.04, flags: -DSFML_USE_DRM=ON -DSFML_RUN_DISPLAY_TESTS=OFF -GNinja }
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@ -47,31 +47,31 @@ jobs:
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- { name: iOS, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 }
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- { name: iOS, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 }
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- { name: iOS Xcode, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -GXcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO }
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- { name: iOS Xcode, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -GXcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO }
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config:
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config:
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- { name: Shared, flags: -DBUILD_SHARED_LIBS=TRUE }
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- { name: Shared, flags: -DBUILD_SHARED_LIBS=ON }
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- { name: Static, flags: -DBUILD_SHARED_LIBS=FALSE }
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- { name: Static, flags: -DBUILD_SHARED_LIBS=OFF }
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type:
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type:
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- { name: Release }
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- { name: Release }
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- { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug -DSFML_ENABLE_COVERAGE=TRUE }
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- { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug -DSFML_ENABLE_COVERAGE=ON }
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include:
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include:
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- platform: { name: Windows VS2022 x64, os: windows-2022 }
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- platform: { name: Windows VS2022 x64, os: windows-2022 }
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config: { name: Static with PCH (MSVC), flags: -DSFML_USE_MESA3D=TRUE -GNinja -DBUILD_SHARED_LIBS=FALSE -DSFML_ENABLE_PCH=1 }
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config: { name: Static with PCH (MSVC), flags: -DSFML_USE_MESA3D=ON -GNinja -DBUILD_SHARED_LIBS=OFF -DSFML_ENABLE_PCH=ON }
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- platform: { name: Linux GCC, os: ubuntu-22.04 }
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- platform: { name: Linux GCC, os: ubuntu-22.04 }
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config: { name: Static with PCH (GCC), flags: -GNinja -DCMAKE_CXX_COMPILER=g++ -DBUILD_SHARED_LIBS=FALSE -DSFML_ENABLE_PCH=1 }
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config: { name: Static with PCH (GCC), flags: -GNinja -DCMAKE_CXX_COMPILER=g++ -DBUILD_SHARED_LIBS=OFF -DSFML_ENABLE_PCH=ON }
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- platform: { name: Linux Clang, os: ubuntu-22.04 }
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- platform: { name: Linux Clang, os: ubuntu-22.04 }
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config: { name: Static with PCH (Clang), flags: -GNinja -DCMAKE_CXX_COMPILER=clang++ -DBUILD_SHARED_LIBS=FALSE -DSFML_ENABLE_PCH=1 }
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config: { name: Static with PCH (Clang), flags: -GNinja -DCMAKE_CXX_COMPILER=clang++ -DBUILD_SHARED_LIBS=OFF -DSFML_ENABLE_PCH=ON }
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- platform: { name: Windows MinGW, os: windows-2022 }
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- platform: { name: Windows MinGW, os: windows-2022 }
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config: { name: Static Standard Libraries, flags: -GNinja -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=g++ -DSFML_USE_STATIC_STD_LIBS=TRUE }
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config: { name: Static Standard Libraries, flags: -GNinja -DSFML_USE_MESA3D=ON -DCMAKE_CXX_COMPILER=g++ -DSFML_USE_STATIC_STD_LIBS=ON }
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- platform: { name: Windows MinGW, os: windows-2022 }
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- platform: { name: Windows MinGW, os: windows-2022 }
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config: { name: Static with PCH (GCC), flags: -GNinja -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=g++ -DBUILD_SHARED_LIBS=FALSE -DSFML_ENABLE_PCH=1 -DSFML_ENABLE_STDLIB_ASSERTIONS=FALSE } # disabling stdlib assertions due to false positive
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config: { name: Static with PCH (GCC), flags: -GNinja -DSFML_USE_MESA3D=ON -DCMAKE_CXX_COMPILER=g++ -DBUILD_SHARED_LIBS=OFF -DSFML_ENABLE_PCH=ON -DSFML_ENABLE_STDLIB_ASSERTIONS=OFF } # disabling stdlib assertions due to false positive
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- platform: { name: macOS, os: macos-12 }
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- platform: { name: macOS, os: macos-12 }
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config: { name: Frameworks, flags: -GNinja -DSFML_BUILD_FRAMEWORKS=TRUE -DBUILD_SHARED_LIBS=TRUE }
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config: { name: Frameworks, flags: -GNinja -DSFML_BUILD_FRAMEWORKS=ON -DBUILD_SHARED_LIBS=ON }
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- platform: { name: macOS , os: macos-12 }
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- platform: { name: macOS , os: macos-12 }
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config: { name: System Deps, flags: -GNinja -DBUILD_SHARED_LIBS=TRUE -DSFML_USE_SYSTEM_DEPS=TRUE }
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config: { name: System Deps, flags: -GNinja -DBUILD_SHARED_LIBS=ON -DSFML_USE_SYSTEM_DEPS=ON }
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- platform: { name: Android, os: ubuntu-22.04 }
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- platform: { name: Android, os: ubuntu-22.04 }
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config:
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config:
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name: x86 (API 21)
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name: x86 (API 21)
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flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=21 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared -DSFML_RUN_DISPLAY_TESTS=OFF -DSFML_RUN_AUDIO_DEVICE_TESTS=OFF
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flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=21 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=ON -DCMAKE_ANDROID_STL_TYPE=c++_shared -DSFML_RUN_DISPLAY_TESTS=OFF -DSFML_RUN_AUDIO_DEVICE_TESTS=OFF
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arch: x86
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arch: x86
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api: 21
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api: 21
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libcxx: i686-linux-android/libc++_shared.so
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libcxx: i686-linux-android/libc++_shared.so
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@ -81,7 +81,7 @@ jobs:
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- platform: { name: Android, os: ubuntu-22.04 }
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- platform: { name: Android, os: ubuntu-22.04 }
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config:
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config:
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name: x86_64 (API 24)
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name: x86_64 (API 24)
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flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86_64 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=24 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared -DSFML_RUN_DISPLAY_TESTS=OFF -DSFML_RUN_AUDIO_DEVICE_TESTS=OFF
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flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86_64 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=24 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=ON -DCMAKE_ANDROID_STL_TYPE=c++_shared -DSFML_RUN_DISPLAY_TESTS=OFF -DSFML_RUN_AUDIO_DEVICE_TESTS=OFF
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arch: x86_64
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arch: x86_64
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api: 24
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api: 24
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libcxx: x86_64-linux-android/libc++_shared.so
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libcxx: x86_64-linux-android/libc++_shared.so
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@ -91,7 +91,7 @@ jobs:
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- platform: { name: Android, os: ubuntu-22.04 }
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- platform: { name: Android, os: ubuntu-22.04 }
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config:
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config:
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name: armeabi-v7a (API 29)
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name: armeabi-v7a (API 29)
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flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=armeabi-v7a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=29 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared
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flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=armeabi-v7a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=29 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=ON -DCMAKE_ANDROID_STL_TYPE=c++_shared
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arch: armeabi-v7a
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arch: armeabi-v7a
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api: 29
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api: 29
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# There are no emulators available for armeabi-v7a so we skip running the tests (we still build them) by not specifying emuapi
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# There are no emulators available for armeabi-v7a so we skip running the tests (we still build them) by not specifying emuapi
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@ -99,7 +99,7 @@ jobs:
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- platform: { name: Android, os: ubuntu-22.04 }
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- platform: { name: Android, os: ubuntu-22.04 }
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config:
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config:
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name: arm64-v8a (API 33)
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name: arm64-v8a (API 33)
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flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=33 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared -DSFML_RUN_DISPLAY_TESTS=OFF -DSFML_RUN_AUDIO_DEVICE_TESTS=OFF
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flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=33 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=ON -DCMAKE_ANDROID_STL_TYPE=c++_shared -DSFML_RUN_DISPLAY_TESTS=OFF -DSFML_RUN_AUDIO_DEVICE_TESTS=OFF
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arch: arm64-v8a
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arch: arm64-v8a
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api: 33
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api: 33
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libcxx: aarch64-linux-android/libc++_shared.so
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libcxx: aarch64-linux-android/libc++_shared.so
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@ -345,7 +345,7 @@ jobs:
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platform:
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platform:
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- { name: Windows, os: windows-2022, flags: -GNinja }
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- { name: Windows, os: windows-2022, flags: -GNinja }
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- { name: Linux, os: ubuntu-24.04 }
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- { name: Linux, os: ubuntu-24.04 }
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- { name: Linux DRM, os: ubuntu-24.04, flags: -DSFML_USE_DRM=TRUE }
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- { name: Linux DRM, os: ubuntu-24.04, flags: -DSFML_USE_DRM=ON }
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- { name: Linux OpenGL ES, os: ubuntu-24.04, flags: -DSFML_OPENGL_ES=ON }
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- { name: Linux OpenGL ES, os: ubuntu-24.04, flags: -DSFML_OPENGL_ES=ON }
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- { name: macOS, os: macos-12 }
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- { name: macOS, os: macos-12 }
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- { name: iOS, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 }
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- { name: iOS, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 }
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@ -43,37 +43,37 @@ include(GNUInstallDirs)
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# disable static libraries on Android
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# disable static libraries on Android
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if(SFML_OS_ANDROID)
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if(SFML_OS_ANDROID)
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set(BUILD_SHARED_LIBS TRUE)
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set(BUILD_SHARED_LIBS ON)
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endif()
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endif()
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# add options to select which modules to build
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# add options to select which modules to build
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sfml_set_option(SFML_BUILD_WINDOW TRUE BOOL "TRUE to build SFML's Window module. This setting is ignored, if the graphics module is built.")
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sfml_set_option(SFML_BUILD_WINDOW ON BOOL "ON to build SFML's Window module. This setting is ignored, if the graphics module is built.")
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sfml_set_option(SFML_BUILD_GRAPHICS TRUE BOOL "TRUE to build SFML's Graphics module.")
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sfml_set_option(SFML_BUILD_GRAPHICS ON BOOL "ON to build SFML's Graphics module.")
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sfml_set_option(SFML_BUILD_AUDIO TRUE BOOL "TRUE to build SFML's Audio module.")
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sfml_set_option(SFML_BUILD_AUDIO ON BOOL "ON to build SFML's Audio module.")
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sfml_set_option(SFML_BUILD_NETWORK TRUE BOOL "TRUE to build SFML's Network module.")
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sfml_set_option(SFML_BUILD_NETWORK ON BOOL "ON to build SFML's Network module.")
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if(SFML_BUILD_WINDOW)
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if(SFML_BUILD_WINDOW)
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# add an option for choosing the OpenGL implementation
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# add an option for choosing the OpenGL implementation
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sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "TRUE to use an OpenGL ES implementation, FALSE to use a desktop OpenGL implementation")
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sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "ON to use an OpenGL ES implementation, OFF to use a desktop OpenGL implementation")
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# add an option for choosing whether to use the DRM windowing backend
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# add an option for choosing whether to use the DRM windowing backend
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if(SFML_OS_LINUX)
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if(SFML_OS_LINUX)
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sfml_set_option(SFML_USE_DRM FALSE BOOL "TRUE to use DRM windowing backend")
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sfml_set_option(SFML_USE_DRM OFF BOOL "ON to use DRM windowing backend")
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endif()
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endif()
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endif()
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endif()
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# macOS specific options
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# macOS specific options
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if(SFML_OS_MACOS OR SFML_OS_IOS)
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if(SFML_OS_MACOS OR SFML_OS_IOS)
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# add an option to build frameworks instead of dylibs (release only)
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# add an option to build frameworks instead of dylibs (release only)
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sfml_set_option(SFML_BUILD_FRAMEWORKS FALSE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS")
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sfml_set_option(SFML_BUILD_FRAMEWORKS OFF BOOL "ON to build SFML as frameworks libraries (release only), OFF to build according to BUILD_SHARED_LIBS")
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# add an option to automatically install Xcode templates
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# add an option to automatically install Xcode templates
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sfml_set_option(SFML_INSTALL_XCODE_TEMPLATES FALSE BOOL "TRUE to automatically install the Xcode templates, FALSE to do nothing about it. The templates are compatible with Xcode 4 and 5.")
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sfml_set_option(SFML_INSTALL_XCODE_TEMPLATES OFF BOOL "ON to automatically install the Xcode templates, OFF to do nothing about it. The templates are compatible with Xcode 4 and 5.")
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endif()
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endif()
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# Android options
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# Android options
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if(SFML_OS_ANDROID)
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if(SFML_OS_ANDROID)
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sfml_set_option(SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK FALSE BOOL "TRUE to use an sf::Clock implementation which takes system sleep time into account (keeps advancing during suspension), FALSE to default to another available monotonic clock")
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sfml_set_option(SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK OFF BOOL "ON to use an sf::Clock implementation which takes system sleep time into account (keeps advancing during suspension), OFF to default to another available monotonic clock")
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if(SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK)
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if(SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK)
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add_definitions(-DSFML_ANDROID_USE_SUSPEND_AWARE_CLOCK)
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add_definitions(-DSFML_ANDROID_USE_SUSPEND_AWARE_CLOCK)
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endif()
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endif()
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@ -103,13 +103,13 @@ endif()
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# force building sfml-window, if sfml-graphics module is built
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# force building sfml-window, if sfml-graphics module is built
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if(SFML_BUILD_GRAPHICS AND NOT SFML_BUILD_WINDOW)
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if(SFML_BUILD_GRAPHICS AND NOT SFML_BUILD_WINDOW)
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message(WARNING "You're trying to build SFML's Graphics module without the Window module. Forcing building of the Window module as a dependency.")
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message(WARNING "You're trying to build SFML's Graphics module without the Window module. Forcing building of the Window module as a dependency.")
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set(SFML_BUILD_WINDOW TRUE)
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set(SFML_BUILD_WINDOW ON)
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endif()
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endif()
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# allow not using bundled dependencies with a switch
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# allow not using bundled dependencies with a switch
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# (except for stb_image)
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# (except for stb_image)
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# yes this is horrible, but GLOB_RECURSE sucks
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# yes this is horrible, but GLOB_RECURSE sucks
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sfml_set_option(SFML_USE_SYSTEM_DEPS FALSE BOOL "TRUE to use system dependencies, FALSE to use the bundled ones.")
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sfml_set_option(SFML_USE_SYSTEM_DEPS OFF BOOL "ON to use system dependencies, OFF to use the bundled ones.")
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if(SFML_USE_SYSTEM_DEPS)
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if(SFML_USE_SYSTEM_DEPS)
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if(SFML_INSTALL_XCODE_TEMPLATES)
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if(SFML_INSTALL_XCODE_TEMPLATES)
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message(FATAL_ERROR "XCode templates installation cannot be used with the SFML_USE_SYSTEM_DEPS option (the bundled frameworks are required.)")
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message(FATAL_ERROR "XCode templates installation cannot be used with the SFML_USE_SYSTEM_DEPS option (the bundled frameworks are required.)")
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@ -141,7 +141,7 @@ endif()
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if(SFML_COMPILER_MSVC)
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if(SFML_COMPILER_MSVC)
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# add an option to choose whether PDB debug symbols should be generated (defaults to true when possible)
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# add an option to choose whether PDB debug symbols should be generated (defaults to true when possible)
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sfml_set_option(SFML_GENERATE_PDB TRUE BOOL "True to generate PDB debug symbols, FALSE otherwise.")
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sfml_set_option(SFML_GENERATE_PDB ON BOOL "True to generate PDB debug symbols, OFF otherwise.")
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# if building using a compiler launcher, embed the MSVC debugging information to allow for caching
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# if building using a compiler launcher, embed the MSVC debugging information to allow for caching
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if(CMAKE_CXX_COMPILER_LAUNCHER)
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if(CMAKE_CXX_COMPILER_LAUNCHER)
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@ -157,14 +157,14 @@ endif()
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|
||||||
# define an option for choosing between static and dynamic C runtime (Windows only)
|
# define an option for choosing between static and dynamic C runtime (Windows only)
|
||||||
if(SFML_OS_WINDOWS)
|
if(SFML_OS_WINDOWS)
|
||||||
sfml_set_option(SFML_USE_STATIC_STD_LIBS FALSE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs")
|
sfml_set_option(SFML_USE_STATIC_STD_LIBS OFF BOOL "ON to statically link to the standard libraries, OFF to use them as DLLs")
|
||||||
|
|
||||||
# the following combination of flags is not valid
|
# the following combination of flags is not valid
|
||||||
if(BUILD_SHARED_LIBS AND SFML_USE_STATIC_STD_LIBS)
|
if(BUILD_SHARED_LIBS AND SFML_USE_STATIC_STD_LIBS)
|
||||||
message(FATAL_ERROR "BUILD_SHARED_LIBS and SFML_USE_STATIC_STD_LIBS cannot be used together")
|
message(FATAL_ERROR "BUILD_SHARED_LIBS and SFML_USE_STATIC_STD_LIBS cannot be used together")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
sfml_set_option(SFML_USE_MESA3D FALSE BOOL "TRUE to use the Mesa 3D graphics library for rendering, FALSE to use the system provided library for rendering")
|
sfml_set_option(SFML_USE_MESA3D OFF BOOL "ON to use the Mesa 3D graphics library for rendering, OFF to use the system provided library for rendering")
|
||||||
|
|
||||||
include(cmake/Mesa3D.cmake)
|
include(cmake/Mesa3D.cmake)
|
||||||
endif()
|
endif()
|
||||||
@ -178,13 +178,13 @@ if(SFML_OS_MACOS)
|
|||||||
if(SFML_BUILD_FRAMEWORKS)
|
if(SFML_BUILD_FRAMEWORKS)
|
||||||
# requirement #1
|
# requirement #1
|
||||||
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
|
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
|
||||||
message(FATAL_ERROR "CMAKE_BUILD_TYPE should be \"Release\" when SFML_BUILD_FRAMEWORKS is TRUE")
|
message(FATAL_ERROR "CMAKE_BUILD_TYPE should be \"Release\" when SFML_BUILD_FRAMEWORKS is ON")
|
||||||
return()
|
return()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# requirement #2
|
# requirement #2
|
||||||
if(NOT BUILD_SHARED_LIBS)
|
if(NOT BUILD_SHARED_LIBS)
|
||||||
message(FATAL_ERROR "BUILD_SHARED_LIBS should be TRUE when SFML_BUILD_FRAMEWORKS is TRUE")
|
message(FATAL_ERROR "BUILD_SHARED_LIBS should be ON when SFML_BUILD_FRAMEWORKS is ON")
|
||||||
return()
|
return()
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
@ -220,13 +220,13 @@ set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMake")
|
|||||||
add_subdirectory(src/SFML)
|
add_subdirectory(src/SFML)
|
||||||
|
|
||||||
# on Linux and BSD-like OS, install pkg-config files by default
|
# on Linux and BSD-like OS, install pkg-config files by default
|
||||||
set(SFML_INSTALL_PKGCONFIG_DEFAULT FALSE)
|
set(SFML_INSTALL_PKGCONFIG_DEFAULT OFF)
|
||||||
|
|
||||||
if(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
|
if(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
|
||||||
set(SFML_INSTALL_PKGCONFIG_DEFAULT TRUE)
|
set(SFML_INSTALL_PKGCONFIG_DEFAULT ON)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
sfml_set_option(SFML_INSTALL_PKGCONFIG_FILES ${SFML_INSTALL_PKGCONFIG_DEFAULT} BOOL "TRUE to automatically install pkg-config files so other projects can find SFML")
|
sfml_set_option(SFML_INSTALL_PKGCONFIG_FILES ${SFML_INSTALL_PKGCONFIG_DEFAULT} BOOL "ON to automatically install pkg-config files so other projects can find SFML")
|
||||||
|
|
||||||
if(SFML_INSTALL_PKGCONFIG_FILES)
|
if(SFML_INSTALL_PKGCONFIG_FILES)
|
||||||
# account for CMAKE_INSTALL_LIBDIR potentially being an absolute path
|
# account for CMAKE_INSTALL_LIBDIR potentially being an absolute path
|
||||||
@ -253,7 +253,7 @@ if(SFML_INSTALL_PKGCONFIG_FILES)
|
|||||||
endif()
|
endif()
|
||||||
|
|
||||||
# option to enable precompiled headers
|
# option to enable precompiled headers
|
||||||
sfml_set_option(SFML_ENABLE_PCH FALSE BOOL "TRUE to enable precompiled headers for SFML builds -- only supported on Windows/Linux and for static library builds")
|
sfml_set_option(SFML_ENABLE_PCH OFF BOOL "ON to enable precompiled headers for SFML builds -- only supported on Windows/Linux and for static library builds")
|
||||||
|
|
||||||
if(SFML_ENABLE_PCH AND BUILD_SHARED_LIBS)
|
if(SFML_ENABLE_PCH AND BUILD_SHARED_LIBS)
|
||||||
message(FATAL_ERROR "Precompiled headers are currently not supported for shared library builds")
|
message(FATAL_ERROR "Precompiled headers are currently not supported for shared library builds")
|
||||||
@ -310,7 +310,7 @@ else()
|
|||||||
|
|
||||||
# edit target properties
|
# edit target properties
|
||||||
set_target_properties(SFML PROPERTIES
|
set_target_properties(SFML PROPERTIES
|
||||||
FRAMEWORK TRUE
|
FRAMEWORK ON
|
||||||
FRAMEWORK_VERSION ${PROJECT_VERSION}
|
FRAMEWORK_VERSION ${PROJECT_VERSION}
|
||||||
MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.SFML
|
MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.SFML
|
||||||
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${PROJECT_VERSION}
|
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${PROJECT_VERSION}
|
||||||
@ -368,7 +368,7 @@ else()
|
|||||||
# NOTE: it's not required to link against SFML.framework
|
# NOTE: it's not required to link against SFML.framework
|
||||||
set_target_properties(SFML PROPERTIES INSTALL_NAME_DIR "@rpath")
|
set_target_properties(SFML PROPERTIES INSTALL_NAME_DIR "@rpath")
|
||||||
if(NOT CMAKE_SKIP_BUILD_RPATH)
|
if(NOT CMAKE_SKIP_BUILD_RPATH)
|
||||||
set_target_properties(SFML PROPERTIES BUILD_WITH_INSTALL_NAME_DIR TRUE)
|
set_target_properties(SFML PROPERTIES BUILD_WITH_INSTALL_NAME_DIR ON)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# install rule
|
# install rule
|
||||||
@ -476,7 +476,7 @@ endif()
|
|||||||
sfml_export_targets()
|
sfml_export_targets()
|
||||||
|
|
||||||
# configure extras by default when building SFML directly, otherwise hide them
|
# configure extras by default when building SFML directly, otherwise hide them
|
||||||
sfml_set_option(SFML_CONFIGURE_EXTRAS ${PROJECT_IS_TOP_LEVEL} BOOL "TRUE to configure extras, FALSE to ignore them")
|
sfml_set_option(SFML_CONFIGURE_EXTRAS ${PROJECT_IS_TOP_LEVEL} BOOL "ON to configure extras, OFF to ignore them")
|
||||||
|
|
||||||
if(NOT SFML_CONFIGURE_EXTRAS)
|
if(NOT SFML_CONFIGURE_EXTRAS)
|
||||||
return()
|
return()
|
||||||
@ -503,22 +503,22 @@ set(CPACK_NSIS_INSTALLER_MUI_ICON_CODE "!define MUI_WELCOMEFINISHPAGE_BITMAP \\\
|
|||||||
include(CPack)
|
include(CPack)
|
||||||
|
|
||||||
# add an option for building the API documentation
|
# add an option for building the API documentation
|
||||||
sfml_set_option(SFML_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
|
sfml_set_option(SFML_BUILD_DOC OFF BOOL "ON to generate the API documentation, OFF to ignore it")
|
||||||
if(SFML_BUILD_DOC)
|
if(SFML_BUILD_DOC)
|
||||||
add_subdirectory(doc)
|
add_subdirectory(doc)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# add an option for building the examples
|
# add an option for building the examples
|
||||||
sfml_set_option(SFML_BUILD_EXAMPLES FALSE BOOL "TRUE to build the SFML examples, FALSE to ignore them")
|
sfml_set_option(SFML_BUILD_EXAMPLES OFF BOOL "ON to build the SFML examples, OFF to ignore them")
|
||||||
if(SFML_BUILD_EXAMPLES AND NOT SFML_OS_ANDROID)
|
if(SFML_BUILD_EXAMPLES AND NOT SFML_OS_ANDROID)
|
||||||
add_subdirectory(examples)
|
add_subdirectory(examples)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# add an option for building the test suite
|
# add an option for building the test suite
|
||||||
sfml_set_option(SFML_BUILD_TEST_SUITE FALSE BOOL "TRUE to build the SFML test suite, FALSE to ignore it")
|
sfml_set_option(SFML_BUILD_TEST_SUITE OFF BOOL "ON to build the SFML test suite, OFF to ignore it")
|
||||||
|
|
||||||
# add an option for enabling coverage reporting
|
# add an option for enabling coverage reporting
|
||||||
sfml_set_option(SFML_ENABLE_COVERAGE FALSE BOOL "TRUE to enable coverage reporting, FALSE to ignore it")
|
sfml_set_option(SFML_ENABLE_COVERAGE OFF BOOL "ON to enable coverage reporting, OFF to ignore it")
|
||||||
|
|
||||||
if(SFML_BUILD_TEST_SUITE)
|
if(SFML_BUILD_TEST_SUITE)
|
||||||
if(SFML_BUILD_WINDOW AND SFML_BUILD_GRAPHICS AND SFML_BUILD_NETWORK AND SFML_BUILD_AUDIO)
|
if(SFML_BUILD_WINDOW AND SFML_BUILD_GRAPHICS AND SFML_BUILD_NETWORK AND SFML_BUILD_AUDIO)
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
|
|
||||||
# Helper function to enable compiler warnings for a specific target
|
# Helper function to enable compiler warnings for a specific target
|
||||||
function(set_target_warnings target)
|
function(set_target_warnings target)
|
||||||
option(SFML_WARNINGS_AS_ERRORS "Treat compiler warnings as errors" FALSE)
|
option(SFML_WARNINGS_AS_ERRORS "Treat compiler warnings as errors" OFF)
|
||||||
|
|
||||||
if(SFML_COMPILER_MSVC)
|
if(SFML_COMPILER_MSVC)
|
||||||
target_compile_options(${target} PRIVATE
|
target_compile_options(${target} PRIVATE
|
||||||
|
@ -44,7 +44,7 @@ function(sfml_set_common_ios_properties target)
|
|||||||
get_target_property(target_type ${target} TYPE)
|
get_target_property(target_type ${target} TYPE)
|
||||||
if(target_type STREQUAL "EXECUTABLE")
|
if(target_type STREQUAL "EXECUTABLE")
|
||||||
set_target_properties(${target} PROPERTIES
|
set_target_properties(${target} PROPERTIES
|
||||||
MACOSX_BUNDLE TRUE # Bare executables are not usable on iOS, only bundle applications
|
MACOSX_BUNDLE ON # Bare executables are not usable on iOS, only bundle applications
|
||||||
MACOSX_BUNDLE_GUI_IDENTIFIER "org.sfml-dev.${target}" # If missing, trying to launch an example in simulator will make Xcode < 9.3 crash
|
MACOSX_BUNDLE_GUI_IDENTIFIER "org.sfml-dev.${target}" # If missing, trying to launch an example in simulator will make Xcode < 9.3 crash
|
||||||
MACOSX_BUNDLE_BUNDLE_NAME "${target}"
|
MACOSX_BUNDLE_BUNDLE_NAME "${target}"
|
||||||
MACOSX_BUNDLE_LONG_VERSION_STRING "${PROJECT_VERSION}"
|
MACOSX_BUNDLE_LONG_VERSION_STRING "${PROJECT_VERSION}"
|
||||||
@ -191,7 +191,7 @@ macro(sfml_add_library module)
|
|||||||
if(SFML_BUILD_FRAMEWORKS)
|
if(SFML_BUILD_FRAMEWORKS)
|
||||||
# adapt target to build frameworks instead of dylibs
|
# adapt target to build frameworks instead of dylibs
|
||||||
set_target_properties(${target} PROPERTIES
|
set_target_properties(${target} PROPERTIES
|
||||||
FRAMEWORK TRUE
|
FRAMEWORK ON
|
||||||
FRAMEWORK_VERSION ${PROJECT_VERSION}
|
FRAMEWORK_VERSION ${PROJECT_VERSION}
|
||||||
MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.${target}
|
MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.${target}
|
||||||
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${PROJECT_VERSION}
|
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${PROJECT_VERSION}
|
||||||
@ -203,7 +203,7 @@ macro(sfml_add_library module)
|
|||||||
if(NOT CMAKE_SKIP_RPATH AND NOT CMAKE_SKIP_INSTALL_RPATH AND NOT CMAKE_INSTALL_RPATH AND NOT CMAKE_INSTALL_RPATH_USE_LINK_PATH AND NOT CMAKE_INSTALL_NAME_DIR)
|
if(NOT CMAKE_SKIP_RPATH AND NOT CMAKE_SKIP_INSTALL_RPATH AND NOT CMAKE_INSTALL_RPATH AND NOT CMAKE_INSTALL_RPATH_USE_LINK_PATH AND NOT CMAKE_INSTALL_NAME_DIR)
|
||||||
set_target_properties(${target} PROPERTIES INSTALL_NAME_DIR "@rpath")
|
set_target_properties(${target} PROPERTIES INSTALL_NAME_DIR "@rpath")
|
||||||
if(NOT CMAKE_SKIP_BUILD_RPATH)
|
if(NOT CMAKE_SKIP_BUILD_RPATH)
|
||||||
set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_NAME_DIR TRUE)
|
set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_NAME_DIR ON)
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
@ -60,7 +60,7 @@ if(SFML_OS_WINDOWS AND SFML_USE_MESA3D)
|
|||||||
|
|
||||||
add_custom_target(install-mesa3d DEPENDS ${MESA3D_INSTALLED_FILES})
|
add_custom_target(install-mesa3d DEPENDS ${MESA3D_INSTALLED_FILES})
|
||||||
|
|
||||||
set_target_properties(install-mesa3d PROPERTIES EXCLUDE_FROM_ALL TRUE)
|
set_target_properties(install-mesa3d PROPERTIES EXCLUDE_FROM_ALL ON)
|
||||||
elseif(SFML_OS_WINDOWS AND EXISTS "${MESA3D_ARCH_PATH}")
|
elseif(SFML_OS_WINDOWS AND EXISTS "${MESA3D_ARCH_PATH}")
|
||||||
# we are removing the files
|
# we are removing the files
|
||||||
|
|
||||||
|
@ -17,11 +17,11 @@
|
|||||||
# find_package(SFML 2.6 COMPONENTS ...) # version 2.6 or greater with the same major version
|
# find_package(SFML 2.6 COMPONENTS ...) # version 2.6 or greater with the same major version
|
||||||
#
|
#
|
||||||
# By default, the dynamic libraries of SFML will be found. To find the static ones instead,
|
# By default, the dynamic libraries of SFML will be found. To find the static ones instead,
|
||||||
# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
|
# you must set the SFML_STATIC_LIBRARIES variable to ON before calling find_package(SFML ...).
|
||||||
# You don't need to deal with SFML's dependencies when linking your targets against SFML libraries,
|
# You don't need to deal with SFML's dependencies when linking your targets against SFML libraries,
|
||||||
# they will all be configured automatically, even if you use SFML static libraries.
|
# they will all be configured automatically, even if you use SFML static libraries.
|
||||||
# example:
|
# example:
|
||||||
# set(SFML_STATIC_LIBRARIES TRUE)
|
# set(SFML_STATIC_LIBRARIES ON)
|
||||||
# find_package(SFML 3 COMPONENTS Network System)
|
# find_package(SFML 3 COMPONENTS Network System)
|
||||||
#
|
#
|
||||||
# When searching for SFML with find_package(), keep in mind that it will also find versions which are
|
# When searching for SFML with find_package(), keep in mind that it will also find versions which are
|
||||||
@ -35,7 +35,7 @@
|
|||||||
#
|
#
|
||||||
# On macOS by default CMake will search for frameworks. If you want to use static libraries and have installed
|
# On macOS by default CMake will search for frameworks. If you want to use static libraries and have installed
|
||||||
# both SFML frameworks and SFML static libraries, your must set CMAKE_FIND_FRAMEWORK to "NEVER" or "LAST"
|
# both SFML frameworks and SFML static libraries, your must set CMAKE_FIND_FRAMEWORK to "NEVER" or "LAST"
|
||||||
# in addition to setting SFML_STATIC_LIBRARIES to TRUE. Otherwise CMake will check the frameworks bundle config and
|
# in addition to setting SFML_STATIC_LIBRARIES to ON. Otherwise CMake will check the frameworks bundle config and
|
||||||
# fail after finding out that it does not provide static libraries. Please refer to CMake documentation for more details.
|
# fail after finding out that it does not provide static libraries. Please refer to CMake documentation for more details.
|
||||||
#
|
#
|
||||||
# Additionally, keep in mind that SFML frameworks are only available as release libraries unlike dylibs which
|
# Additionally, keep in mind that SFML frameworks are only available as release libraries unlike dylibs which
|
||||||
@ -119,8 +119,8 @@ set(targets_config_file "${CMAKE_CURRENT_LIST_DIR}/SFML${config_name}Targets.cma
|
|||||||
|
|
||||||
# Generate imported targets for SFML and its dependencies
|
# Generate imported targets for SFML and its dependencies
|
||||||
if(EXISTS "${targets_config_file}")
|
if(EXISTS "${targets_config_file}")
|
||||||
# Set SFML_FOUND to TRUE by default, may be overwritten by one of the includes below
|
# Set SFML_FOUND to ON by default, may be overwritten by one of the includes below
|
||||||
set(SFML_FOUND TRUE)
|
set(SFML_FOUND ON)
|
||||||
include("${targets_config_file}")
|
include("${targets_config_file}")
|
||||||
include("${CMAKE_CURRENT_LIST_DIR}/SFMLConfigDependencies.cmake")
|
include("${CMAKE_CURRENT_LIST_DIR}/SFMLConfigDependencies.cmake")
|
||||||
|
|
||||||
@ -129,18 +129,18 @@ if(EXISTS "${targets_config_file}")
|
|||||||
|
|
||||||
foreach(component ${SFML_FIND_COMPONENTS})
|
foreach(component ${SFML_FIND_COMPONENTS})
|
||||||
string(TOUPPER "${component}" UPPER_COMPONENT)
|
string(TOUPPER "${component}" UPPER_COMPONENT)
|
||||||
set(SFML_${UPPER_COMPONENT}_FOUND FALSE)
|
set(SFML_${UPPER_COMPONENT}_FOUND OFF)
|
||||||
if(TARGET SFML::${component})
|
if(TARGET SFML::${component})
|
||||||
set(SFML_${UPPER_COMPONENT}_FOUND TRUE)
|
set(SFML_${UPPER_COMPONENT}_FOUND ON)
|
||||||
elseif(SFML_FIND_REQUIRED_${component})
|
elseif(SFML_FIND_REQUIRED_${component})
|
||||||
set(FIND_SFML_ERROR "Found SFML but requested component '${component}' is missing in the config defined in ${SFML_ROOT}.")
|
set(FIND_SFML_ERROR "Found SFML but requested component '${component}' is missing in the config defined in ${SFML_ROOT}.")
|
||||||
set(SFML_FOUND FALSE)
|
set(SFML_FOUND OFF)
|
||||||
endif()
|
endif()
|
||||||
endforeach()
|
endforeach()
|
||||||
endif()
|
endif()
|
||||||
else()
|
else()
|
||||||
set(FIND_SFML_ERROR "Requested SFML configuration (${config_name}) was not found")
|
set(FIND_SFML_ERROR "Requested SFML configuration (${config_name}) was not found")
|
||||||
set(SFML_FOUND FALSE)
|
set(SFML_FOUND OFF)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(NOT SFML_FOUND)
|
if(NOT SFML_FOUND)
|
||||||
|
@ -66,6 +66,6 @@ if(SFML_STATIC_LIBRARIES)
|
|||||||
|
|
||||||
if(FIND_SFML_DEPENDENCIES_NOTFOUND)
|
if(FIND_SFML_DEPENDENCIES_NOTFOUND)
|
||||||
set(FIND_SFML_ERROR "SFML found but some of its dependencies are missing (${FIND_SFML_DEPENDENCIES_NOTFOUND})")
|
set(FIND_SFML_ERROR "SFML found but some of its dependencies are missing (${FIND_SFML_DEPENDENCIES_NOTFOUND})")
|
||||||
set(SFML_FOUND FALSE)
|
set(SFML_FOUND OFF)
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
@ -3,7 +3,7 @@ val ARCH_ABI by extra(project.properties["ARCH_ABI"] as? String ?: "arm64-v8a")
|
|||||||
val MIN_SDK by extra((project.properties["MIN_SDK"] as? String ?: "21").toInt())
|
val MIN_SDK by extra((project.properties["MIN_SDK"] as? String ?: "21").toInt())
|
||||||
val TARGET_SDK by extra((project.properties["TARGET_SDK"] as? String ?: "33").toInt())
|
val TARGET_SDK by extra((project.properties["TARGET_SDK"] as? String ?: "33").toInt())
|
||||||
val STL_TYPE by extra(project.properties["STL_TYPE"] as? String ?: "c++_shared")
|
val STL_TYPE by extra(project.properties["STL_TYPE"] as? String ?: "c++_shared")
|
||||||
val SFML_STATIC by extra(project.properties["SFML_STATIC"] as? String ?: "FALSE")
|
val SFML_STATIC by extra(project.properties["SFML_STATIC"] as? String ?: "OFF")
|
||||||
|
|
||||||
plugins {
|
plugins {
|
||||||
id("com.android.application")
|
id("com.android.application")
|
||||||
|
@ -55,6 +55,6 @@ sfml_add_example(cocoa
|
|||||||
BUNDLE_RESOURCES ${RESOURCES}
|
BUNDLE_RESOURCES ${RESOURCES}
|
||||||
DEPENDS SFML::Graphics)
|
DEPENDS SFML::Graphics)
|
||||||
set_target_properties(cocoa PROPERTIES
|
set_target_properties(cocoa PROPERTIES
|
||||||
MACOSX_BUNDLE TRUE
|
MACOSX_BUNDLE ON
|
||||||
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/resources/Cocoa-Info.plist)
|
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/resources/Cocoa-Info.plist)
|
||||||
target_link_libraries(cocoa PRIVATE "-framework Cocoa" "-framework Foundation")
|
target_link_libraries(cocoa PRIVATE "-framework Cocoa" "-framework Foundation")
|
||||||
|
@ -40,12 +40,12 @@ sfml_set_stdlib(Catch2)
|
|||||||
sfml_set_stdlib(Catch2WithMain)
|
sfml_set_stdlib(Catch2WithMain)
|
||||||
sfml_set_stdlib(sfml-test-main)
|
sfml_set_stdlib(sfml-test-main)
|
||||||
|
|
||||||
sfml_set_option(SFML_RUN_DISPLAY_TESTS ON BOOL "TRUE to run tests that require a display, FALSE to ignore it")
|
sfml_set_option(SFML_RUN_DISPLAY_TESTS ON BOOL "ON to run tests that require a display, OFF to ignore it")
|
||||||
if(SFML_RUN_DISPLAY_TESTS)
|
if(SFML_RUN_DISPLAY_TESTS)
|
||||||
target_compile_definitions(sfml-test-main PRIVATE SFML_RUN_DISPLAY_TESTS)
|
target_compile_definitions(sfml-test-main PRIVATE SFML_RUN_DISPLAY_TESTS)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
sfml_set_option(SFML_RUN_AUDIO_DEVICE_TESTS ON BOOL "TRUE to run tests that require an audio device, FALSE to ignore it")
|
sfml_set_option(SFML_RUN_AUDIO_DEVICE_TESTS ON BOOL "ON to run tests that require an audio device, OFF to ignore it")
|
||||||
if(SFML_RUN_AUDIO_DEVICE_TESTS)
|
if(SFML_RUN_AUDIO_DEVICE_TESTS)
|
||||||
target_compile_definitions(sfml-test-main PRIVATE SFML_RUN_AUDIO_DEVICE_TESTS)
|
target_compile_definitions(sfml-test-main PRIVATE SFML_RUN_AUDIO_DEVICE_TESTS)
|
||||||
endif()
|
endif()
|
||||||
|
@ -4,7 +4,7 @@ project(test-sfml-install CXX)
|
|||||||
# This skips the find_package call when building via add_subdirectory since that will fail under those circumstances
|
# This skips the find_package call when building via add_subdirectory since that will fail under those circumstances
|
||||||
if(PROJECT_IS_TOP_LEVEL)
|
if(PROJECT_IS_TOP_LEVEL)
|
||||||
if(NOT BUILD_SHARED_LIBS)
|
if(NOT BUILD_SHARED_LIBS)
|
||||||
set(SFML_STATIC_LIBRARIES TRUE)
|
set(SFML_STATIC_LIBRARIES ON)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# cmake by default will only search inside the iOS SDK for packages/libraries, so we need to tell it to look elsewhere
|
# cmake by default will only search inside the iOS SDK for packages/libraries, so we need to tell it to look elsewhere
|
||||||
|
@ -50,7 +50,7 @@ http://developer.apple.com/library/ios/#documentation/ToolsLanguages/Conceptual/
|
|||||||
Install
|
Install
|
||||||
-------
|
-------
|
||||||
|
|
||||||
If you are building SFML from sources you can set CMake's INSTALL_XCODE_TEMPLATES variable to TRUE
|
If you are building SFML from sources you can set CMake's INSTALL_XCODE_TEMPLATES variable to ON
|
||||||
to install the templates automatically.
|
to install the templates automatically.
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user