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PostFx::SetTexture now takes a const sf::Image*
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1141 4e206d99-4929-0410-ac5d-dfc041789085
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@ -127,7 +127,7 @@ public :
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/// \param Texture : Image to set (pass NULL to use content of current framebuffer)
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/// \param Texture : Image to set (pass NULL to use content of current framebuffer)
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void SetTexture(const std::string& Name, Image* Texture);
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void SetTexture(const std::string& Name, const Image* Texture);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// Assignment operator
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/// Assignment operator
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@ -217,7 +217,7 @@ void PostFX::SetParameter(const std::string& Name, float X, float Y, float Z, fl
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////////////////////////////////////////////////////////////
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/// Set a texture parameter
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/// Set a texture parameter
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void PostFX::SetTexture(const std::string& Name, Image* Texture)
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void PostFX::SetTexture(const std::string& Name, const Image* Texture)
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{
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{
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// Check that the current texture unit is available
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// Check that the current texture unit is available
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GLint MaxUnits;
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GLint MaxUnits;
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