diff --git a/ruby/sfml-window/window/VideoMode.cpp b/ruby/sfml-window/window/VideoMode.cpp new file mode 100644 index 000000000..ea15c88bc --- /dev/null +++ b/ruby/sfml-window/window/VideoMode.cpp @@ -0,0 +1,86 @@ +/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se + * This software is provided 'as-is', without any express or + * implied warranty. In no event will the authors be held + * liable for any damages arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute + * it freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; + * you must not claim that you wrote the original software. + * If you use this software in a product, an acknowledgment + * in the product documentation would be appreciated but + * is not required. + * + * 2. Altered source versions must be plainly marked as such, + * and must not be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any + * source distribution. + */ + +#include "VideoMode.hpp" +#include "main.hpp" +#include +#include + +/* A video mode is defined by a width and a height (in pixels) and a depth (in bits per pixel). + * + * Video modes are used to setup windows (sf::Window) at creation time. + * + * The main usage of video modes is for fullscreen mode: indeed you must use one of the valid + * video modes allowed by the OS (which are defined by what the monitor and the graphics card support), + * otherwise your window creation will just fail. + * + * SFML::VideoMode provides a static function for retrieving the list of all the video modes supported by + * the system: getFullscreenModes(). + * + * A custom video mode can also be checked directly for fullscreen compatibility with its isValid() function. + * + * Additionnally, SFML::VideoMode provides a static function to get the mode currently used by the desktop: + * getDesktopMode(). This allows to build windows with the same size or pixel depth as the current resolution. + * + * Usage example: + * + * # Display the list of all the video modes available for fullscreen + * modes = SFMK::VideoMode.getFullscreenModes() + * i = 0 + * modes.each do | mode | + * puts "Mode #" + i + ": " + mode.Width + "x" + mode.Height + " - " + mode.BitsPerPixel + " bpp" + * + * end + * + * # Create a window with the same pixel depth as the desktop + * desktop = SFML::VideoMode.getDesktopMode() + * window.create( SFML::VideoMode.new( 1024, 768, desktop.BitsPerPixel ), "SFML window" ) + */ +VALUE globalVideoModeClass; + +/* Free a heap allocated object + * Not accessible trough ruby directly! + */ +static void VideoMode_Free( sf::VideoMode *anObject ) +{ + delete anObject; +} + +static VALUE VideoMode_New( VALUE aKlass, VALUE someArgs ) +{ + sf::ContextSettings *object = new sf::ContextSettings(); + VALUE rbData = Data_Wrap_Struct( aKlass, 0, VideoMode_Free, object ); + rb_obj_call_init( rbData, 0, 0 ); + return rbData; +} + +void Init_VideoMode( void ) +{ + globalVideoModeClass = rb_define_class_under( GetNamespace(), "VideoMode", rb_cObject ); + + // Class methods + rb_define_singleton_method( globalVideoModeClass, "new", FUNCPTR( VideoMode ), 0 ); + + // Instance methods + + // Aliases +} diff --git a/ruby/sfml-window/window/VideoMode.hpp b/ruby/sfml-window/window/VideoMode.hpp new file mode 100644 index 000000000..5e2f7cab7 --- /dev/null +++ b/ruby/sfml-window/window/VideoMode.hpp @@ -0,0 +1,31 @@ +/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se + * This software is provided 'as-is', without any express or + * implied warranty. In no event will the authors be held + * liable for any damages arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute + * it freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; + * you must not claim that you wrote the original software. + * If you use this software in a product, an acknowledgment + * in the product documentation would be appreciated but + * is not required. + * + * 2. Altered source versions must be plainly marked as such, + * and must not be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any + * source distribution. + */ + +#ifndef SFML_RUBYEXT_VIDEO_MODE_HEADER_ +#define SFML_RUBYEXT_VIDEO_MODE_HEADER_ + +#include "ruby.h" + +// Ruby initiation function +void Init_VideoMode( void ); + +#endif // SFML_RUBYEXT_VIDEO_MODE_HEADER_