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Merge branch 'master' of github.com:LaurentGomila/SFML
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Lucas Soltic (ceylow@gmail.com) and Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#ifdef SFML_SYSTEM_MACOS
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#include <CoreFoundation/CoreFoundation.h>
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#include <iostream>
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#include <cstdio>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// Under Mac OS X, when launching an application from the Finder,
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/// the default working directory is the user home directory ;
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/// when launching from Xcode, the default one is the directory
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/// containing the application. In order to produce a uniform behaviour
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/// and simplify the use of resources, SFML sets the working directory to
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/// the Resources folder of the application bundle.
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/// The "constructor" attribute forces the function to be called
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/// at library loading time.
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////////////////////////////////////////////////////////////
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void InitializeWorkingDirectory(void) __attribute__ ((__constructor__));
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void InitializeWorkingDirectory(void)
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{
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char PathBuffer[4096];
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bool Encoded = false;
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// Get the application bundle
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CFBundleRef MainBundle = CFBundleGetMainBundle();
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assert(MainBundle != NULL);
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// Get the resource directory URL
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CFURLRef ResourceDirectory = CFBundleCopyResourcesDirectoryURL(MainBundle);
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assert(ResourceDirectory != NULL);
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// Convert it as absolute URL
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CFURLRef AbsoluteURL = CFURLCopyAbsoluteURL(ResourceDirectory);
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assert(AbsoluteURL != NULL);
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// Get the path as C string
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Encoded = CFURLGetFileSystemRepresentation(AbsoluteURL, true, (UInt8 *)PathBuffer, 4096);
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assert(Encoded);
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// Set the working directory
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chdir(PathBuffer);
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CFRelease(AbsoluteURL);
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CFRelease(ResourceDirectory);
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}
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} // namespace priv
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} // namespace sf
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#endif // SFML_SYSTEM_MACOS
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