Remove unnecessary sf:: usage

This commit is contained in:
Chris Thrasher 2022-07-04 23:46:34 -06:00 committed by Vittorio Romeo
parent 28a4a88832
commit acabaadc0b
6 changed files with 14 additions and 14 deletions

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@ -7,7 +7,7 @@
namespace sf
{
std::ostream& operator<<(std::ostream& os, const sf::BlendMode& blendMode)
std::ostream& operator<<(std::ostream& os, const BlendMode& blendMode)
{
os << "( " << blendMode.colorSrcFactor << ", " << blendMode.colorDstFactor << ", " << blendMode.colorEquation << ", "
<< blendMode.alphaSrcFactor << ", " << blendMode.alphaDstFactor << ", " << blendMode.alphaEquation << " )";
@ -15,7 +15,7 @@ std::ostream& operator<<(std::ostream& os, const sf::BlendMode& blendMode)
return os;
}
std::ostream& operator<<(std::ostream& os, const sf::Color& color)
std::ostream& operator<<(std::ostream& os, const Color& color)
{
os << "0x" << std::hex << color.toInteger() << std::dec << " (r=" << static_cast<int>(color.r)
<< ", g=" << static_cast<int>(color.g) << ", b=" << static_cast<int>(color.b)
@ -24,7 +24,7 @@ std::ostream& operator<<(std::ostream& os, const sf::Color& color)
return os;
}
std::ostream& operator<<(std::ostream& os, const sf::Transform& transform)
std::ostream& operator<<(std::ostream& os, const Transform& transform)
{
const auto& matrix = transform.getMatrix();
os << matrix[0] << ", " << matrix[4] << ", " << matrix[12] << ", ";

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@ -23,7 +23,7 @@ std::ostream& operator<<(std::ostream& os, const Color& color);
std::ostream& operator<<(std::ostream& os, const Transform& transform);
template <typename T>
std::ostream& operator<<(std::ostream& os, const sf::Rect<T>& rect)
std::ostream& operator<<(std::ostream& os, const Rect<T>& rect)
{
const auto flags = os.flags();
os << std::fixed << std::setprecision(std::numeric_limits<T>::max_digits10);

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@ -8,20 +8,20 @@
namespace sf
{
std::ostream& operator<<(std::ostream& os, const sf::Angle& angle)
std::ostream& operator<<(std::ostream& os, const Angle& angle)
{
os << std::fixed << std::setprecision(std::numeric_limits<float>::max_digits10);
os << angle.asDegrees() << " deg";
return os;
}
std::ostream& operator<<(std::ostream& os, const sf::String& string)
std::ostream& operator<<(std::ostream& os, const String& string)
{
os << string.toAnsiString();
return os;
}
std::ostream& operator<<(std::ostream& os, sf::Time time)
std::ostream& operator<<(std::ostream& os, Time time)
{
os << time.asMicroseconds() << "us";
return os;

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@ -20,12 +20,12 @@ class Angle;
class String;
class Time;
std::ostream& operator<<(std::ostream& os, const sf::Angle& angle);
std::ostream& operator<<(std::ostream& os, const sf::String& string);
std::ostream& operator<<(std::ostream& os, sf::Time time);
std::ostream& operator<<(std::ostream& os, const Angle& angle);
std::ostream& operator<<(std::ostream& os, const String& string);
std::ostream& operator<<(std::ostream& os, Time time);
template <typename T>
std::ostream& operator<<(std::ostream& os, const sf::Vector2<T>& vector)
std::ostream& operator<<(std::ostream& os, const Vector2<T>& vector)
{
os << std::fixed << std::setprecision(std::numeric_limits<T>::max_digits10);
os << "(" << vector.x << ", " << vector.y << ")";
@ -33,7 +33,7 @@ std::ostream& operator<<(std::ostream& os, const sf::Vector2<T>& vector)
}
template <typename T>
std::ostream& operator<<(std::ostream& os, const sf::Vector3<T>& vector)
std::ostream& operator<<(std::ostream& os, const Vector3<T>& vector)
{
os << "(" << vector.x << ", " << vector.y << ", " << vector.z << ")";
return os;

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@ -5,7 +5,7 @@
namespace sf
{
std::ostream& operator<<(std::ostream& os, const sf::VideoMode& videoMode)
std::ostream& operator<<(std::ostream& os, const VideoMode& videoMode)
{
os << videoMode.size.x << "x" << videoMode.size.y << "x" << videoMode.bitsPerPixel;
return os;

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@ -13,7 +13,7 @@ namespace sf
{
class VideoMode;
std::ostream& operator<<(std::ostream& os, const sf::VideoMode& videoMode);
std::ostream& operator<<(std::ostream& os, const VideoMode& videoMode);
} // namespace sf
#endif // SFML_TESTUTILITIES_WINDOW_HPP