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Remove unnecessary sf::
usage
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28a4a88832
commit
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@ -7,7 +7,7 @@
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namespace sf
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{
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std::ostream& operator<<(std::ostream& os, const sf::BlendMode& blendMode)
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std::ostream& operator<<(std::ostream& os, const BlendMode& blendMode)
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{
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os << "( " << blendMode.colorSrcFactor << ", " << blendMode.colorDstFactor << ", " << blendMode.colorEquation << ", "
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<< blendMode.alphaSrcFactor << ", " << blendMode.alphaDstFactor << ", " << blendMode.alphaEquation << " )";
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@ -15,7 +15,7 @@ std::ostream& operator<<(std::ostream& os, const sf::BlendMode& blendMode)
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return os;
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}
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std::ostream& operator<<(std::ostream& os, const sf::Color& color)
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std::ostream& operator<<(std::ostream& os, const Color& color)
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{
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os << "0x" << std::hex << color.toInteger() << std::dec << " (r=" << static_cast<int>(color.r)
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<< ", g=" << static_cast<int>(color.g) << ", b=" << static_cast<int>(color.b)
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@ -24,7 +24,7 @@ std::ostream& operator<<(std::ostream& os, const sf::Color& color)
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return os;
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}
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std::ostream& operator<<(std::ostream& os, const sf::Transform& transform)
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std::ostream& operator<<(std::ostream& os, const Transform& transform)
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{
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const auto& matrix = transform.getMatrix();
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os << matrix[0] << ", " << matrix[4] << ", " << matrix[12] << ", ";
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@ -23,7 +23,7 @@ std::ostream& operator<<(std::ostream& os, const Color& color);
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std::ostream& operator<<(std::ostream& os, const Transform& transform);
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const sf::Rect<T>& rect)
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std::ostream& operator<<(std::ostream& os, const Rect<T>& rect)
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{
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const auto flags = os.flags();
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os << std::fixed << std::setprecision(std::numeric_limits<T>::max_digits10);
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@ -8,20 +8,20 @@
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namespace sf
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{
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std::ostream& operator<<(std::ostream& os, const sf::Angle& angle)
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std::ostream& operator<<(std::ostream& os, const Angle& angle)
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{
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os << std::fixed << std::setprecision(std::numeric_limits<float>::max_digits10);
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os << angle.asDegrees() << " deg";
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return os;
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}
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std::ostream& operator<<(std::ostream& os, const sf::String& string)
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std::ostream& operator<<(std::ostream& os, const String& string)
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{
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os << string.toAnsiString();
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return os;
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}
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std::ostream& operator<<(std::ostream& os, sf::Time time)
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std::ostream& operator<<(std::ostream& os, Time time)
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{
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os << time.asMicroseconds() << "us";
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return os;
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@ -20,12 +20,12 @@ class Angle;
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class String;
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class Time;
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std::ostream& operator<<(std::ostream& os, const sf::Angle& angle);
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std::ostream& operator<<(std::ostream& os, const sf::String& string);
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std::ostream& operator<<(std::ostream& os, sf::Time time);
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std::ostream& operator<<(std::ostream& os, const Angle& angle);
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std::ostream& operator<<(std::ostream& os, const String& string);
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std::ostream& operator<<(std::ostream& os, Time time);
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const sf::Vector2<T>& vector)
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std::ostream& operator<<(std::ostream& os, const Vector2<T>& vector)
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{
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os << std::fixed << std::setprecision(std::numeric_limits<T>::max_digits10);
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os << "(" << vector.x << ", " << vector.y << ")";
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@ -33,7 +33,7 @@ std::ostream& operator<<(std::ostream& os, const sf::Vector2<T>& vector)
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}
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const sf::Vector3<T>& vector)
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std::ostream& operator<<(std::ostream& os, const Vector3<T>& vector)
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{
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os << "(" << vector.x << ", " << vector.y << ", " << vector.z << ")";
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return os;
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@ -5,7 +5,7 @@
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namespace sf
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{
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std::ostream& operator<<(std::ostream& os, const sf::VideoMode& videoMode)
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std::ostream& operator<<(std::ostream& os, const VideoMode& videoMode)
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{
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os << videoMode.size.x << "x" << videoMode.size.y << "x" << videoMode.bitsPerPixel;
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return os;
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@ -13,7 +13,7 @@ namespace sf
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{
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class VideoMode;
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std::ostream& operator<<(std::ostream& os, const sf::VideoMode& videoMode);
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std::ostream& operator<<(std::ostream& os, const VideoMode& videoMode);
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} // namespace sf
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#endif // SFML_TESTUTILITIES_WINDOW_HPP
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