mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
Minor Antialiasing update for Mac OS X
This commit is contained in:
parent
d337a98321
commit
acfdc5b8f2
@ -32,20 +32,6 @@
|
|||||||
|
|
||||||
#import <SFML/Window/OSX/AutoreleasePoolWrapper.h>
|
#import <SFML/Window/OSX/AutoreleasePoolWrapper.h>
|
||||||
|
|
||||||
/*
|
|
||||||
* DISCUSSION :
|
|
||||||
* ============
|
|
||||||
*
|
|
||||||
* [1] (2010_07)
|
|
||||||
* should AA-related NSOpenGLPixelFormatAttribute not be in the array
|
|
||||||
* if AA is not enable (settings.AntialiasingLevel == 0) ?
|
|
||||||
* => will not be present in attributs array if 0.
|
|
||||||
*
|
|
||||||
* [2] (2010_07)
|
|
||||||
* how many buffer should be used for AA ?
|
|
||||||
* => «1» was choosen.
|
|
||||||
*/
|
|
||||||
|
|
||||||
namespace sf
|
namespace sf
|
||||||
{
|
{
|
||||||
namespace priv
|
namespace priv
|
||||||
@ -172,14 +158,31 @@ void SFContext::CreateContext(SFContext* shared,
|
|||||||
attrs.push_back(NSOpenGLPFAStencilSize);
|
attrs.push_back(NSOpenGLPFAStencilSize);
|
||||||
attrs.push_back((NSOpenGLPixelFormatAttribute)settings.StencilBits);
|
attrs.push_back((NSOpenGLPixelFormatAttribute)settings.StencilBits);
|
||||||
|
|
||||||
if (settings.AntialiasingLevel > 0) { // [1]
|
if (settings.AntialiasingLevel > 0) {
|
||||||
|
/*
|
||||||
|
* Antialiasing techniques are described in the
|
||||||
|
* "OpenGL Programming Guide for Mac OS X" document.
|
||||||
|
*
|
||||||
|
* According to this document, there is currently only one
|
||||||
|
* supported sample buffer the antialisaing level.
|
||||||
|
*
|
||||||
|
* The document also states that software renderers should be avoided
|
||||||
|
* because antialisaing techniques are very slow with them.
|
||||||
|
*/
|
||||||
|
|
||||||
|
// Prefer multisampling over supersampling
|
||||||
attrs.push_back(NSOpenGLPFAMultisample);
|
attrs.push_back(NSOpenGLPFAMultisample);
|
||||||
|
|
||||||
|
// Only one buffer is currently available.
|
||||||
attrs.push_back(NSOpenGLPFASampleBuffers);
|
attrs.push_back(NSOpenGLPFASampleBuffers);
|
||||||
attrs.push_back((NSOpenGLPixelFormatAttribute)1); // [2]
|
attrs.push_back((NSOpenGLPixelFormatAttribute)1);
|
||||||
|
|
||||||
|
// Antialiasing level
|
||||||
attrs.push_back(NSOpenGLPFASamples);
|
attrs.push_back(NSOpenGLPFASamples);
|
||||||
attrs.push_back((NSOpenGLPixelFormatAttribute)settings.AntialiasingLevel);
|
attrs.push_back((NSOpenGLPixelFormatAttribute)settings.AntialiasingLevel);
|
||||||
|
|
||||||
|
// No software renderer
|
||||||
|
attrs.push_back(NSOpenGLPFANoRecovery);
|
||||||
}
|
}
|
||||||
|
|
||||||
attrs.push_back((NSOpenGLPixelFormatAttribute)0); // end of array
|
attrs.push_back((NSOpenGLPixelFormatAttribute)0); // end of array
|
||||||
|
Loading…
Reference in New Issue
Block a user