Merge branch 'master' of github.com:LaurentGomila/SFML

This commit is contained in:
Laurent Gomila 2011-08-11 22:25:01 +02:00
commit ad42adbba0
6 changed files with 85 additions and 12 deletions

View File

@ -142,7 +142,13 @@ macro(sfml_add_library target)
if(THIS_EXTERNAL_LIBS)
if(BUILD_SHARED_LIBS)
# in shared build, we use the regular linker commands
target_link_libraries(${target} ${THIS_EXTERNAL_LIBS})
target_link_libraries(${target} ${THIS_EXTERNAL_LIBS})
if (MACOSX)
set_target_properties(${target} PROPERTIES
BUILD_WITH_INSTALL_RPATH 1
INSTALL_NAME_DIR "@executable_path/../Frameworks")
endif()
else()
# in static build there's no link stage, but with some compilers it is possible to force
# the generated static library to directly contain the symbols from its dependencies

View File

@ -83,7 +83,7 @@ if(BUILD_SHARED_LIBS)
set(GRAPHICS_EXT_LIBS ${GRAPHICS_EXT_LIBS} ${X11_LIBRARIES})
elseif(MACOSX)
# We use static version of freetype so we need to link against zlib.
set(GRAPHICS_EXT_LIBS ${GRAPHICS_EXT_LIBS} ${ZLIB_LIBRARIES} "-framework AGL")
set(GRAPHICS_EXT_LIBS ${GRAPHICS_EXT_LIBS} ${ZLIB_LIBRARIES})
endif()
endif()

View File

@ -236,6 +236,7 @@
-(void)dealloc
{
[self closeWindow];
[NSMenu setMenuBarVisible:YES];
[myWindow release];
[myOGLView release];

View File

@ -179,16 +179,16 @@ sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
<key>main.cpp:main:image_init</key>
<string>
// Load a sprite to display
sf::Image image;
sf::Texture texture;
</string>
<key>main.cpp:main:image_finalize</key>
<string> return EXIT_FAILURE;
sf::Sprite sprite(image);
sf::Sprite sprite(texture);
</string>
<key>main.cpp:main:image_load</key>
<string>if (!image.LoadFromFile(ResourcePath() + "cute_image.jpg"))</string>
<string>if (!texture.LoadFromFile(ResourcePath() + "cute_image.jpg"))</string>
<key>main.cpp:main:text_init</key>
<string>
@ -227,7 +227,7 @@ text.SetColor(sf::Color::Black);
<key>sansation.ttf</key>
<dict>
<key>Group</key>
<string>Supporting Files</string>
<string>Resources</string>
<key>Path</key>
<string>sansation.ttf</string>
</dict>
@ -235,7 +235,7 @@ text.SetColor(sf::Color::Black);
<key>cute_image.jpg</key>
<dict>
<key>Group</key>
<string>Supporting Files</string>
<string>Resources</string>
<key>Path</key>
<string>cute_image.jpg</string>
</dict>
@ -334,7 +334,7 @@ music.Play();
<key>nice_music.ogg</key>
<dict>
<key>Group</key>
<string>Supporting Files</string>
<string>Resources</string>
<key>Path</key>
<string>nice_music.ogg</string>
</dict>
@ -370,6 +370,9 @@ music.Play();
<key>main.cpp:main:audio:content</key>
<string></string>
<key>main.cpp:main:audio_loop</key>
<string></string>
</dict>
</dict>
</dict>
@ -501,8 +504,9 @@ int main (int argc, const char * argv[])
<dict>
<key>Path</key>
<string>ResourcePath.hpp</string>
<key>TargetIndices</key>
<array/>
</dict>
<key>main.cpp:system:include</key>
<string>#include &lt;SFML/System.hpp&gt;</string>
@ -591,6 +595,68 @@ while (window.IsOpened())
<array>
<string>Foundation</string>
</array>
<key>BuildPhases</key>
<array>
<dict>
<key>Class</key>
<string>ShellScript</string>
<key>ShellPath</key>
<string>/bin/sh</string>
<key>ShellScript</key>
<string># This shell script simply copies required sfml dylibs into the application bundle frameworks folder
# NB : this script assumes that if moduleX is required in release mode then it is also required in debug mode.
require () # $1 is a SFML module like 'system' or 'audio'
{
if [ -z $1 ]
then
echo "no parameter! ERROR!"
exit
else
if [ $CONFIGURATION = "Debug" ]
then
rm -f $BUILT_PRODUCTS_DIR/test.app/Contents/Frameworks/libsfml-$1.2.dylib
ditto /usr/local/lib/libsfml-$1-d.2.dylib $BUILT_PRODUCTS_DIR/test.app/Contents/Frameworks/libsfml-$1-d.2.dylib
else
rm -f $BUILT_PRODUCTS_DIR/test.app/Contents/Frameworks/libsfml-$1-d.2.dylib
ditto /usr/local/lib/libsfml-$1.2.dylib $BUILT_PRODUCTS_DIR/test.app/Contents/Frameworks/libsfml-$1.2.dylib
fi
fi
}
if [ -n "$SYSTEM_RELEASE" ]
then
require "system"
fi
if [ -n "$AUDIO_RELEASE" ]
then
require "audio"
fi
if [ -n "$NETWORK_RELEASE" ]
then
require "network"
fi
if [ -n "$WINDOW_RELEASE" ]
then
require "window"
fi
if [ -n "$GRAPHICS_RELEASE" ]
then
require "graphics"
fi
</string>
<key>RunOnlyForDeploymentPostprocessing</key>
<string>NO</string>
</dict>
</array>
</dict>
</array>
</dict>

View File

@ -179,16 +179,16 @@ sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
<key>main.cpp:main:image_init</key>
<string>
// Load a sprite to display
sf::Image image;
sf::Texture texture;
</string>
<key>main.cpp:main:image_finalize</key>
<string> return EXIT_FAILURE;
sf::Sprite sprite(image);
sf::Sprite sprite(texture);
</string>
<key>main.cpp:main:image_load</key>
<string>if (!image.LoadFromFile("cute_image.jpg"))</string>
<string>if (!texture.LoadFromFile("cute_image.jpg"))</string>
<key>main.cpp:main:text_init</key>
<string>