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minor update of Cocoa-SFML example
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@ -46,7 +46,9 @@ struct SFMLmainWindow
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logo.SetSmooth(true);
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sprite.SetTexture(logo, true);
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sprite.SetOrigin(sprite.GetSize() / 2.f);
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sf::FloatRect rect = sprite.GetLocalBounds();
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sf::Vector2f size(rect.Width, rect.Height);
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sprite.SetOrigin(size / 2.f);
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sprite.Scale(0.3, 0.3);
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unsigned int ww = renderWindow.GetWidth();
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