mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
Remove default empty state of sf::SoundBuffer
This commit is contained in:
parent
1a40f01957
commit
add6422e6b
@ -13,9 +13,7 @@
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void playSound()
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void playSound()
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{
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{
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// Load a sound buffer from a wav file
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// Load a sound buffer from a wav file
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sf::SoundBuffer buffer;
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const auto buffer = sf::SoundBuffer::loadFromFile("resources/killdeer.wav").value();
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if (!buffer.loadFromFile("resources/killdeer.wav"))
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return;
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// Display sound information
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// Display sound information
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std::cout << "killdeer.wav:" << '\n'
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std::cout << "killdeer.wav:" << '\n'
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@ -49,9 +49,7 @@ int main()
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window.setVerticalSyncEnabled(true);
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window.setVerticalSyncEnabled(true);
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// Load the sounds used in the game
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// Load the sounds used in the game
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sf::SoundBuffer ballSoundBuffer;
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const auto ballSoundBuffer = sf::SoundBuffer::loadFromFile(resourcesDir() / "ball.wav").value();
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if (!ballSoundBuffer.loadFromFile(resourcesDir() / "ball.wav"))
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return EXIT_FAILURE;
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sf::Sound ballSound(ballSoundBuffer);
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sf::Sound ballSound(ballSoundBuffer);
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// Create the SFML logo texture:
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// Create the SFML logo texture:
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@ -274,12 +274,7 @@ private:
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///
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///
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/// Usage example:
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/// Usage example:
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/// \code
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/// \code
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/// sf::SoundBuffer buffer;
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/// const auto buffer = sf::SoundBuffer::loadFromFile("sound.wav").value();
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/// if (!buffer.loadFromFile("sound.wav"))
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/// {
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/// // Handle error...
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/// }
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///
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/// sf::Sound sound(buffer);
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/// sf::Sound sound(buffer);
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/// sound.play();
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/// sound.play();
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/// \endcode
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/// \endcode
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@ -34,6 +34,7 @@
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#include <SFML/System/Time.hpp>
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#include <SFML/System/Time.hpp>
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#include <filesystem>
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#include <filesystem>
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#include <optional>
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#include <unordered_set>
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#include <unordered_set>
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#include <vector>
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#include <vector>
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@ -54,12 +55,6 @@ class InputStream;
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class SFML_AUDIO_API SoundBuffer
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class SFML_AUDIO_API SoundBuffer
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{
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{
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public:
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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SoundBuffer() = default;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Copy constructor
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/// \brief Copy constructor
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///
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///
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@ -82,12 +77,12 @@ public:
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///
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///
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/// \param filename Path of the sound file to load
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/// \param filename Path of the sound file to load
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///
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///
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/// \return True if loading succeeded, false if it failed
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/// \return Sound buffer if loading succeeded, `std::nullopt` if it failed
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///
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///
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/// \see loadFromMemory, loadFromStream, loadFromSamples, saveToFile
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/// \see loadFromMemory, loadFromStream, loadFromSamples, saveToFile
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool loadFromFile(const std::filesystem::path& filename);
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[[nodiscard]] static std::optional<SoundBuffer> loadFromFile(const std::filesystem::path& filename);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Load the sound buffer from a file in memory
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/// \brief Load the sound buffer from a file in memory
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@ -98,12 +93,12 @@ public:
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/// \param data Pointer to the file data in memory
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/// \param data Pointer to the file data in memory
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/// \param sizeInBytes Size of the data to load, in bytes
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/// \param sizeInBytes Size of the data to load, in bytes
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///
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///
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/// \return True if loading succeeded, false if it failed
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/// \return Sound buffer if loading succeeded, `std::nullopt` if it failed
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///
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///
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/// \see loadFromFile, loadFromStream, loadFromSamples
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/// \see loadFromFile, loadFromStream, loadFromSamples
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool loadFromMemory(const void* data, std::size_t sizeInBytes);
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[[nodiscard]] static std::optional<SoundBuffer> loadFromMemory(const void* data, std::size_t sizeInBytes);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Load the sound buffer from a custom stream
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/// \brief Load the sound buffer from a custom stream
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@ -113,12 +108,12 @@ public:
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///
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///
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/// \param stream Source stream to read from
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/// \param stream Source stream to read from
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///
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///
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/// \return True if loading succeeded, false if it failed
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/// \return Sound buffer if loading succeeded, `std::nullopt` if it failed
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///
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///
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/// \see loadFromFile, loadFromMemory, loadFromSamples
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/// \see loadFromFile, loadFromMemory, loadFromSamples
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool loadFromStream(InputStream& stream);
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[[nodiscard]] static std::optional<SoundBuffer> loadFromStream(InputStream& stream);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Load the sound buffer from an array of audio samples
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/// \brief Load the sound buffer from an array of audio samples
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@ -131,12 +126,13 @@ public:
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/// \param sampleRate Sample rate (number of samples to play per second)
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/// \param sampleRate Sample rate (number of samples to play per second)
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/// \param channelMap Map of position in sample frame to sound channel
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/// \param channelMap Map of position in sample frame to sound channel
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///
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///
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/// \return True if loading succeeded, false if it failed
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/// \return Sound buffer if loading succeeded, `std::nullopt` if it failed
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///
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///
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/// \see loadFromFile, loadFromMemory, saveToFile
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/// \see loadFromFile, loadFromMemory, saveToFile
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool loadFromSamples(const std::int16_t* samples,
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[[nodiscard]] static std::optional<SoundBuffer> loadFromSamples(
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const std::int16_t* samples,
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std::uint64_t sampleCount,
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std::uint64_t sampleCount,
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unsigned int channelCount,
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unsigned int channelCount,
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unsigned int sampleRate,
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unsigned int sampleRate,
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@ -247,6 +243,12 @@ public:
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private:
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private:
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friend class Sound;
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friend class Sound;
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////////////////////////////////////////////////////////////
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/// \brief Construct from vector of samples
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///
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////////////////////////////////////////////////////////////
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explicit SoundBuffer(std::vector<std::int16_t>&& samples);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Initialize the internal state after loading a new sound
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/// \brief Initialize the internal state after loading a new sound
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///
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///
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@ -255,7 +257,7 @@ private:
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/// \return True on successful initialization, false on failure
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/// \return True on successful initialization, false on failure
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool initialize(InputSoundFile& file);
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[[nodiscard]] static std::optional<SoundBuffer> initialize(InputSoundFile& file);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Update the internal buffer with the cached audio samples
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/// \brief Update the internal buffer with the cached audio samples
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@ -341,14 +343,8 @@ private:
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///
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///
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/// Usage example:
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/// Usage example:
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/// \code
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/// \code
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/// // Declare a new sound buffer
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/// // Load a new sound buffer from a file
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/// sf::SoundBuffer buffer;
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/// const auto buffer = sf::SoundBuffer::loadFromFile("sound.wav").value();
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///
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/// // Load it from a file
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/// if (!buffer.loadFromFile("sound.wav"))
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/// {
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/// // error...
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/// }
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///
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///
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/// // Create a sound source bound to the buffer
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/// // Create a sound source bound to the buffer
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/// sf::Sound sound1(buffer);
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/// sf::Sound sound1(buffer);
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@ -98,7 +98,7 @@ private:
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// Member data
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// Member data
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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std::vector<std::int16_t> m_samples; //!< Temporary sample buffer to hold the recorded data
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std::vector<std::int16_t> m_samples; //!< Temporary sample buffer to hold the recorded data
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SoundBuffer m_buffer; //!< Sound buffer that will contain the recorded data
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std::optional<SoundBuffer> m_buffer; //!< Sound buffer that will contain the recorded data
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};
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};
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} // namespace sf
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} // namespace sf
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@ -68,40 +68,41 @@ SoundBuffer::~SoundBuffer()
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool SoundBuffer::loadFromFile(const std::filesystem::path& filename)
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std::optional<SoundBuffer> SoundBuffer::loadFromFile(const std::filesystem::path& filename)
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{
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{
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InputSoundFile file;
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InputSoundFile file;
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if (file.openFromFile(filename))
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if (file.openFromFile(filename))
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return initialize(file);
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return initialize(file);
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else
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else
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return false;
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return std::nullopt;
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool SoundBuffer::loadFromMemory(const void* data, std::size_t sizeInBytes)
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std::optional<SoundBuffer> SoundBuffer::loadFromMemory(const void* data, std::size_t sizeInBytes)
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{
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{
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InputSoundFile file;
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InputSoundFile file;
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if (file.openFromMemory(data, sizeInBytes))
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if (file.openFromMemory(data, sizeInBytes))
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return initialize(file);
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return initialize(file);
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else
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else
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return false;
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return std::nullopt;
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool SoundBuffer::loadFromStream(InputStream& stream)
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std::optional<SoundBuffer> SoundBuffer::loadFromStream(InputStream& stream)
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{
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{
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InputSoundFile file;
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InputSoundFile file;
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if (file.openFromStream(stream))
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if (file.openFromStream(stream))
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return initialize(file);
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return initialize(file);
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else
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else
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return false;
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return std::nullopt;
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool SoundBuffer::loadFromSamples(const std::int16_t* samples,
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std::optional<SoundBuffer> SoundBuffer::loadFromSamples(
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const std::int16_t* samples,
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std::uint64_t sampleCount,
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std::uint64_t sampleCount,
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unsigned int channelCount,
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unsigned int channelCount,
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unsigned int sampleRate,
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unsigned int sampleRate,
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@ -110,10 +111,12 @@ bool SoundBuffer::loadFromSamples(const std::int16_t* samples,
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if (samples && sampleCount && channelCount && sampleRate && !channelMap.empty())
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if (samples && sampleCount && channelCount && sampleRate && !channelMap.empty())
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{
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{
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// Copy the new audio samples
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// Copy the new audio samples
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m_samples.assign(samples, samples + sampleCount);
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SoundBuffer soundBuffer(std::vector<std::int16_t>(samples, samples + sampleCount));
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// Update the internal buffer with the new samples
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// Update the internal buffer with the new samples
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return update(channelCount, sampleRate, channelMap);
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if (!soundBuffer.update(channelCount, sampleRate, channelMap))
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return std::nullopt;
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return soundBuffer;
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}
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}
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else
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else
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{
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{
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@ -124,7 +127,7 @@ bool SoundBuffer::loadFromSamples(const std::int16_t* samples,
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<< "channels: " << channelCount << ", "
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<< "channels: " << channelCount << ", "
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<< "samplerate: " << sampleRate << ")" << std::endl;
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<< "samplerate: " << sampleRate << ")" << std::endl;
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return false;
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return std::nullopt;
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}
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}
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}
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}
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@ -206,21 +209,30 @@ SoundBuffer& SoundBuffer::operator=(const SoundBuffer& right)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool SoundBuffer::initialize(InputSoundFile& file)
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SoundBuffer::SoundBuffer(std::vector<std::int16_t>&& samples) : m_samples(std::move(samples))
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{
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}
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////////////////////////////////////////////////////////////
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std::optional<SoundBuffer> SoundBuffer::initialize(InputSoundFile& file)
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{
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{
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// Retrieve the sound parameters
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// Retrieve the sound parameters
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const std::uint64_t sampleCount = file.getSampleCount();
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const std::uint64_t sampleCount = file.getSampleCount();
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// Read the samples from the provided file
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// Read the samples from the provided file
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m_samples.resize(static_cast<std::size_t>(sampleCount));
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std::vector<std::int16_t> samples(static_cast<std::size_t>(sampleCount));
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if (file.read(m_samples.data(), sampleCount) == sampleCount)
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if (file.read(samples.data(), sampleCount) == sampleCount)
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{
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{
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// Update the internal buffer with the new samples
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// Update the internal buffer with the new samples
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return update(file.getChannelCount(), file.getSampleRate(), file.getChannelMap());
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SoundBuffer soundBuffer(std::move(samples));
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if (!soundBuffer.update(file.getChannelCount(), file.getSampleRate(), file.getChannelMap()))
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return std::nullopt;
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return soundBuffer;
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}
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}
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else
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else
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{
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{
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return false;
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return std::nullopt;
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}
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}
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}
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}
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@ -48,7 +48,7 @@ SoundBufferRecorder::~SoundBufferRecorder()
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bool SoundBufferRecorder::onStart()
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bool SoundBufferRecorder::onStart()
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{
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{
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m_samples.clear();
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m_samples.clear();
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m_buffer = SoundBuffer();
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m_buffer.reset();
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return true;
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return true;
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}
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}
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@ -69,7 +69,12 @@ void SoundBufferRecorder::onStop()
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if (m_samples.empty())
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if (m_samples.empty())
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return;
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return;
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if (!m_buffer.loadFromSamples(m_samples.data(), m_samples.size(), getChannelCount(), getSampleRate(), getChannelMap()))
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m_buffer = sf::SoundBuffer::loadFromSamples(m_samples.data(),
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m_samples.size(),
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getChannelCount(),
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getSampleRate(),
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getChannelMap());
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if (!m_buffer)
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err() << "Failed to stop capturing audio data" << std::endl;
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err() << "Failed to stop capturing audio data" << std::endl;
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}
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}
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@ -77,7 +82,8 @@ void SoundBufferRecorder::onStop()
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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const SoundBuffer& SoundBufferRecorder::getBuffer() const
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const SoundBuffer& SoundBufferRecorder::getBuffer() const
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{
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{
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return m_buffer;
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assert(m_buffer && "SoundBufferRecorder::getBuffer() Cannot return reference to null buffer");
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return *m_buffer;
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}
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}
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} // namespace sf
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} // namespace sf
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@ -25,8 +25,7 @@ TEST_CASE("[Audio] sf::Sound", runAudioDeviceTests())
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STATIC_CHECK(std::has_virtual_destructor_v<sf::Sound>);
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STATIC_CHECK(std::has_virtual_destructor_v<sf::Sound>);
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}
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}
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sf::SoundBuffer soundBuffer;
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const auto soundBuffer = sf::SoundBuffer::loadFromFile("Audio/ding.flac").value();
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REQUIRE(soundBuffer.loadFromFile("Audio/ding.flac"));
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SECTION("Construction")
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SECTION("Construction")
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{
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{
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@ -52,8 +51,8 @@ TEST_CASE("[Audio] sf::Sound", runAudioDeviceTests())
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SECTION("Assignment")
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SECTION("Assignment")
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{
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{
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const sf::SoundBuffer emptySoundBuffer;
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const sf::SoundBuffer otherSoundBuffer = sf::SoundBuffer::loadFromFile("Audio/ding.flac").value();
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sf::Sound soundCopy(emptySoundBuffer);
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sf::Sound soundCopy(otherSoundBuffer);
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soundCopy = sound;
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soundCopy = sound;
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CHECK(&soundCopy.getBuffer() == &soundBuffer);
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CHECK(&soundCopy.getBuffer() == &soundBuffer);
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CHECK(!soundCopy.getLoop());
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CHECK(!soundCopy.getLoop());
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@ -64,7 +63,7 @@ TEST_CASE("[Audio] sf::Sound", runAudioDeviceTests())
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SECTION("Set/get buffer")
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SECTION("Set/get buffer")
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{
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{
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const sf::SoundBuffer otherSoundBuffer;
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const sf::SoundBuffer otherSoundBuffer = sf::SoundBuffer::loadFromFile("Audio/ding.flac").value();
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sf::Sound sound(soundBuffer);
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sf::Sound sound(soundBuffer);
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sound.setBuffer(otherSoundBuffer);
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sound.setBuffer(otherSoundBuffer);
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CHECK(&sound.getBuffer() == &otherSoundBuffer);
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CHECK(&sound.getBuffer() == &otherSoundBuffer);
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@ -14,6 +14,7 @@ TEST_CASE("[Audio] sf::SoundBuffer", runAudioDeviceTests())
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{
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{
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SECTION("Type traits")
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SECTION("Type traits")
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{
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{
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STATIC_CHECK(!std::is_default_constructible_v<sf::SoundBuffer>);
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STATIC_CHECK(std::is_copy_constructible_v<sf::SoundBuffer>);
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STATIC_CHECK(std::is_copy_constructible_v<sf::SoundBuffer>);
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STATIC_CHECK(std::is_copy_assignable_v<sf::SoundBuffer>);
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STATIC_CHECK(std::is_copy_assignable_v<sf::SoundBuffer>);
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STATIC_CHECK(std::is_move_constructible_v<sf::SoundBuffer>);
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STATIC_CHECK(std::is_move_constructible_v<sf::SoundBuffer>);
|
||||||
@ -22,20 +23,9 @@ TEST_CASE("[Audio] sf::SoundBuffer", runAudioDeviceTests())
|
|||||||
STATIC_CHECK(!std::is_nothrow_move_assignable_v<sf::SoundBuffer>);
|
STATIC_CHECK(!std::is_nothrow_move_assignable_v<sf::SoundBuffer>);
|
||||||
}
|
}
|
||||||
|
|
||||||
SECTION("Construction")
|
|
||||||
{
|
|
||||||
const sf::SoundBuffer soundBuffer;
|
|
||||||
CHECK(soundBuffer.getSamples() == nullptr);
|
|
||||||
CHECK(soundBuffer.getSampleCount() == 0);
|
|
||||||
CHECK(soundBuffer.getSampleRate() == 44100);
|
|
||||||
CHECK(soundBuffer.getChannelCount() == 1);
|
|
||||||
CHECK(soundBuffer.getDuration() == sf::Time::Zero);
|
|
||||||
}
|
|
||||||
|
|
||||||
SECTION("Copy semantics")
|
SECTION("Copy semantics")
|
||||||
{
|
{
|
||||||
sf::SoundBuffer soundBuffer;
|
const auto soundBuffer = sf::SoundBuffer::loadFromFile("Audio/ding.flac").value();
|
||||||
REQUIRE(soundBuffer.loadFromFile("Audio/ding.flac"));
|
|
||||||
|
|
||||||
SECTION("Construction")
|
SECTION("Construction")
|
||||||
{
|
{
|
||||||
@ -49,7 +39,7 @@ TEST_CASE("[Audio] sf::SoundBuffer", runAudioDeviceTests())
|
|||||||
|
|
||||||
SECTION("Assignment")
|
SECTION("Assignment")
|
||||||
{
|
{
|
||||||
sf::SoundBuffer soundBufferCopy;
|
sf::SoundBuffer soundBufferCopy = sf::SoundBuffer::loadFromFile("Audio/doodle_pop.ogg").value();
|
||||||
soundBufferCopy = soundBuffer;
|
soundBufferCopy = soundBuffer;
|
||||||
CHECK(soundBufferCopy.getSamples() != nullptr);
|
CHECK(soundBufferCopy.getSamples() != nullptr);
|
||||||
CHECK(soundBufferCopy.getSampleCount() == 87798);
|
CHECK(soundBufferCopy.getSampleCount() == 87798);
|
||||||
@ -61,16 +51,14 @@ TEST_CASE("[Audio] sf::SoundBuffer", runAudioDeviceTests())
|
|||||||
|
|
||||||
SECTION("loadFromFile()")
|
SECTION("loadFromFile()")
|
||||||
{
|
{
|
||||||
sf::SoundBuffer soundBuffer;
|
|
||||||
|
|
||||||
SECTION("Invalid filename")
|
SECTION("Invalid filename")
|
||||||
{
|
{
|
||||||
CHECK(!soundBuffer.loadFromFile("does/not/exist.wav"));
|
CHECK(!sf::SoundBuffer::loadFromFile("does/not/exist.wav"));
|
||||||
}
|
}
|
||||||
|
|
||||||
SECTION("Valid file")
|
SECTION("Valid file")
|
||||||
{
|
{
|
||||||
REQUIRE(soundBuffer.loadFromFile("Audio/ding.flac"));
|
const auto soundBuffer = sf::SoundBuffer::loadFromFile("Audio/ding.flac").value();
|
||||||
CHECK(soundBuffer.getSamples() != nullptr);
|
CHECK(soundBuffer.getSamples() != nullptr);
|
||||||
CHECK(soundBuffer.getSampleCount() == 87798);
|
CHECK(soundBuffer.getSampleCount() == 87798);
|
||||||
CHECK(soundBuffer.getSampleRate() == 44100);
|
CHECK(soundBuffer.getSampleRate() == 44100);
|
||||||
@ -81,19 +69,17 @@ TEST_CASE("[Audio] sf::SoundBuffer", runAudioDeviceTests())
|
|||||||
|
|
||||||
SECTION("loadFromMemory()")
|
SECTION("loadFromMemory()")
|
||||||
{
|
{
|
||||||
sf::SoundBuffer soundBuffer;
|
|
||||||
|
|
||||||
SECTION("Invalid memory")
|
SECTION("Invalid memory")
|
||||||
{
|
{
|
||||||
CHECK(!soundBuffer.loadFromMemory(nullptr, 0));
|
CHECK(!sf::SoundBuffer::loadFromMemory(nullptr, 0));
|
||||||
constexpr std::array<std::byte, 5> memory{};
|
constexpr std::array<std::byte, 5> memory{};
|
||||||
CHECK(!soundBuffer.loadFromMemory(memory.data(), memory.size()));
|
CHECK(!sf::SoundBuffer::loadFromMemory(memory.data(), memory.size()));
|
||||||
}
|
}
|
||||||
|
|
||||||
SECTION("Valid memory")
|
SECTION("Valid memory")
|
||||||
{
|
{
|
||||||
const auto memory = loadIntoMemory("Audio/ding.flac");
|
const auto memory = loadIntoMemory("Audio/ding.flac");
|
||||||
REQUIRE(soundBuffer.loadFromMemory(memory.data(), memory.size()));
|
const auto soundBuffer = sf::SoundBuffer::loadFromMemory(memory.data(), memory.size()).value();
|
||||||
CHECK(soundBuffer.getSamples() != nullptr);
|
CHECK(soundBuffer.getSamples() != nullptr);
|
||||||
CHECK(soundBuffer.getSampleCount() == 87798);
|
CHECK(soundBuffer.getSampleCount() == 87798);
|
||||||
CHECK(soundBuffer.getSampleRate() == 44100);
|
CHECK(soundBuffer.getSampleRate() == 44100);
|
||||||
@ -105,17 +91,16 @@ TEST_CASE("[Audio] sf::SoundBuffer", runAudioDeviceTests())
|
|||||||
SECTION("loadFromStream()")
|
SECTION("loadFromStream()")
|
||||||
{
|
{
|
||||||
sf::FileInputStream stream;
|
sf::FileInputStream stream;
|
||||||
sf::SoundBuffer soundBuffer;
|
|
||||||
|
|
||||||
SECTION("Invalid stream")
|
SECTION("Invalid stream")
|
||||||
{
|
{
|
||||||
CHECK(!soundBuffer.loadFromStream(stream));
|
CHECK(!sf::SoundBuffer::loadFromStream(stream));
|
||||||
}
|
}
|
||||||
|
|
||||||
SECTION("Valid stream")
|
SECTION("Valid stream")
|
||||||
{
|
{
|
||||||
REQUIRE(stream.open("Audio/ding.flac"));
|
REQUIRE(stream.open("Audio/ding.flac"));
|
||||||
REQUIRE(soundBuffer.loadFromStream(stream));
|
const auto soundBuffer = sf::SoundBuffer::loadFromStream(stream).value();
|
||||||
CHECK(soundBuffer.getSamples() != nullptr);
|
CHECK(soundBuffer.getSamples() != nullptr);
|
||||||
CHECK(soundBuffer.getSampleCount() == 87798);
|
CHECK(soundBuffer.getSampleCount() == 87798);
|
||||||
CHECK(soundBuffer.getSampleRate() == 44100);
|
CHECK(soundBuffer.getSampleRate() == 44100);
|
||||||
@ -129,13 +114,11 @@ TEST_CASE("[Audio] sf::SoundBuffer", runAudioDeviceTests())
|
|||||||
const auto filename = std::filesystem::temp_directory_path() / "ding.flac";
|
const auto filename = std::filesystem::temp_directory_path() / "ding.flac";
|
||||||
|
|
||||||
{
|
{
|
||||||
sf::SoundBuffer soundBuffer;
|
const auto soundBuffer = sf::SoundBuffer::loadFromFile("Audio/ding.flac").value();
|
||||||
REQUIRE(soundBuffer.loadFromFile("Audio/ding.flac"));
|
|
||||||
REQUIRE(soundBuffer.saveToFile(filename));
|
REQUIRE(soundBuffer.saveToFile(filename));
|
||||||
}
|
}
|
||||||
|
|
||||||
sf::SoundBuffer soundBuffer;
|
const auto soundBuffer = sf::SoundBuffer::loadFromFile(filename).value();
|
||||||
REQUIRE(soundBuffer.loadFromFile(filename));
|
|
||||||
CHECK(soundBuffer.getSamples() != nullptr);
|
CHECK(soundBuffer.getSamples() != nullptr);
|
||||||
CHECK(soundBuffer.getSampleCount() == 87798);
|
CHECK(soundBuffer.getSampleCount() == 87798);
|
||||||
CHECK(soundBuffer.getSampleRate() == 44100);
|
CHECK(soundBuffer.getSampleRate() == 44100);
|
||||||
|
Loading…
Reference in New Issue
Block a user