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Added Win32 implementation
This commit is contained in:
parent
f65459d0e1
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@ -56,18 +56,18 @@ public:
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/// Type | Linux | Mac OS X | Windows
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/// Type | Linux | Mac OS X | Windows
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/// ------------------------------------|:-----:|:--------:|:--------:
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/// ------------------------------------|:-----:|:--------:|:--------:
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/// sf::Cursor::Arrow | yes | yes | yes
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/// sf::Cursor::Arrow | yes | yes | yes
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/// sf::Cursor::ArrowWait | no | no | no
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/// sf::Cursor::ArrowWait | no | no | yes
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/// sf::Cursor::Wait | no | no | no
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/// sf::Cursor::Wait | no | no | yes
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/// sf::Cursor::Text | no | yes | no
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/// sf::Cursor::Text | no | yes | yes
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/// sf::Cursor::Hand | no | yes | no
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/// sf::Cursor::Hand | no | yes | yes
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/// sf::Cursor::SizeHorizontal | no | yes | no
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/// sf::Cursor::SizeHorizontal | no | yes | yes
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/// sf::Cursor::SizeVertical | no | yes | no
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/// sf::Cursor::SizeVertical | no | yes | yes
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/// sf::Cursor::SizeTopLeftBottomRight | no | no | no
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/// sf::Cursor::SizeTopLeftBottomRight | no | no | yes
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/// sf::Cursor::SizeBottomLeftTopRight | no | no | no
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/// sf::Cursor::SizeBottomLeftTopRight | no | no | yes
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/// sf::Cursor::SizeAll | no | no | no
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/// sf::Cursor::SizeAll | no | no | yes
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/// sf::Cursor::Cross | no | yes | no
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/// sf::Cursor::Cross | no | yes | yes
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/// sf::Cursor::Help | no | no | no
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/// sf::Cursor::Help | no | no | yes
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/// sf::Cursor::NotAllowed | no | yes | no
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/// sf::Cursor::NotAllowed | no | yes | yes
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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enum Type
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enum Type
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@ -195,8 +195,8 @@ private:
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/// with either loadFromPixels() or loadFromSystem(), the
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/// with either loadFromPixels() or loadFromSystem(), the
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/// cursor can be changed with sf::Window::setMouseCursor().
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/// cursor can be changed with sf::Window::setMouseCursor().
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///
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///
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/// \todo Does Windows or Linux requires the Cursor instance
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/// The behaviour is undefined if the cursor is destroyed while
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/// to outlive it's usage?
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/// in use by the window.
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///
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///
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/// Usage example:
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/// Usage example:
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/// \code
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/// \code
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@ -367,6 +367,9 @@ public:
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///
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///
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/// Upon window creation, the arrow cursor is used by default.
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/// Upon window creation, the arrow cursor is used by default.
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///
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///
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/// \warning The cursor must not be destroyed while in use by
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/// the window.
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///
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/// \warning Features related to Cursor are not supported on
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/// \warning Features related to Cursor are not supported on
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/// iOS and Android.
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/// iOS and Android.
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///
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///
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127
src/SFML/Window/Win32/CursorImpl.cpp
Normal file → Executable file
127
src/SFML/Window/Win32/CursorImpl.cpp
Normal file → Executable file
@ -26,6 +26,8 @@
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// Headers
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Win32/CursorImpl.hpp>
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#include <SFML/Window/Win32/CursorImpl.hpp>
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#include <SFML/System/Err.hpp>
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#include <cstring>
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namespace sf
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namespace sf
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{
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{
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@ -33,33 +35,148 @@ namespace priv
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{
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{
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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CursorImpl::CursorImpl()
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CursorImpl::CursorImpl() :
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m_cursor(NULL)
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{
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{
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// TODO
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// That's it.
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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CursorImpl::~CursorImpl()
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CursorImpl::~CursorImpl()
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{
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{
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// TODO
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release();
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool CursorImpl::loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hotspot)
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bool CursorImpl::loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hotspot)
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{
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{
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// TODO
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release();
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// Create the bitmap that will hold our color data
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BITMAPV5HEADER bitmapHeader;
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std::memset(&bitmapHeader, 0, sizeof(BITMAPV5HEADER));
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bitmapHeader.bV5Size = sizeof(BITMAPV5HEADER);
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bitmapHeader.bV5Width = size.x;
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bitmapHeader.bV5Height = -static_cast<int>(size.y); // Negative indicates origin is in upper-left corner
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bitmapHeader.bV5Planes = 1;
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bitmapHeader.bV5BitCount = 32;
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bitmapHeader.bV5Compression = BI_BITFIELDS;
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bitmapHeader.bV5RedMask = 0x00ff0000;
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bitmapHeader.bV5GreenMask = 0x0000ff00;
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bitmapHeader.bV5BlueMask = 0x000000ff;
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bitmapHeader.bV5AlphaMask = 0xff000000;
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Uint8* bitmapData = NULL;
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HDC screenDC = GetDC(NULL);
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HBITMAP color = CreateDIBSection(
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screenDC,
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reinterpret_cast<const BITMAPINFO*>(&bitmapHeader),
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DIB_RGB_COLORS,
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reinterpret_cast<void**>(&bitmapData),
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NULL,
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0
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);
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ReleaseDC(NULL, screenDC);
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if (!color)
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{
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err() << "Failed to create cursor color bitmap" << std::endl;
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return false;
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}
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// Fill our bitmap with the cursor color data
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std::memcpy(bitmapData, pixels, size.x * size.y * 4);
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// Create a dummy mask bitmap (it won't be used)
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HBITMAP mask = CreateBitmap(size.x, size.y, 1, 1, NULL);
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if (!mask)
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{
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DeleteObject(color);
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err() << "Failed to create cursor mask bitmap" << std::endl;
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return false;
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}
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// Create the structure that describes our cursor
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ICONINFO cursorInfo;
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std::memset(&cursorInfo, 0, sizeof(ICONINFO));
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cursorInfo.fIcon = FALSE; // This is a cursor and not an icon
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cursorInfo.xHotspot = hotspot.x;
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cursorInfo.yHotspot = hotspot.y;
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cursorInfo.hbmColor = color;
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cursorInfo.hbmMask = mask;
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// Create the cursor
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m_cursor = reinterpret_cast<HCURSOR>(CreateIconIndirect(&cursorInfo));
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// The data has been copied into the cursor, so get rid of these
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DeleteObject(color);
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DeleteObject(mask);
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if (m_cursor)
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{
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return true;
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}
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else
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{
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err() << "Failed to create cursor from bitmaps" << std::endl;
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return false;
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}
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool CursorImpl::loadFromSystem(Cursor::Type type)
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bool CursorImpl::loadFromSystem(Cursor::Type type)
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{
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{
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// TODO
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release();
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LPCTSTR shape;
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switch (type)
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{
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case Cursor::Arrow: shape = IDC_ARROW; break;
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case Cursor::ArrowWait: shape = IDC_APPSTARTING; break;
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case Cursor::Wait: shape = IDC_WAIT; break;
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case Cursor::Text: shape = IDC_IBEAM; break;
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case Cursor::Hand: shape = IDC_HAND; break;
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case Cursor::SizeHorizontal: shape = IDC_SIZEWE; break;
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case Cursor::SizeVertical: shape = IDC_SIZENS; break;
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case Cursor::SizeTopLeftBottomRight: shape = IDC_SIZENWSE; break;
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case Cursor::SizeBottomLeftTopRight: shape = IDC_SIZENESW; break;
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case Cursor::SizeAll: shape = IDC_SIZEALL; break;
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case Cursor::Cross: shape = IDC_CROSS; break;
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case Cursor::Help: shape = IDC_HELP; break;
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case Cursor::NotAllowed: shape = IDC_NO; break;
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}
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// Create a copy of the shared system cursor that we can destroy later
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m_cursor = CopyCursor(LoadCursor(NULL, shape));
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if (m_cursor)
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{
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return true;
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}
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else
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{
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err() << "Could not create copy of a system cursor" << std::endl;
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return false;
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}
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}
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}
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////////////////////////////////////////////////////////////
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void CursorImpl::release()
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{
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if (m_cursor) {
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DestroyCursor(m_cursor);
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m_cursor = NULL;
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}
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}
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} // namespace priv
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} // namespace priv
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} // namespace sf
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} // namespace sf
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8
src/SFML/Window/Win32/CursorImpl.hpp
Normal file → Executable file
8
src/SFML/Window/Win32/CursorImpl.hpp
Normal file → Executable file
@ -32,6 +32,7 @@
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#include <SFML/System/NonCopyable.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <windows.h>
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namespace sf
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namespace sf
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{
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{
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@ -82,9 +83,16 @@ private:
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friend class WindowImplWin32;
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friend class WindowImplWin32;
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////////////////////////////////////////////////////////////
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/// \brief Release the cursor, if we have loaded one.
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///
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////////////////////////////////////////////////////////////
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void release();
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Member data
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// Member data
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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HCURSOR m_cursor;
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};
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};
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} // namespace priv
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} // namespace priv
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121
src/SFML/Window/Win32/WindowImplWin32.cpp
Normal file → Executable file
121
src/SFML/Window/Win32/WindowImplWin32.cpp
Normal file → Executable file
@ -132,8 +132,8 @@ namespace priv
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WindowImplWin32::WindowImplWin32(WindowHandle handle) :
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WindowImplWin32::WindowImplWin32(WindowHandle handle) :
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m_handle (handle),
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m_handle (handle),
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m_callback (0),
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m_callback (0),
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m_cursor (NULL),
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m_cursorVisible (true), // might need to call GetCursorInfo
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m_loadedCursor (NULL),
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m_lastCursor (LoadCursor(NULL, IDC_ARROW)),
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m_icon (NULL),
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m_icon (NULL),
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m_keyRepeatEnabled(true),
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m_keyRepeatEnabled(true),
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m_lastSize (0, 0),
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m_lastSize (0, 0),
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@ -165,8 +165,8 @@ m_cursorGrabbed (false)
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WindowImplWin32::WindowImplWin32(VideoMode mode, const String& title, Uint32 style, const ContextSettings& /*settings*/) :
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WindowImplWin32::WindowImplWin32(VideoMode mode, const String& title, Uint32 style, const ContextSettings& /*settings*/) :
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m_handle (NULL),
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m_handle (NULL),
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m_callback (0),
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m_callback (0),
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m_cursor (NULL),
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m_cursorVisible (true), // might need to call GetCursorInfo
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m_loadedCursor (NULL),
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m_lastCursor (LoadCursor(NULL, IDC_ARROW)),
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m_icon (NULL),
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m_icon (NULL),
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m_keyRepeatEnabled(true),
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m_keyRepeatEnabled(true),
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m_lastSize (mode.width, mode.height),
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m_lastSize (mode.width, mode.height),
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@ -241,9 +241,7 @@ m_cursorGrabbed (m_fullscreen)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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WindowImplWin32::~WindowImplWin32()
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WindowImplWin32::~WindowImplWin32()
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{
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{
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// Destroy the cursor
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// TODO should we restore the cursor shape and visibility?
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if (m_loadedCursor)
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DestroyCursor(m_loadedCursor);
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// Destroy the custom icon, if any
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// Destroy the custom icon, if any
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if (m_icon)
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if (m_icon)
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@ -396,16 +394,14 @@ void WindowImplWin32::setVisible(bool visible)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void WindowImplWin32::setMouseCursorVisible(bool visible)
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void WindowImplWin32::setMouseCursorVisible(bool visible)
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{
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{
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// Set the default mouse cursor if none has been loaded yet
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// Don't call twice ShowCursor with the same parameter value;
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if (!m_loadedCursor)
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// we don't want to increment/decrement the internal counter
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setMouseCursor(Window::Arrow);
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// more than once.
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if (visible != m_cursorVisible)
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if (visible)
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{
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m_cursor = m_loadedCursor;
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m_cursorVisible = visible;
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else
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ShowCursor(visible);
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m_cursor = NULL;
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}
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SetCursor(m_cursor);
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}
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}
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@ -420,93 +416,8 @@ void WindowImplWin32::setMouseCursorGrabbed(bool grabbed)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void WindowImplWin32::setMouseCursor(const CursorImpl& cursor)
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void WindowImplWin32::setMouseCursor(const CursorImpl& cursor)
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{
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{
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}
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m_lastCursor = cursor.m_cursor;
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SetCursor(m_lastCursor);
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////////////////////////////////////////////////////////////
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void WindowImplWin32::setMouseCursor(const Uint8* pixels, unsigned int width, unsigned int height, Uint16 hotspotX, Uint16 hotspotY)
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{
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// Create the bitmap that will hold our color data
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BITMAPV5HEADER bitmapHeader;
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std::memset(&bitmapHeader, 0, sizeof(BITMAPV5HEADER));
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bitmapHeader.bV5Size = sizeof(BITMAPV5HEADER);
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bitmapHeader.bV5Width = width;
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bitmapHeader.bV5Height = -height; // Negative indicates origin is in upper-left corner
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bitmapHeader.bV5Planes = 1;
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bitmapHeader.bV5BitCount = 32;
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bitmapHeader.bV5Compression = BI_BITFIELDS;
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bitmapHeader.bV5RedMask = 0x00ff0000;
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bitmapHeader.bV5GreenMask = 0x0000ff00;
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bitmapHeader.bV5BlueMask = 0x000000ff;
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bitmapHeader.bV5AlphaMask = 0xff000000;
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Uint8* bitmapData = NULL;
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HDC screenDC = GetDC(NULL);
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HBITMAP color = CreateDIBSection(
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screenDC,
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reinterpret_cast<const BITMAPINFO*>(&bitmapHeader),
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DIB_RGB_COLORS,
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reinterpret_cast<void**>(&bitmapData),
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NULL,
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0
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);
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ReleaseDC(NULL, screenDC);
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if (!color)
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{
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err() << "Failed to create cursor color bitmap" << std::endl;
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return;
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}
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// Fill our bitmap with the cursor color data
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std::memcpy(bitmapData, pixels, width * height * 4);
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// Create a dummy mask bitmap (it won't be used)
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HBITMAP mask = CreateBitmap(width, height, 1, 1, NULL);
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if (!mask)
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{
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DeleteObject(color);
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err() << "Failed to create cursor mask bitmap" << std::endl;
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return;
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}
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// Create the structure that describes our cursor
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ICONINFO cursorInfo;
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std::memset(&cursorInfo, 0, sizeof(ICONINFO));
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cursorInfo.fIcon = FALSE; // This is a cursor and not an icon
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cursorInfo.xHotspot = hotspotX;
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cursorInfo.yHotspot = hotspotY;
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cursorInfo.hbmColor = color;
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cursorInfo.hbmMask = mask;
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// Create the cursor
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HCURSOR newCursor = reinterpret_cast<HCURSOR>(CreateIconIndirect(&cursorInfo));
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// The data has been copied into the cursor, so get rid of these
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DeleteObject(color);
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DeleteObject(mask);
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if (!newCursor)
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{
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err() << "Failed to create cursor from bitmaps" << std::endl;
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return;
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}
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|
||||||
HCURSOR oldCursor = m_loadedCursor;
|
|
||||||
m_loadedCursor = newCursor;
|
|
||||||
|
|
||||||
if (m_cursor)
|
|
||||||
{
|
|
||||||
m_cursor = m_loadedCursor;
|
|
||||||
SetCursor(m_cursor);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (oldCursor)
|
|
||||||
DestroyCursor(oldCursor);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -671,7 +582,7 @@ void WindowImplWin32::processEvent(UINT message, WPARAM wParam, LPARAM lParam)
|
|||||||
{
|
{
|
||||||
// The mouse has moved, if the cursor is in our window we must refresh the cursor
|
// The mouse has moved, if the cursor is in our window we must refresh the cursor
|
||||||
if (LOWORD(lParam) == HTCLIENT)
|
if (LOWORD(lParam) == HTCLIENT)
|
||||||
SetCursor(m_cursor);
|
SetCursor(m_lastCursor);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
4
src/SFML/Window/Win32/WindowImplWin32.hpp
Normal file → Executable file
4
src/SFML/Window/Win32/WindowImplWin32.hpp
Normal file → Executable file
@ -274,8 +274,8 @@ private:
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
HWND m_handle; ///< Win32 handle of the window
|
HWND m_handle; ///< Win32 handle of the window
|
||||||
LONG_PTR m_callback; ///< Stores the original event callback function of the control
|
LONG_PTR m_callback; ///< Stores the original event callback function of the control
|
||||||
HCURSOR m_cursor; ///< The system cursor currently displayed into the window, NULL if hidden
|
bool m_cursorVisible; ///< Is the cursor visible or hidden?
|
||||||
HCURSOR m_loadedCursor; ///< The system cursor selected to be displayed into the window
|
HCURSOR m_lastCursor; ///< Last cursor used -- this data is not owned by the window and is required to be always valid
|
||||||
HICON m_icon; ///< Custom icon assigned to the window
|
HICON m_icon; ///< Custom icon assigned to the window
|
||||||
bool m_keyRepeatEnabled; ///< Automatic key-repeat state for keydown events
|
bool m_keyRepeatEnabled; ///< Automatic key-repeat state for keydown events
|
||||||
Vector2u m_lastSize; ///< The last handled size of the window
|
Vector2u m_lastSize; ///< The last handled size of the window
|
||||||
|
Loading…
Reference in New Issue
Block a user