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Fix broken sf::swap
overloads
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@ -637,7 +637,7 @@ private:
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/// \param right Second instance to swap
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///
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////////////////////////////////////////////////////////////
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void swap(Texture& left, Texture& right) noexcept;
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SFML_GRAPHICS_API void swap(Texture& left, Texture& right) noexcept;
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} // namespace sf
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@ -346,7 +346,7 @@ private:
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/// \param right Second instance to swap
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///
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////////////////////////////////////////////////////////////
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void swap(VertexBuffer& left, VertexBuffer& right) noexcept;
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SFML_GRAPHICS_API void swap(VertexBuffer& left, VertexBuffer& right) noexcept;
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} // namespace sf
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@ -196,7 +196,7 @@ TEST_CASE("[Graphics] sf::Texture" * doctest::skip(skipDisplayTests))
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texture2.setSmooth(true);
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texture2.setRepeated(false);
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std::swap(texture1, texture2);
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sf::swap(texture1, texture2);
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CHECK_FALSE(texture1.isSrgb());
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CHECK(texture1.isSmooth());
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CHECK_FALSE(texture1.isRepeated());
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@ -149,7 +149,7 @@ TEST_CASE("[Graphics] sf::VertexBuffer" * doctest::skip(true))
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sf::VertexBuffer vertexBuffer2(sf::PrimitiveType::TriangleStrip, sf::VertexBuffer::Stream);
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CHECK(vertexBuffer2.create(60));
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std::swap(vertexBuffer1, vertexBuffer2);
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sf::swap(vertexBuffer1, vertexBuffer2);
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CHECK(vertexBuffer1.getVertexCount() == 60);
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CHECK(vertexBuffer1.getNativeHandle() != 0);
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