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Fixed typos
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cc4a5e2d48
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@ -220,7 +220,7 @@ private :
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CFSetRef copyDevices(UInt32 page, UInt32 usage);
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CFSetRef copyDevices(UInt32 page, UInt32 usage);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Converte a HID key usage to its corresponding virtual code
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/// \brief Convert a HID key usage to its corresponding virtual code
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///
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///
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/// See IOHIDUsageTables.h
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/// See IOHIDUsageTables.h
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///
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///
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@ -86,7 +86,7 @@ NSUInteger keepOnlyMaskFromData(NSUInteger data, NSUInteger mask);
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-(void)initModifiersState;
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-(void)initModifiersState;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// Converte the NSEvent mouse button type to SFML type.
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/// Convert the NSEvent mouse button type to SFML type.
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///
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///
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/// Returns ButtonCount if the button is unknown
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/// Returns ButtonCount if the button is unknown
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///
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///
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@ -184,7 +184,7 @@ NSUInteger keepOnlyMaskFromData(NSUInteger data, NSUInteger mask);
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NSRect r = [self convertRect:NSMakeRect(x, y, 1, 1) toView:self];
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NSRect r = [self convertRect:NSMakeRect(x, y, 1, 1) toView:self];
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r = [self convertRect:r toView:nil]; // nil means window
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r = [self convertRect:r toView:nil]; // nil means window
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// Converte it to screen coordinates
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// Convert it to screen coordinates
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r = [[self window] convertRectToScreen:r];
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r = [[self window] convertRectToScreen:r];
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// Flip screen coodinates to match CGDisplayMoveCursorToPoint referential.
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// Flip screen coodinates to match CGDisplayMoveCursorToPoint referential.
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@ -203,7 +203,7 @@ NSUInteger keepOnlyMaskFromData(NSUInteger data, NSUInteger mask);
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NSPoint p = [self convertPoint:NSMakePoint(x, y) toView:self];
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NSPoint p = [self convertPoint:NSMakePoint(x, y) toView:self];
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p = [self convertPoint:p toView:nil]; // nil means window
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p = [self convertPoint:p toView:nil]; // nil means window
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// Converte it to screen coordinates
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// Convert it to screen coordinates
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p = [[self window] convertBaseToScreen:p];
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p = [[self window] convertBaseToScreen:p];
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// Flip screen coodinates to match CGDisplayMoveCursorToPoint referential.
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// Flip screen coodinates to match CGDisplayMoveCursorToPoint referential.
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