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Use struct
for data type with exclusively public contents
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@ -33,7 +33,7 @@
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namespace sf
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namespace sf
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{
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{
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class RenderTarget;
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class RenderTarget;
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class RenderStates;
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struct RenderStates;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Abstract base class for objects that can be drawn
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/// \brief Abstract base class for objects that can be drawn
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@ -42,9 +42,8 @@ class Texture;
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/// \brief Define the states used for drawing to a RenderTarget
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/// \brief Define the states used for drawing to a RenderTarget
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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class SFML_GRAPHICS_API RenderStates
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struct SFML_GRAPHICS_API RenderStates
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{
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{
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public:
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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/// \brief Default constructor
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///
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///
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