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Add extension methods to Vector3<T>
Includes relevant tests and updates TestUtilities to feature ApproxVec2 & ApproxVec3
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@ -431,7 +431,7 @@ template <typename T>
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///
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/// float s = v.dot(w);
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///
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/// bool different = (v2 != v3);
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/// bool different = (v != u);
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/// \endcode
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///
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/// Note: for 3-dimensional vectors, see sf::Vector3.
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@ -25,6 +25,9 @@
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#ifndef SFML_VECTOR3_HPP
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#define SFML_VECTOR3_HPP
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#include <cassert>
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#include <cmath>
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#include <type_traits>
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namespace sf
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{
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@ -70,6 +73,65 @@ public:
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template <typename U>
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constexpr explicit Vector3(const Vector3<U>& vector);
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////////////////////////////////////////////////////////////
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/// \brief Length of the vector <i><b>(floating-point)</b></i>.
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///
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/// If you are not interested in the actual length, but only in comparisons, consider using lengthSq().
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///
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////////////////////////////////////////////////////////////
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T length() const;
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////////////////////////////////////////////////////////////
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/// \brief Square of vector's length.
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///
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/// Suitable for comparisons, more efficient than length().
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///
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////////////////////////////////////////////////////////////
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constexpr T lengthSq() const;
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////////////////////////////////////////////////////////////
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/// \brief Vector with same direction but length 1 <i><b>(floating-point)</b></i>.
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///
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/// \pre \c *this is no zero vector.
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] Vector3 normalized() const;
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////////////////////////////////////////////////////////////
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/// \brief Dot product of two 3D vectors.
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///
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////////////////////////////////////////////////////////////
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constexpr T dot(const Vector3& rhs) const;
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////////////////////////////////////////////////////////////
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/// \brief Cross product of two 3D vectors.
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///
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////////////////////////////////////////////////////////////
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constexpr Vector3 cross(const Vector3& rhs) const;
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////////////////////////////////////////////////////////////
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/// \brief Component-wise multiplication of \c *this and \c rhs.
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///
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/// Computes <tt>(lhs.x*rhs.x, lhs.y*rhs.y, lhs.z*rhs.z)</tt>.
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///
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/// Scaling is the most common use case for component-wise multiplication/division.
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/// This operation is also known as the Hadamard or Schur product.
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///
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////////////////////////////////////////////////////////////
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constexpr Vector3 cwiseMul(const Vector3& rhs) const;
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////////////////////////////////////////////////////////////
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/// \brief Component-wise division of \c *this and \c rhs.
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///
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/// Computes <tt>(lhs.x/rhs.x, lhs.y/rhs.y, lhs.z/rhs.z)</tt>.
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///
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/// Scaling is the most common use case for component-wise multiplication/division.
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///
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/// \pre Neither component of \c rhs is zero.
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///
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////////////////////////////////////////////////////////////
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constexpr Vector3 cwiseDiv(const Vector3& rhs) const;
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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@ -273,28 +335,33 @@ using Vector3f = Vector3<float>;
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/// The template parameter T is the type of the coordinates. It
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/// can be any type that supports arithmetic operations (+, -, /, *)
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/// and comparisons (==, !=), for example int or float.
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/// Note that some operations are only meaningful for vectors where T is
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/// a floating point type (e.g. float or double), often because
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/// results cannot be represented accurately with integers.
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/// The method documentation mentions "(floating-point)" in those cases.
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///
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/// You generally don't have to care about the templated form (sf::Vector3<T>),
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/// the most common specializations have special type aliases:
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/// \li sf::Vector3<float> is sf::Vector3f
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/// \li sf::Vector3<int> is sf::Vector3i
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///
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/// The sf::Vector3 class has a small and simple interface, its x and y members
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/// can be accessed directly (there are no accessors like setX(), getX()) and it
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/// contains no mathematical function like dot product, cross product, length, etc.
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/// The sf::Vector3 class has a small and simple interface, its x, y and z members
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/// can be accessed directly (there are no accessors like setX(), getX()).
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///
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/// Usage example:
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/// \code
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/// sf::Vector3f v1(16.5f, 24.f, -8.2f);
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/// v1.x = 18.2f;
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/// float y = v1.y;
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/// float z = v1.z;
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/// sf::Vector3f v(16.5f, 24.f, -3.2f);
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/// v.x = 18.2f;
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/// float y = v.y;
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///
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/// sf::Vector3f v2 = v1 * 5.f;
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/// sf::Vector3f v3;
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/// v3 = v1 + v2;
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/// sf::Vector3f w = v * 5.f;
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/// sf::Vector3f u;
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/// u = v + w;
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///
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/// bool different = (v2 != v3);
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/// float s = v.dot(w);
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/// sf::Vector3f t = v.cross(w);
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///
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/// bool different = (v != u);
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/// \endcode
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///
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/// Note: for 2-dimensional vectors, see sf::Vector2.
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@ -56,6 +56,74 @@ z(static_cast<T>(vector.z))
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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T Vector3<T>::length() const
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{
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static_assert(std::is_floating_point_v<T>, "Vector3::length() is only supported for floating point types");
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return std::hypot(x, y, z);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr T Vector3<T>::lengthSq() const
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{
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return dot(*this);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T> Vector3<T>::normalized() const
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{
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static_assert(std::is_floating_point_v<T>, "Vector3::normalized() is only supported for floating point types");
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assert(*this != Vector3<T>());
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return (*this) / length();
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr T Vector3<T>::dot(const Vector3<T>& rhs) const
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{
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return x * rhs.x + y * rhs.y + z * rhs.z;
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr Vector3<T> Vector3<T>::cross(const Vector3<T>& rhs) const
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{
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return Vector3<T>(
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(y * rhs.z) - (z * rhs.y),
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(z * rhs.x) - (x * rhs.z),
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(x * rhs.y) - (y * rhs.x)
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);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr Vector3<T> Vector3<T>::cwiseMul(const Vector3<T>& rhs) const
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{
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return Vector3<T>(x * rhs.x, y * rhs.y, z * rhs.z);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr Vector3<T> Vector3<T>::cwiseDiv(const Vector3<T>& rhs) const
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{
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assert(rhs.x != 0);
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assert(rhs.y != 0);
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assert(rhs.z != 0);
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return Vector3<T>(x / rhs.x, y / rhs.y, z / rhs.z);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr Vector3<T> operator -(const Vector3<T>& left)
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@ -195,13 +195,13 @@ TEST_CASE("sf::Vector2 class template - [system]")
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CHECK(v.length() == Approx(3.84187));
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CHECK(v.lengthSq() == Approx(14.7599650969));
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CHECK(v.normalized() == ApproxVec(0.624695f, 0.780869f));
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CHECK(v.normalized() == ApproxVec2(0.624695f, 0.780869f));
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const sf::Vector2f w(-0.7f, -2.2f);
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CHECK(w.length() == Approx(2.30868));
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CHECK(w.lengthSq() == Approx(5.3300033));
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CHECK(w.normalized() == ApproxVec(-0.303204f, -0.952926f));
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CHECK(w.normalized() == ApproxVec2(-0.303204f, -0.952926f));
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}
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SUBCASE("Rotations and angles")
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@ -222,15 +222,15 @@ TEST_CASE("sf::Vector2 class template - [system]")
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CHECK(w.angleTo(v) == ApproxDeg(158.9902f));
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const float ratio = w.length() / v.length();
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CHECK(v.rotatedBy(-158.9902_deg) * ratio == ApproxVec(w));
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CHECK(w.rotatedBy(158.9902_deg) / ratio == ApproxVec(v));
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CHECK(v.rotatedBy(-158.9902_deg) * ratio == ApproxVec2(w));
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CHECK(w.rotatedBy(158.9902_deg) / ratio == ApproxVec2(v));
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CHECK(v.perpendicular() == sf::Vector2f(-3.0f, 2.4f));
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CHECK(v.perpendicular().perpendicular().perpendicular().perpendicular() == v);
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CHECK(v.rotatedBy(90_deg) == ApproxVec(-3.0f, 2.4f));
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CHECK(v.rotatedBy(27.14_deg) == ApproxVec(0.767248f, 3.76448f));
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CHECK(v.rotatedBy(-36.11_deg) == ApproxVec(3.70694f, 1.00925f));
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CHECK(v.rotatedBy(90_deg) == ApproxVec2(-3.0f, 2.4f));
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CHECK(v.rotatedBy(27.14_deg) == ApproxVec2(0.767248f, 3.76448f));
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CHECK(v.rotatedBy(-36.11_deg) == ApproxVec2(3.70694f, 1.00925f));
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}
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SUBCASE("Products and quotients")
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@ -244,10 +244,10 @@ TEST_CASE("sf::Vector2 class template - [system]")
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CHECK(v.cross(w) == Approx(-3.18));
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CHECK(w.cross(v) == Approx(+3.18));
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CHECK(v.cwiseMul(w) == ApproxVec(-1.68f, -6.6f));
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CHECK(w.cwiseMul(v) == ApproxVec(-1.68f, -6.6f));
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CHECK(v.cwiseDiv(w) == ApproxVec(-3.428571f, -1.363636f));
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CHECK(w.cwiseDiv(v) == ApproxVec(-0.291666f, -0.733333f));
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CHECK(v.cwiseMul(w) == ApproxVec2(-1.68f, -6.6f));
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CHECK(w.cwiseMul(v) == ApproxVec2(-1.68f, -6.6f));
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CHECK(v.cwiseDiv(w) == ApproxVec2(-3.428571f, -1.363636f));
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CHECK(w.cwiseDiv(v) == ApproxVec2(-0.291666f, -0.733333f));
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}
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SUBCASE("Projection")
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@ -255,14 +255,14 @@ TEST_CASE("sf::Vector2 class template - [system]")
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const sf::Vector2f v(2.4f, 3.0f);
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const sf::Vector2f w(-0.7f, -2.2f);
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CHECK(v.projectedOnto(w) == ApproxVec(1.087430f, 3.417636f));
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CHECK(v.projectedOnto(w) == ApproxVec(-1.55347f * w));
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CHECK(v.projectedOnto(w) == ApproxVec2(1.087430f, 3.417636f));
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CHECK(v.projectedOnto(w) == ApproxVec2(-1.55347f * w));
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CHECK(w.projectedOnto(v) == ApproxVec(-1.346342f, -1.682927f));
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CHECK(w.projectedOnto(v) == ApproxVec(-0.560976f * v));
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CHECK(w.projectedOnto(v) == ApproxVec2(-1.346342f, -1.682927f));
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CHECK(w.projectedOnto(v) == ApproxVec2(-0.560976f * v));
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CHECK(v.projectedOnto(sf::Vector2f::UnitX) == ApproxVec(2.4f, 0.0f));
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CHECK(v.projectedOnto(sf::Vector2f::UnitY) == ApproxVec(0.0f, 3.0f));
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CHECK(v.projectedOnto(sf::Vector2f::UnitX) == ApproxVec2(2.4f, 0.0f));
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CHECK(v.projectedOnto(sf::Vector2f::UnitY) == ApproxVec2(0.0f, 3.0f));
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}
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SUBCASE("Constexpr support")
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@ -4,7 +4,10 @@
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#include <doctest.h>
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// Use sf::Vector3i for tests. Test coverage is given, as there are no template specializations.
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using doctest::Approx;
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// Use sf::Vector3i for tests (except for float vector algebra).
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// Test coverage is given, as there are no template specializations.
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TEST_CASE("sf::Vector3 class template - [system]")
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{
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@ -199,6 +202,32 @@ TEST_CASE("sf::Vector3 class template - [system]")
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}
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}
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SUBCASE("Length and normalization")
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{
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const sf::Vector3f v(2.4f, 3.0f, 5.2f);
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CHECK(v.length() == Approx(6.46529));
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CHECK(v.lengthSq() == Approx(41.79997));
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CHECK(v.normalized() == ApproxVec3(0.37121f, 0.46401f, 0.80429f));
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}
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SUBCASE("Products and quotients")
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{
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const sf::Vector3f v(2.4f, 3.0f, 5.2f);
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const sf::Vector3f w(-0.7f, -2.2f, -4.8f);
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CHECK(v.dot(w) == Approx(-33.24));
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CHECK(w.dot(v) == Approx(-33.24));
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CHECK(v.cross(w) == ApproxVec3(-2.96f, 7.88f, -3.18f));
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CHECK(w.cross(v) == ApproxVec3(2.96f, -7.88f, 3.18f));
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CHECK(v.cwiseMul(w) == ApproxVec3(-1.68f, -6.6f, -24.96f));
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CHECK(w.cwiseMul(v) == ApproxVec3(-1.68f, -6.6f, -24.96f));
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CHECK(v.cwiseDiv(w) == ApproxVec3(-3.428571f, -1.363636f, -1.0833333f));
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CHECK(w.cwiseDiv(v) == ApproxVec3(-0.291666f, -0.733333f, -0.9230769f));
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}
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SUBCASE("Constexpr support")
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{
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constexpr sf::Vector3i vector(1, 2, 3);
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}
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}
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bool operator==(const sf::Vector2f& lhs, const ApproxVec& rhs)
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bool operator==(const sf::Vector2f& lhs, const ApproxVec2& rhs)
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{
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return (lhs - rhs.vector).length() == doctest::Approx(0.0);
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}
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bool operator==(const sf::Vector3f& lhs, const ApproxVec3& rhs)
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{
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return static_cast<double>((lhs - rhs.vector).length()) == doctest::Approx(0.0);
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}
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@ -45,7 +50,13 @@ bool operator==(const sf::Angle& lhs, const ApproxDeg& rhs)
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return static_cast<double>(lhs.asDegrees()) == doctest::Approx(static_cast<double>(rhs.degrees));
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}
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std::ostream& operator <<(std::ostream& os, const ApproxVec& approx)
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std::ostream& operator <<(std::ostream& os, const ApproxVec2& approx)
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{
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os << approx.vector;
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return os;
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}
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std::ostream& operator <<(std::ostream& os, const ApproxVec3& approx)
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{
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os << approx.vector;
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return os;
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}
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// Utilities for approximate equality
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struct ApproxVec
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struct ApproxVec2
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{
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ApproxVec(float x, float y)
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ApproxVec2(float x, float y)
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: vector(x, y) {}
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explicit ApproxVec(const sf::Vector2f& v)
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explicit ApproxVec2(const sf::Vector2f& v)
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: vector(v) {}
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sf::Vector2f vector;
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};
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struct ApproxVec3
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{
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ApproxVec3(float x, float y, float z)
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: vector(x, y, z) {}
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explicit ApproxVec3(const sf::Vector3f& v)
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: vector(v) {}
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sf::Vector3f vector;
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};
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// Utilities for approximate equality
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struct ApproxDeg
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{
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@ -60,10 +71,12 @@ struct ApproxDeg
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float degrees;
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};
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bool operator==(const sf::Vector2f& lhs, const ApproxVec& rhs);
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bool operator==(const sf::Vector2f& lhs, const ApproxVec2& rhs);
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bool operator==(const sf::Vector3f& lhs, const ApproxVec3& rhs);
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bool operator==(const sf::Angle& lhs, const ApproxDeg& rhs);
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std::ostream& operator <<(std::ostream& os, const ApproxVec& approx);
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std::ostream& operator <<(std::ostream& os, const ApproxVec2& approx);
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std::ostream& operator <<(std::ostream& os, const ApproxVec3& approx);
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std::ostream& operator <<(std::ostream& os, const ApproxDeg& approx);
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namespace sf::Testing
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