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+ Image.updatePixels git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1437 4e206d99-4929-0410-ac5d-dfc041789085
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@ -36,9 +36,9 @@ import dsfml.system.common,
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/**
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* Image is the low-level class for loading and
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* manipulating images
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*/
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* Image is the low-level class for loading and
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* manipulating images
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*/
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class Image : DSFMLObject
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{
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package:
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@ -46,39 +46,39 @@ package:
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{
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super(ptr, true);
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}
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public:
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/**
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* Default constructor
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*/
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* Default constructor
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*/
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this()
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{
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super(sfImage_Create());
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}
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/**
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* Construct an empty image
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*
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* Params:
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* width = Image width
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* height = Image height
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* col = Image color (black by default)
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*/
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* Construct an empty image
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*
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* Params:
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* width = Image width
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* height = Image height
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* col = Image color (black by default)
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*/
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this(uint width, uint height, Color col = Color.BLACK)
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{
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super(sfImage_CreateFromColor(width, height, col));
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}
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/**
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* Construct the image from a file
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*
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* Params:
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* filename = Path of the image file to load
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*
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* Throws:
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* LoadingException if filename is empty or null.
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*/
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* Construct the image from a file
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*
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* Params:
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* filename = Path of the image file to load
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*
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* Throws:
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* LoadingException if filename is empty or null.
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*/
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this(string filename)
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{
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if (filename is null || filename.length == 0)
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@ -88,13 +88,13 @@ public:
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}
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/**
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* Construct the image from a file in memory
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*
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* Params:
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* data = array of data in memory
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* Throws:
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* LoadingException if data is empty or null.
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*/
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* Construct the image from a file in memory
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*
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* Params:
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* data = array of data in memory
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* Throws:
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* LoadingException if data is empty or null.
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*/
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this(ubyte[] data)
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{
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if (data is null || data.length == 0)
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@ -104,16 +104,16 @@ public:
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}
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/**
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* Construct the image directly from an array of pixels
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*
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* Params:
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* width = Image width
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* height = Image height
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* data = array of pixels in memory (assumed format is RGBA)
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*
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* Throws:
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* LoadingException if data length doesn't match Width * Height * 4
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*/
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* Construct the image directly from an array of pixels
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*
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* Params:
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* width = Image width
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* height = Image height
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* data = array of pixels in memory (assumed format is RGBA)
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*
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* Throws:
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* LoadingException if data length doesn't match Width * Height * 4
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*/
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this(uint width, uint height, ubyte[] data)
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{
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if (width * height * 4 != data.length)
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@ -128,30 +128,30 @@ public:
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}
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/**
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* Save the content of the image to a file
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*
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* Params:
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* filename = Path of the file to save (overwritten if already exist)
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*
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* Returns:
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* True if saving was successful
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*/
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* Save the content of the image to a file
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*
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* Params:
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* filename = Path of the file to save (overwritten if already exist)
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*
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* Returns:
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* True if saving was successful
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*/
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bool saveToFile(string filename)
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{
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return cast(bool)sfImage_SaveToFile(m_ptr, toStringz(filename));
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}
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/**
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* Create an empty image
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*
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* Params:
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* width = Image width
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* height = Image height
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* col = Image color (black by default)
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*
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* Returns:
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* True if creation was successful
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*/
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* Create an empty image
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*
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* Params:
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* width = Image width
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* height = Image height
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* col = Image color (black by default)
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*
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* Returns:
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* True if creation was successful
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*/
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bool create(uint width, uint height, Color col = Color.BLACK)
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{
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m_ptr = sfImage_CreateFromColor(width, height, col);
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@ -159,27 +159,27 @@ public:
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}
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/**
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* Create transparency mask from a specified colorkey
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*
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* Params:
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* colorKey = Color to become transparent
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* alpha = Alpha value to use for transparent pixels (0 by default)
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*/
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* Create transparency mask from a specified colorkey
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*
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* Params:
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* colorKey = Color to become transparent
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* alpha = Alpha value to use for transparent pixels (0 by default)
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*/
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void createMaskFromColor(Color colorKey, ubyte alpha = 0)
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{
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sfImage_CreateMaskFromColor(m_ptr, colorKey, alpha);
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}
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// /**
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// * Create the image from the current contents of the
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// * given window
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// * Create the image from the current contents of the
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// * given window
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// *
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// * Params:
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// * window = Window to capture
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// * sourceRect = Sub-rectangle of the screen to copy (empty by default - entire image)
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// * Params:
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// * window = Window to capture
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// * sourceRect = Sub-rectangle of the screen to copy (empty by default - entire image)
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// *
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// * Returns:
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// * True if copy was successful
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// * Returns:
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// * True if copy was successful
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// */
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// void copyScreen(RenderWindow window, IntRect sourceRect = IntRect())
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// {
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@ -187,120 +187,135 @@ public:
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// }
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/**
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* Copy pixels from another image onto this one.
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* This function does a slow pixel copy and should only
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* be used at initialization time
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*
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* Params:
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* source = Source image to copy
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* destX = X coordinate of the destination position
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* destY = Y coordinate of the destination position
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* sourceRect = Sub-rectangle of the source image to copy
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*/
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* Copy pixels from another image onto this one.
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* This function does a slow pixel copy and should only
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* be used at initialization time
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*
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* Params:
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* source = Source image to copy
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* destX = X coordinate of the destination position
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* destY = Y coordinate of the destination position
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* sourceRect = Sub-rectangle of the source image to copy
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*/
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void copy(Image source, uint destX, uint destY, IntRect sourceRect = IntRect())
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{
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sfImage_Copy(m_ptr, source.getNativePointer, destX, destY, sourceRect);
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}
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/**
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* Change the color of a pixel
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* Don't forget to call Update when you end modifying pixels
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*
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* Params:
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* x = X coordinate of pixel in the image
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* y = Y coordinate of pixel in the image
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* col = New color for pixel (X, Y)
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*/
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* Change the color of a pixel
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* Don't forget to call Update when you end modifying pixels
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*
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* Params:
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* x = X coordinate of pixel in the image
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* y = Y coordinate of pixel in the image
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* col = New color for pixel (X, Y)
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*/
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void setPixel(uint x, uint y, Color col)
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{
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sfImage_SetPixel(m_ptr, x, y, col);
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}
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/**
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* Get a pixel from the image
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*
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* Params:
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* x = X coordinate of pixel in the image
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* y = Y coordinate of pixel in the image
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*
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* Returns:
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* Color of pixel (x, y)
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*/
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* Get a pixel from the image
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*
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* Params:
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* x = X coordinate of pixel in the image
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* y = Y coordinate of pixel in the image
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*
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* Returns:
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* Color of pixel (x, y)
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*/
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Color getPixel(uint x, uint y)
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{
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return sfImage_GetPixel(m_ptr, x, y);
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}
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/**
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* Get an array of pixels (8 bits integers RGBA)
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* Array size is GetWidth() x GetHeight() x 4
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* This array becomes invalid if you reload or resize the image
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*
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* Returns:
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* array of pixels
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*/
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* Get an array of pixels (8 bits integers RGBA)
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* Array size is GetWidth() x GetHeight() x 4
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* This array becomes invalid if you reload or resize the image
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*
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* Returns:
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* array of pixels
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*/
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ubyte[] getPixelsArray()
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{
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return sfImage_GetPixelsPtr(m_ptr)[0..getWidth() * getHeight() * 4];
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}
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/**
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* Bind the image for rendering
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*/
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* Bind the image for rendering
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*/
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void bind()
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{
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sfImage_Bind(m_ptr);
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}
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/**
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* Enable or disable image smooth filter.
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* This parameter is enabled by default
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*
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* Params:
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* smooth = True to enable smoothing filter, false to disable it
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*/
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* Enable or disable image smooth filter.
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* This parameter is enabled by default
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*
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* Params:
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* smooth = True to enable smoothing filter, false to disable it
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*/
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void setSmooth(bool smooth)
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{
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sfImage_SetSmooth(m_ptr, smooth);
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}
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/**
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* Return the width of the image
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*
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* Returns:
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* Width in pixels
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*/
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* Return the width of the image
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*
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* Returns:
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* Width in pixels
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*/
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uint getWidth()
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{
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return sfImage_GetWidth(m_ptr);
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}
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/**
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* Return the height of the image
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*
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* Returns:
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* Height in pixels
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*/
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* Return the height of the image
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*
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* Returns:
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* Height in pixels
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*/
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uint getHeight()
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{
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return sfImage_GetHeight(m_ptr);
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}
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/**
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* Tells whether the smooth filtering is enabled or not
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*
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* Returns:
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* True if image smoothing is enabled
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*/
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* Tells whether the smooth filtering is enabled or not
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*
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* Returns:
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* True if image smoothing is enabled
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*/
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bool isSmooth()
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{
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return cast(bool)sfImage_IsSmooth(m_ptr);
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}
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private:
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extern (C)
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/**
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* Update a sub-rectangle of the image from an array of pixels
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*
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* Warning: for performances reasons, this function doesn't
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* perform any check; thus you're responsible of ensuring that
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* rectangle does not exceed the image size, and that
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* pixels contains enough elements.
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*
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* Params:
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* rectangle = sub rectangle of the image to update
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* pixels = array of pixels to write to the image
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*/
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void updatePixels(ubyte[] pixels, IntRect rectangle)
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{
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static
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sfImage_UpdatePixels(m_ptr, pixels.ptr, rectangle);
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}
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private:
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static extern (C)
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{
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void* function() sfImage_Create;
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void* function(uint, uint, Color) sfImage_CreateFromColor;
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@ -320,33 +335,11 @@ private:
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uint function(void*) sfImage_GetWidth;
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uint function(void*) sfImage_GetHeight;
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int function(void*) sfImage_IsSmooth;
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}
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void function(void*, ubyte*, IntRect) sfImage_UpdatePixels;
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}
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static this()
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{
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debug
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DllLoader dll = DllLoader.load("csfml-graphics-d");
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else
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DllLoader dll = DllLoader.load("csfml-graphics");
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mixin(loadFromSharedLib("sfImage_Create"));
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mixin(loadFromSharedLib("sfImage_CreateFromColor"));
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mixin(loadFromSharedLib("sfImage_CreateFromPixels"));
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mixin(loadFromSharedLib("sfImage_CreateFromFile"));
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mixin(loadFromSharedLib("sfImage_CreateFromMemory"));
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mixin(loadFromSharedLib("sfImage_Destroy"));
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mixin(loadFromSharedLib("sfImage_SaveToFile"));
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mixin(loadFromSharedLib("sfImage_CreateMaskFromColor"));
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mixin(loadFromSharedLib("sfImage_CopyScreen"));
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mixin(loadFromSharedLib("sfImage_Copy"));
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mixin(loadFromSharedLib("sfImage_SetPixel"));
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mixin(loadFromSharedLib("sfImage_GetPixel"));
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mixin(loadFromSharedLib("sfImage_GetPixelsPtr"));
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mixin(loadFromSharedLib("sfImage_Bind"));
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mixin(loadFromSharedLib("sfImage_SetSmooth"));
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mixin(loadFromSharedLib("sfImage_GetWidth"));
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mixin(loadFromSharedLib("sfImage_GetHeight"));
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mixin(loadFromSharedLib("sfImage_IsSmooth"));
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}
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mixin(loadFromSharedLib2("csfml-graphics", "sfImage",
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"Create", "CreateFromColor", "CreateFromPixels", "CreateFromFile", "CreateFromMemory", "Destroy", "SaveToFile",
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"CreateMaskFromColor", "CopyScreen", "Copy", "SetPixel", "GetPixel", "GetPixelsPtr", "Bind", "SetSmooth", "GetWidth",
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"GetHeight", "IsSmooth", "UpdatePixels"));
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}
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