* Vector2 now uses the new operator overloading

* sync: Rect changes to width/height style

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1515 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
trass3r 2010-04-20 20:50:15 +00:00
parent eada18b7e5
commit b4ff671e6e
4 changed files with 98 additions and 161 deletions

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@ -51,17 +51,17 @@ else
}
/**
* Rect is an utility class for manipulating rectangles.
* Template parameter defines the type of coordinates (integer float, ...)
*/
* Rect is an utility class for manipulating rectangles.
* Template parameter defines the type of coordinates (integer float, ...)
*/
struct Rect(T)
{
private:
T left; // Left coordinate of the rectangle
T top; // Top coordinate of the rectangle
T right; // Right coordinate of the rectangle
T bottom; // Bottom coordinate of the rectangle
T width; // width
T height; // height
public:
static if (!isIntegerType!(T) && !isRealType!(T))
@ -78,88 +78,48 @@ public:
{
return i > j ? i : j;
}
/+
/**
* Construct the rectangle from its coordinates
*
* Params:
* leftCoord = Left coordinate of the rectangle
* topCoord = Top coordinate of the rectangle
* rightCoord = Right coordinate of the rectangle
* bottomCoord = Bottom coordinate of the rectangle
*/
this(T leftCoord, T topCoord, T rightCoord, T bottomCoord)
{
left = leftCoord;
top = topCoord;
right = rightCoord;
bottom = bottomCoord;
}
+/
/**
* Get the width of the rectangle
*
* Returns:
* Width of rectangle
*/
T getWidth()
* Get the right coordinate of the rectangle
*/
T right()
{
return right - left;
return left + width;
}
/**
* Get the height of the rectangle
*
* Returns:
* Height of rectangle
*/
T getHeight()
* Get the bottom coordinate of the rectangle
*/
T bottom()
{
return bottom - top;
return top + height;
}
/**
* Move the whole rectangle by the given offset
*
* Params:
* offsetX = Horizontal offset
* offsetY = Vertical offset
*/
void offset(T offsetX, T offsetY)
{
left += offsetX;
right += offsetX;
top += offsetY;
bottom += offsetY;
}
/**
* Check if a point is inside the rectangle's area
*
* Params:
* x = X coordinate of the point to test
* y = Y coordinate of the point to test
*
* Returns:
* True if the point is inside
*/
* Check if a point is inside the rectangle's area
*
* Params:
* x = X coordinate of the point to test
* y = Y coordinate of the point to test
*
* Returns:
* True if the point is inside
*/
bool contains(T x, T y)
{
return (x >= left) && (x <= right) && (y >= top) && (y <= bottom);
return (x >= left) && (x < right) && (y >= top) && (y < bottom);
}
/**
* Check intersection between two rectangles
*
* Params:
* rectangle = Rectangle to test
* overlappingRect = Rectangle to be filled with overlapping rect (NULL by default)
*
* Returns:
* True if rectangles overlap
*/
* Check intersection between two rectangles
*
* Params:
* rectangle = Rectangle to test
* overlappingRect = Rectangle to be filled with overlapping rect (NULL by default)
*
* Returns:
* True if rectangles overlap
*/
bool intersects(Rect!(T) rectangle, out Rect!(T) overlappingRect = Rect!(T)())
{
// Compute overlapping rect

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@ -245,10 +245,8 @@ public:
* Create a shape made of a single rectangle
*
* Params:
* p1X = X position of the first point
* p1Y = Y position of the first point
* p2X = X position second point
* p2Y = Y position second point
* left, top = Top-left corner of the rectangle
* width, height = Size of the rectangle
* col = Color used to fill the rectangle
* outline = Outline width (0 by default)
* outlineCol = Color used to draw the outline (black by default)
@ -256,9 +254,9 @@ public:
* Returns:
* new rectangle shape
*/
static Shape rectangle(float p1X, float p1Y, float p2X, float p2Y, Color col, float outline = 0.f, Color outlineCol = Color.BLACK)
static Shape rectangle(float left, float top, float width, float height, Color col, float outline = 0.f, Color outlineCol = Color.BLACK)
{
return new Shape(sfShape_CreateRectangle(p1X, p1Y, p2X, p2Y, col, outline, outlineCol));
return new Shape(sfShape_CreateRectangle(left, top, width, height, col, outline, outlineCol));
}
/**

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@ -62,7 +62,7 @@ public:
*/
this(Vector2f center, Vector2f size)
{
super(sfView_CreateFromRect(FloatRect(center.x - size.x / 2, center.y - size.y / 2, center.x + size.x / 2, center.y + size.y / 2) ));
super(sfView_CreateFromRect(FloatRect(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y) ));
}
/**

View File

@ -27,74 +27,56 @@
module dsfml.system.vector2;
/**
* Vector2 is an utility class for manipulating 2 dimensional
* vectors. Template parameter defines the type of coordinates
* (integer, float, ...)
*/
* Vector2 is an utility class for manipulating 2 dimensional
* vectors. Template parameter defines the type of coordinates
* (integer, float, ...)
*/
struct Vector2(T)
{
T x;
T y;
/// unary (-) overload
Vector2 opNeg()
/// negate the vector
Vector2 opUnary(string op : "-")()
{
return Vector2!(T)(-x, -y);
}
/// (+=) overload
Vector2 opAddAssign(Vector2 other)
/// dot product
T opBinary(string op : "*", U:Vector2)(U v)
{
x += other.x;
y += other.y;
return this;
return x*v.x + y*v.y;
}
/// (-=) overload
Vector2 opSubAssign(Vector2 other)
/// element-wise operations, +, -,
Vector2 opBinary(string op, U:Vector2)(U v)
if (op != "*")
{
x -= other.x;
y -= other.y;
return this;
}
/// (+) overload
Vector2 opAdd(Vector2 other)
{
return Vector2!(T)( cast(T)(x + other.x), cast(T)(y + other.y) );
}
/// (-) overload
Vector2 opSub(Vector2 other)
{
return Vector2!(T) ( cast(T)(x - other.x), cast(T)(y - other.y) );
// pragma(msg, "opBinary!"~op);
mixin("return Vector2!(T)( cast(T)(x " ~ op ~ " v.x), cast(T)(y " ~ op ~ " v.y) );");
}
/// (*) overload
Vector2 opMul(int i)
/// operations with a scalar
Vector2 opBinary(string op)(int i)
{
return Vector2!(T) ( cast(T)(x * i), cast(T)(y * i) );
mixin("return Vector2!(T) ( cast(T)(x " ~ op ~ " i), cast(T)(y " ~ op ~ " i) );");
}
/// (*=) overload
Vector2 opMulAssign(int i)
/// element-wise assign operations, +=, -=, ...
Vector2 opOpAssign(string op, U:Vector2)(U v)
{
x *= i;
y *= i;
mixin("x " ~ op ~ " v.x;");
mixin("y " ~ op ~ " v.y;");
return this;
}
/// (/) overload
Vector2 opDiv(int i)
{
return Vector2!(T) ( cast(T)(x / i), cast(T)(y / i));
}
/// (/=) overload
Vector2 opDivAssign(int i)
/// (*=) overload
Vector2 opOpAssign(string op)(int i)
{
x /= i;
y /= i;
mixin("x "~op~" i;");
mixin("y "~op~" i;");
return this;
}
@ -110,44 +92,41 @@ struct Vector2(T)
}
}
version (UnitTest)
unittest
{
unittest
{
Vector2f main = Vector2f(10f, 10f);
Vector2f other = Vector2f(10f, 10f);
Vector2f result;
result = -main;
assert (result == Vector2f(-10.f, -10.f) );
result = main;
result += other;
assert (result == Vector2f(20.f, 20.f));
result = main;
result -= other;
assert (result == Vector2f(0.f, 0.f));
result = main + other;
assert (result == Vector2f(20.f, 20.f));
result = main - other;
assert (result == Vector2f(0.f, 0.f));
result = main * 10;
assert (result == Vector2f(100.f, 100.f));
result *= 2;
assert (result == Vector2f(200.f, 200.f));
result = main / 2;
assert (result == Vector2f(5.f, 5.f));
result = main;
result /= 2;
assert (result == Vector2f(5.f, 5.f));
}
Vector2f main = Vector2f(10f, 10f);
Vector2f other = Vector2f(10f, 10f);
Vector2f result;
result = -main;
assert (result == Vector2f(-10.f, -10.f) );
result = main;
result += other;
assert (result == Vector2f(20.f, 20.f));
result = main;
result -= other;
assert (result == Vector2f(0.f, 0.f));
result = main + other;
assert (result == Vector2f(20.f, 20.f));
result = main - other;
assert (result == Vector2f(0.f, 0.f));
result = main * 10;
assert (result == Vector2f(100.f, 100.f));
result *= 2;
assert (result == Vector2f(200.f, 200.f));
result = main / 2;
assert (result == Vector2f(5.f, 5.f));
result = main;
result /= 2;
assert (result == Vector2f(5.f, 5.f));
}
/// Aliases