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* Vector2 now uses the new operator overloading
* sync: Rect changes to width/height style git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1515 4e206d99-4929-0410-ac5d-dfc041789085
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@ -51,17 +51,17 @@ else
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}
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}
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/**
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/**
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* Rect is an utility class for manipulating rectangles.
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* Rect is an utility class for manipulating rectangles.
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* Template parameter defines the type of coordinates (integer float, ...)
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* Template parameter defines the type of coordinates (integer float, ...)
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*/
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*/
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struct Rect(T)
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struct Rect(T)
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{
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{
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private:
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private:
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T left; // Left coordinate of the rectangle
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T left; // Left coordinate of the rectangle
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T top; // Top coordinate of the rectangle
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T top; // Top coordinate of the rectangle
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T right; // Right coordinate of the rectangle
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T width; // width
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T bottom; // Bottom coordinate of the rectangle
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T height; // height
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public:
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public:
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static if (!isIntegerType!(T) && !isRealType!(T))
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static if (!isIntegerType!(T) && !isRealType!(T))
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@ -78,88 +78,48 @@ public:
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{
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{
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return i > j ? i : j;
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return i > j ? i : j;
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}
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}
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/+
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/**
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* Construct the rectangle from its coordinates
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*
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* Params:
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* leftCoord = Left coordinate of the rectangle
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* topCoord = Top coordinate of the rectangle
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* rightCoord = Right coordinate of the rectangle
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* bottomCoord = Bottom coordinate of the rectangle
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*/
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this(T leftCoord, T topCoord, T rightCoord, T bottomCoord)
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{
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left = leftCoord;
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top = topCoord;
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right = rightCoord;
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bottom = bottomCoord;
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}
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+/
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/**
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/**
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* Get the width of the rectangle
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* Get the right coordinate of the rectangle
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*
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*/
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* Returns:
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T right()
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* Width of rectangle
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*/
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T getWidth()
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{
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{
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return right - left;
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return left + width;
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}
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}
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/**
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/**
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* Get the height of the rectangle
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* Get the bottom coordinate of the rectangle
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*
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*/
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* Returns:
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T bottom()
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* Height of rectangle
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*/
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T getHeight()
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{
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{
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return bottom - top;
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return top + height;
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}
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}
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/**
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/**
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* Move the whole rectangle by the given offset
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* Check if a point is inside the rectangle's area
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*
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*
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* Params:
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* Params:
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* offsetX = Horizontal offset
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* x = X coordinate of the point to test
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* offsetY = Vertical offset
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* y = Y coordinate of the point to test
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*/
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*
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void offset(T offsetX, T offsetY)
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* Returns:
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{
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* True if the point is inside
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left += offsetX;
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*/
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right += offsetX;
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top += offsetY;
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bottom += offsetY;
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}
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/**
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* Check if a point is inside the rectangle's area
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*
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* Params:
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* x = X coordinate of the point to test
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* y = Y coordinate of the point to test
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*
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* Returns:
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* True if the point is inside
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*/
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bool contains(T x, T y)
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bool contains(T x, T y)
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{
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{
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return (x >= left) && (x <= right) && (y >= top) && (y <= bottom);
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return (x >= left) && (x < right) && (y >= top) && (y < bottom);
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}
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}
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/**
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/**
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* Check intersection between two rectangles
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* Check intersection between two rectangles
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*
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*
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* Params:
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* Params:
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* rectangle = Rectangle to test
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* rectangle = Rectangle to test
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* overlappingRect = Rectangle to be filled with overlapping rect (NULL by default)
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* overlappingRect = Rectangle to be filled with overlapping rect (NULL by default)
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*
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*
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* Returns:
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* Returns:
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* True if rectangles overlap
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* True if rectangles overlap
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*/
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*/
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bool intersects(Rect!(T) rectangle, out Rect!(T) overlappingRect = Rect!(T)())
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bool intersects(Rect!(T) rectangle, out Rect!(T) overlappingRect = Rect!(T)())
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{
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{
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// Compute overlapping rect
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// Compute overlapping rect
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@ -245,10 +245,8 @@ public:
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* Create a shape made of a single rectangle
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* Create a shape made of a single rectangle
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*
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*
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* Params:
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* Params:
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* p1X = X position of the first point
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* left, top = Top-left corner of the rectangle
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* p1Y = Y position of the first point
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* width, height = Size of the rectangle
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* p2X = X position second point
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* p2Y = Y position second point
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* col = Color used to fill the rectangle
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* col = Color used to fill the rectangle
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* outline = Outline width (0 by default)
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* outline = Outline width (0 by default)
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* outlineCol = Color used to draw the outline (black by default)
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* outlineCol = Color used to draw the outline (black by default)
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@ -256,9 +254,9 @@ public:
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* Returns:
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* Returns:
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* new rectangle shape
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* new rectangle shape
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*/
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*/
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static Shape rectangle(float p1X, float p1Y, float p2X, float p2Y, Color col, float outline = 0.f, Color outlineCol = Color.BLACK)
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static Shape rectangle(float left, float top, float width, float height, Color col, float outline = 0.f, Color outlineCol = Color.BLACK)
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{
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{
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return new Shape(sfShape_CreateRectangle(p1X, p1Y, p2X, p2Y, col, outline, outlineCol));
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return new Shape(sfShape_CreateRectangle(left, top, width, height, col, outline, outlineCol));
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}
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}
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/**
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/**
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@ -62,7 +62,7 @@ public:
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*/
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*/
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this(Vector2f center, Vector2f size)
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this(Vector2f center, Vector2f size)
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{
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{
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super(sfView_CreateFromRect(FloatRect(center.x - size.x / 2, center.y - size.y / 2, center.x + size.x / 2, center.y + size.y / 2) ));
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super(sfView_CreateFromRect(FloatRect(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y) ));
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}
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}
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/**
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/**
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@ -27,74 +27,56 @@
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module dsfml.system.vector2;
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module dsfml.system.vector2;
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/**
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/**
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* Vector2 is an utility class for manipulating 2 dimensional
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* Vector2 is an utility class for manipulating 2 dimensional
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* vectors. Template parameter defines the type of coordinates
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* vectors. Template parameter defines the type of coordinates
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* (integer, float, ...)
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* (integer, float, ...)
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*/
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*/
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struct Vector2(T)
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struct Vector2(T)
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{
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{
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T x;
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T x;
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T y;
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T y;
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/// unary (-) overload
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/// negate the vector
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Vector2 opNeg()
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Vector2 opUnary(string op : "-")()
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{
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{
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return Vector2!(T)(-x, -y);
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return Vector2!(T)(-x, -y);
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}
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}
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/// (+=) overload
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/// dot product
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Vector2 opAddAssign(Vector2 other)
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T opBinary(string op : "*", U:Vector2)(U v)
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{
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{
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x += other.x;
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return x*v.x + y*v.y;
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y += other.y;
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return this;
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}
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}
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/// (-=) overload
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/// element-wise operations, +, -,
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Vector2 opSubAssign(Vector2 other)
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Vector2 opBinary(string op, U:Vector2)(U v)
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if (op != "*")
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{
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{
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x -= other.x;
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// pragma(msg, "opBinary!"~op);
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y -= other.y;
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mixin("return Vector2!(T)( cast(T)(x " ~ op ~ " v.x), cast(T)(y " ~ op ~ " v.y) );");
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return this;
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}
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/// (+) overload
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Vector2 opAdd(Vector2 other)
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{
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return Vector2!(T)( cast(T)(x + other.x), cast(T)(y + other.y) );
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}
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/// (-) overload
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Vector2 opSub(Vector2 other)
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{
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return Vector2!(T) ( cast(T)(x - other.x), cast(T)(y - other.y) );
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}
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}
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/// (*) overload
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/// operations with a scalar
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Vector2 opMul(int i)
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Vector2 opBinary(string op)(int i)
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{
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{
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return Vector2!(T) ( cast(T)(x * i), cast(T)(y * i) );
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mixin("return Vector2!(T) ( cast(T)(x " ~ op ~ " i), cast(T)(y " ~ op ~ " i) );");
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}
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}
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/// (*=) overload
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/// element-wise assign operations, +=, -=, ...
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Vector2 opMulAssign(int i)
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Vector2 opOpAssign(string op, U:Vector2)(U v)
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{
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{
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x *= i;
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mixin("x " ~ op ~ " v.x;");
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y *= i;
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mixin("y " ~ op ~ " v.y;");
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return this;
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return this;
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}
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}
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/// (/) overload
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Vector2 opDiv(int i)
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{
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return Vector2!(T) ( cast(T)(x / i), cast(T)(y / i));
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}
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/// (/=) overload
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/// (*=) overload
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Vector2 opDivAssign(int i)
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Vector2 opOpAssign(string op)(int i)
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{
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{
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x /= i;
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mixin("x "~op~" i;");
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y /= i;
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mixin("y "~op~" i;");
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return this;
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return this;
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}
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}
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@ -110,44 +92,41 @@ struct Vector2(T)
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}
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}
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}
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}
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version (UnitTest)
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unittest
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{
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{
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unittest
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Vector2f main = Vector2f(10f, 10f);
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{
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Vector2f other = Vector2f(10f, 10f);
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Vector2f main = Vector2f(10f, 10f);
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Vector2f result;
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Vector2f other = Vector2f(10f, 10f);
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Vector2f result;
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result = -main;
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assert (result == Vector2f(-10.f, -10.f) );
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result = -main;
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assert (result == Vector2f(-10.f, -10.f) );
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result = main;
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result += other;
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result = main;
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assert (result == Vector2f(20.f, 20.f));
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result += other;
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assert (result == Vector2f(20.f, 20.f));
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result = main;
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result -= other;
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result = main;
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assert (result == Vector2f(0.f, 0.f));
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result -= other;
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assert (result == Vector2f(0.f, 0.f));
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result = main + other;
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assert (result == Vector2f(20.f, 20.f));
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result = main + other;
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assert (result == Vector2f(20.f, 20.f));
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result = main - other;
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assert (result == Vector2f(0.f, 0.f));
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result = main - other;
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assert (result == Vector2f(0.f, 0.f));
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result = main * 10;
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assert (result == Vector2f(100.f, 100.f));
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result = main * 10;
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assert (result == Vector2f(100.f, 100.f));
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result *= 2;
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assert (result == Vector2f(200.f, 200.f));
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result *= 2;
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assert (result == Vector2f(200.f, 200.f));
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result = main / 2;
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assert (result == Vector2f(5.f, 5.f));
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result = main / 2;
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assert (result == Vector2f(5.f, 5.f));
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result = main;
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result /= 2;
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result = main;
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assert (result == Vector2f(5.f, 5.f));
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result /= 2;
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assert (result == Vector2f(5.f, 5.f));
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}
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}
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}
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/// Aliases
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/// Aliases
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