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Fixed minor issue in Qt and wxWidgets samples.
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1139 4e206d99-4929-0410-ac5d-dfc041789085
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@ -54,8 +54,7 @@ private :
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// Stick the sprite to the mouse cursor
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if (Event.Type == sf::Event::MouseMoved)
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{
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mySprite.SetX(Event.MouseMove.X);
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mySprite.SetY(Event.MouseMove.Y);
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mySprite.SetPosition(ConvertCoords(Event.MouseMove.X, Event.MouseMove.Y));
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}
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}
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@ -102,6 +101,6 @@ int main(int argc, char **argv)
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// Create a SFML view inside the main frame
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MyCanvas* SFMLView = new MyCanvas(MainFrame, QPoint(20, 60), QSize(360, 320));
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SFMLView->show();
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return App.exec();
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}
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@ -55,8 +55,7 @@ private :
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void OnMouseMove(wxMouseEvent& Event)
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{
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// Make the sprite follow the mouse cursor
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mySprite.SetX(Event.GetX());
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mySprite.SetY(Event.GetY());
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mySprite.SetPosition(ConvertCoords(Event.GetX(), Event.GetY()));
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}
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////////////////////////////////////////////////////////////
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