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https://github.com/SFML/SFML.git
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Use std::filesystem::path
for paths
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parent
ddfb7f6cb0
commit
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@ -27,6 +27,8 @@
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#import "NSString+stdstring.h"
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#include <filesystem>
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// These define are used for converting the color of the NSPopUpButton
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#define BLUE @"Blue"
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#define GREEN @"Green"
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@ -39,8 +41,8 @@ struct SFMLmainWindow
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{
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SFMLmainWindow(sf::WindowHandle win) : renderWindow(win), text(font), sprite(logo), background(sf::Color::Blue)
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{
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std::string resPath = [[[NSBundle mainBundle] resourcePath] tostdstring];
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if (!logo.loadFromFile(resPath + "/logo.png"))
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std::filesystem::path resPath = [[[NSBundle mainBundle] resourcePath] tostdstring];
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if (!logo.loadFromFile(resPath / "logo.png"))
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NSLog(@"Couldn't load the logo image");
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logo.setSmooth(true);
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@ -54,7 +56,7 @@ struct SFMLmainWindow
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unsigned int wh = renderWindow.getSize().y;
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sprite.setPosition(sf::Vector2f(ww, wh) / 2.f);
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if (!font.loadFromFile(resPath + "/tuffy.ttf"))
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if (!font.loadFromFile(resPath / "tuffy.ttf"))
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NSLog(@"Couldn't load the font");
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text.setFillColor(sf::Color::White);
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@ -502,8 +502,8 @@ public:
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/// \see download
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] Response upload(const std::string& localFile,
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const std::string& remotePath,
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[[nodiscard]] Response upload(const std::filesystem::path& localFile,
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const std::filesystem::path& remotePath,
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TransferMode mode = TransferMode::Binary,
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bool append = false);
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@ -322,31 +322,23 @@ Ftp::Response Ftp::download(const std::filesystem::path& remoteFile, const std::
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////////////////////////////////////////////////////////////
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Ftp::Response Ftp::upload(const std::string& localFile, const std::string& remotePath, TransferMode mode, bool append)
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Ftp::Response Ftp::upload(const std::filesystem::path& localFile,
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const std::filesystem::path& remotePath,
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TransferMode mode,
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bool append)
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{
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// Get the contents of the file to send
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std::ifstream file(localFile, std::ios_base::binary);
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if (!file)
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return Response(Response::Status::InvalidFile);
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// Extract the filename from the file path
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std::string filename = localFile;
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const std::string::size_type pos = filename.find_last_of("/\\");
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if (pos != std::string::npos)
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filename = filename.substr(pos + 1);
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// Make sure the destination path ends with a slash
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std::string path = remotePath;
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if (!path.empty() && (path[path.size() - 1] != '\\') && (path[path.size() - 1] != '/'))
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path += "/";
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// Open a data channel using the given transfer mode
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DataChannel data(*this);
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Response response = data.open(mode);
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if (response.isOk())
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{
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// Tell the server to start the transfer
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response = sendCommand(append ? "APPE" : "STOR", path + filename);
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response = sendCommand(append ? "APPE" : "STOR", (remotePath / localFile.filename()).string());
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if (response.isOk())
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{
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// Send the file data
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@ -12,7 +12,7 @@
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namespace
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{
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std::string getTemporaryFilePath()
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std::filesystem::path getTemporaryFilePath()
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{
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static int counter = 0;
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@ -24,13 +24,13 @@ std::string getTemporaryFilePath()
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result /= std::filesystem::temp_directory_path();
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result /= oss.str();
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return result.string();
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return result;
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}
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class TemporaryFile
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{
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private:
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std::string m_path;
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std::filesystem::path m_path;
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public:
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// Create a temporary file with a randomly generated path, containing 'contents'.
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@ -56,7 +56,7 @@ public:
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TemporaryFile& operator=(const TemporaryFile&) = delete;
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// Return the randomly generated path.
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const std::string& getPath() const
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const std::filesystem::path& getPath() const
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{
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return m_path;
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}
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