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Use ()
for functions with no parameters
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@ -79,7 +79,7 @@ namespace
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bool shiftDown() { return (keyMap[sf::Keyboard::LShift] || keyMap[sf::Keyboard::RShift]); }
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bool systemDown() { return (keyMap[sf::Keyboard::LSystem] || keyMap[sf::Keyboard::RSystem]); }
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void uninitFileDescriptors(void)
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void uninitFileDescriptors()
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{
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for (std::vector<int>::iterator itr = fileDescriptors.begin(); itr != fileDescriptors.end(); ++itr)
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close(*itr);
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@ -49,7 +49,7 @@ namespace sf {
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/// It needs to be called before any event, e.g. in the window constructor.
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///
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////////////////////////////////////////////////////////////
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void initialiseKeyboardHelper(void);
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void initialiseKeyboardHelper();
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////////////////////////////////////////////////////////////
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@ -123,7 +123,7 @@ void processLeftRightModifiers(NSUInteger modifiers,
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////////////////////////////////////////////////////////
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void initialiseKeyboardHelper(void)
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void initialiseKeyboardHelper()
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{
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if (isStateInitialized) return;
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@ -106,7 +106,7 @@ public:
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/// Send the event to SFML WindowImpl class.
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///
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////////////////////////////////////////////////////////////
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void windowClosed(void);
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void windowClosed();
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////////////////////////////////////////////////////////////
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/// \brief Window Resized Event - called by the cocoa window object
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@ -124,7 +124,7 @@ public:
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/// Send the event to SFML WindowImpl class.
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///
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////////////////////////////////////////////////////////////
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void windowLostFocus(void);
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void windowLostFocus();
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////////////////////////////////////////////////////////////
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/// \brief Window Get Focus Event - called by the cocoa window object
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@ -132,7 +132,7 @@ public:
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/// Send the event to SFML WindowImpl class.
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///
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////////////////////////////////////////////////////////////
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void windowGainedFocus(void);
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void windowGainedFocus();
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////////////////////////////////////////////////////////////
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/// \brief Mouse Down Event - called by the cocoa view object
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@ -188,7 +188,7 @@ public:
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/// Send the event to SFML WindowImpl class.
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///
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////////////////////////////////////////////////////////////
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void mouseMovedIn(void);
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void mouseMovedIn();
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////////////////////////////////////////////////////////////
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/// \brief Mouse Out Event - called by the cocoa view object
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@ -196,7 +196,7 @@ public:
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/// Send the event to SFML WindowImpl class.
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///
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////////////////////////////////////////////////////////////
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void mouseMovedOut(void);
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void mouseMovedOut();
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////////////////////////////////////////////////////////////
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/// \brief Key Down Event - called by the cocoa view object
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@ -245,7 +245,7 @@ public:
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/// Also ensure NSApp is constructed.
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///
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////////////////////////////////////////////////////////////
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static void setUpProcess(void);
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static void setUpProcess();
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public:
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@ -172,7 +172,7 @@ void WindowImplCocoa::applyContext(NSOpenGLContextRef context) const
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////////////////////////////////////////////////////////////
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void WindowImplCocoa::setUpProcess(void)
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void WindowImplCocoa::setUpProcess()
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{
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AutoreleasePool pool;
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static bool isTheProcessSetAsApplication = false;
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@ -209,7 +209,7 @@ void WindowImplCocoa::setUpProcess(void)
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////////////////////////////////////////////////////////////
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void WindowImplCocoa::windowClosed(void)
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void WindowImplCocoa::windowClosed()
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{
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Event event;
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event.type = Event::Closed;
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@ -232,7 +232,7 @@ void WindowImplCocoa::windowResized(const Vector2u& size)
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////////////////////////////////////////////////////////////
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void WindowImplCocoa::windowLostFocus(void)
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void WindowImplCocoa::windowLostFocus()
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{
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if (!m_showCursor && [m_delegate isMouseInside])
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showMouseCursor(); // Make sure the cursor is visible
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@ -245,7 +245,7 @@ void WindowImplCocoa::windowLostFocus(void)
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////////////////////////////////////////////////////////////
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void WindowImplCocoa::windowGainedFocus(void)
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void WindowImplCocoa::windowGainedFocus()
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{
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if (!m_showCursor && [m_delegate isMouseInside])
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hideMouseCursor(); // Restore user's setting
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@ -323,7 +323,7 @@ void WindowImplCocoa::mouseWheelScrolledAt(float deltaX, float deltaY, int x, in
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}
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////////////////////////////////////////////////////////////
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void WindowImplCocoa::mouseMovedIn(void)
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void WindowImplCocoa::mouseMovedIn()
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{
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if (!m_showCursor)
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hideMouseCursor(); // Restore user's setting
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@ -335,7 +335,7 @@ void WindowImplCocoa::mouseMovedIn(void)
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}
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////////////////////////////////////////////////////////////
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void WindowImplCocoa::mouseMovedOut(void)
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void WindowImplCocoa::mouseMovedOut()
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{
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if (!m_showCursor)
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showMouseCursor(); // Make sure the cursor is visible
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@ -38,6 +38,6 @@
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/// with the main bundle or an empty string is there is no bundle.
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///
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////////////////////////////////////////////////////////////
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std::filesystem::path resourcePath(void);
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std::filesystem::path resourcePath();
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#endif
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@ -31,7 +31,7 @@
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#include <filesystem>
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////////////////////////////////////////////////////////////
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std::filesystem::path resourcePath(void)
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std::filesystem::path resourcePath()
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{
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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