Use () for functions with no parameters

This commit is contained in:
Chris Thrasher 2022-03-30 22:41:05 -06:00 committed by Lukas Dürrenberger
parent e0c4d14541
commit b71ff372c7
7 changed files with 17 additions and 17 deletions

View File

@ -79,7 +79,7 @@ namespace
bool shiftDown() { return (keyMap[sf::Keyboard::LShift] || keyMap[sf::Keyboard::RShift]); } bool shiftDown() { return (keyMap[sf::Keyboard::LShift] || keyMap[sf::Keyboard::RShift]); }
bool systemDown() { return (keyMap[sf::Keyboard::LSystem] || keyMap[sf::Keyboard::RSystem]); } bool systemDown() { return (keyMap[sf::Keyboard::LSystem] || keyMap[sf::Keyboard::RSystem]); }
void uninitFileDescriptors(void) void uninitFileDescriptors()
{ {
for (std::vector<int>::iterator itr = fileDescriptors.begin(); itr != fileDescriptors.end(); ++itr) for (std::vector<int>::iterator itr = fileDescriptors.begin(); itr != fileDescriptors.end(); ++itr)
close(*itr); close(*itr);

View File

@ -49,7 +49,7 @@ namespace sf {
/// It needs to be called before any event, e.g. in the window constructor. /// It needs to be called before any event, e.g. in the window constructor.
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void initialiseKeyboardHelper(void); void initialiseKeyboardHelper();
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////

View File

@ -123,7 +123,7 @@ void processLeftRightModifiers(NSUInteger modifiers,
//////////////////////////////////////////////////////// ////////////////////////////////////////////////////////
void initialiseKeyboardHelper(void) void initialiseKeyboardHelper()
{ {
if (isStateInitialized) return; if (isStateInitialized) return;

View File

@ -106,7 +106,7 @@ public:
/// Send the event to SFML WindowImpl class. /// Send the event to SFML WindowImpl class.
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void windowClosed(void); void windowClosed();
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Window Resized Event - called by the cocoa window object /// \brief Window Resized Event - called by the cocoa window object
@ -124,7 +124,7 @@ public:
/// Send the event to SFML WindowImpl class. /// Send the event to SFML WindowImpl class.
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void windowLostFocus(void); void windowLostFocus();
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Window Get Focus Event - called by the cocoa window object /// \brief Window Get Focus Event - called by the cocoa window object
@ -132,7 +132,7 @@ public:
/// Send the event to SFML WindowImpl class. /// Send the event to SFML WindowImpl class.
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void windowGainedFocus(void); void windowGainedFocus();
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Mouse Down Event - called by the cocoa view object /// \brief Mouse Down Event - called by the cocoa view object
@ -188,7 +188,7 @@ public:
/// Send the event to SFML WindowImpl class. /// Send the event to SFML WindowImpl class.
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void mouseMovedIn(void); void mouseMovedIn();
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Mouse Out Event - called by the cocoa view object /// \brief Mouse Out Event - called by the cocoa view object
@ -196,7 +196,7 @@ public:
/// Send the event to SFML WindowImpl class. /// Send the event to SFML WindowImpl class.
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void mouseMovedOut(void); void mouseMovedOut();
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Key Down Event - called by the cocoa view object /// \brief Key Down Event - called by the cocoa view object
@ -245,7 +245,7 @@ public:
/// Also ensure NSApp is constructed. /// Also ensure NSApp is constructed.
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
static void setUpProcess(void); static void setUpProcess();
public: public:

View File

@ -172,7 +172,7 @@ void WindowImplCocoa::applyContext(NSOpenGLContextRef context) const
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplCocoa::setUpProcess(void) void WindowImplCocoa::setUpProcess()
{ {
AutoreleasePool pool; AutoreleasePool pool;
static bool isTheProcessSetAsApplication = false; static bool isTheProcessSetAsApplication = false;
@ -209,7 +209,7 @@ void WindowImplCocoa::setUpProcess(void)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplCocoa::windowClosed(void) void WindowImplCocoa::windowClosed()
{ {
Event event; Event event;
event.type = Event::Closed; event.type = Event::Closed;
@ -232,7 +232,7 @@ void WindowImplCocoa::windowResized(const Vector2u& size)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplCocoa::windowLostFocus(void) void WindowImplCocoa::windowLostFocus()
{ {
if (!m_showCursor && [m_delegate isMouseInside]) if (!m_showCursor && [m_delegate isMouseInside])
showMouseCursor(); // Make sure the cursor is visible showMouseCursor(); // Make sure the cursor is visible
@ -245,7 +245,7 @@ void WindowImplCocoa::windowLostFocus(void)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplCocoa::windowGainedFocus(void) void WindowImplCocoa::windowGainedFocus()
{ {
if (!m_showCursor && [m_delegate isMouseInside]) if (!m_showCursor && [m_delegate isMouseInside])
hideMouseCursor(); // Restore user's setting hideMouseCursor(); // Restore user's setting
@ -323,7 +323,7 @@ void WindowImplCocoa::mouseWheelScrolledAt(float deltaX, float deltaY, int x, in
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplCocoa::mouseMovedIn(void) void WindowImplCocoa::mouseMovedIn()
{ {
if (!m_showCursor) if (!m_showCursor)
hideMouseCursor(); // Restore user's setting hideMouseCursor(); // Restore user's setting
@ -335,7 +335,7 @@ void WindowImplCocoa::mouseMovedIn(void)
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplCocoa::mouseMovedOut(void) void WindowImplCocoa::mouseMovedOut()
{ {
if (!m_showCursor) if (!m_showCursor)
showMouseCursor(); // Make sure the cursor is visible showMouseCursor(); // Make sure the cursor is visible

View File

@ -38,6 +38,6 @@
/// with the main bundle or an empty string is there is no bundle. /// with the main bundle or an empty string is there is no bundle.
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
std::filesystem::path resourcePath(void); std::filesystem::path resourcePath();
#endif #endif

View File

@ -31,7 +31,7 @@
#include <filesystem> #include <filesystem>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
std::filesystem::path resourcePath(void) std::filesystem::path resourcePath()
{ {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];