mirror of
https://github.com/SFML/SFML.git
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All windows and contexts now use the same X display (Linux)
This commit is contained in:
parent
2308c5a627
commit
b75e340dc0
@ -51,6 +51,8 @@ if(WINDOWS)
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elseif(LINUX)
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set(SRC
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${SRC}
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${SRCROOT}/Linux/Display.cpp
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${SRCROOT}/Linux/Display.hpp
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${SRCROOT}/Linux/GlxContext.cpp
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${SRCROOT}/Linux/GlxContext.hpp
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${SRCROOT}/Linux/InputImpl.cpp
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65
src/SFML/Window/Linux/Display.cpp
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65
src/SFML/Window/Linux/Display.cpp
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@ -0,0 +1,65 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Linux/Display.hpp>
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#include <cassert>
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namespace
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{
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// The shared display and its reference counter
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Display* sharedDisplay = NULL;
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unsigned int referenceCount = 0;
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}
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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Display* OpenDisplay()
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{
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if (referenceCount == 0)
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sharedDisplay = XOpenDisplay(NULL);
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referenceCount++;
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return sharedDisplay;
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}
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////////////////////////////////////////////////////////////
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void CloseDisplay(Display* display)
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{
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assert(display == sharedDisplay);
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referenceCount--;
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if (referenceCount == 0)
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XCloseDisplay(display);
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}
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} // namespace priv
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} // namespace sf
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62
src/SFML/Window/Linux/Display.hpp
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62
src/SFML/Window/Linux/Display.hpp
Normal file
@ -0,0 +1,62 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SHAREDDISPLAY_HPP
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#define SFML_SHAREDDISPLAY_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <X11/Xlib.h>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// \brief Get the shared Display
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///
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/// This function increments the reference count of the display,
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/// it must be matched with a call to CloseDisplay.
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///
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/// \return Pointer to the shared display
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///
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////////////////////////////////////////////////////////////
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Display* OpenDisplay();
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////////////////////////////////////////////////////////////
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/// \brief Release a reference to the shared
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///
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/// \param display Display to release
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///
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////////////////////////////////////////////////////////////
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void CloseDisplay(Display* display);
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} // namespace priv
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} // namespace sf
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#endif // SFML_SHAREDDISPLAY_HPP
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@ -28,6 +28,7 @@
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#define GLX_GLXEXT_LEGACY // so that our local glxext.h is used instead of the system one
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#include <SFML/Window/Linux/GlxContext.hpp>
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#include <SFML/Window/Linux/WindowImplX11.hpp>
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#include <SFML/Window/Linux/Display.hpp>
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#include <SFML/OpenGL.hpp>
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#include <SFML/Window/glext/glxext.h>
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#include <SFML/System/Err.hpp>
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@ -40,11 +41,10 @@ namespace priv
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////////////////////////////////////////////////////////////
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GlxContext::GlxContext(GlxContext* shared) :
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m_window (0),
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m_context (NULL),
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m_ownsWindow(true)
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m_context(NULL)
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{
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// Open a connection with the X server
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m_display = XOpenDisplay(NULL);
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m_display = OpenDisplay();
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// Create a dummy window (disabled and hidden)
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int screen = DefaultScreen(m_display);
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@ -66,11 +66,11 @@ m_ownsWindow(true)
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////////////////////////////////////////////////////////////
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GlxContext::GlxContext(GlxContext* shared, const ContextSettings& settings, const WindowImpl* owner, unsigned int bitsPerPixel) :
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m_window (0),
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m_context (NULL),
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m_ownsWindow(false)
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m_context(NULL)
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{
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// Use the same display as the owner window (important!)
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m_display = static_cast<const WindowImplX11*>(owner)->getDisplay();
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// Open a connection with the X server
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// (important: must be the same display as the owner window)
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m_display = OpenDisplay();
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// Get the owner window and its device context
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m_window = static_cast< ::Window>(owner->getSystemHandle());
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@ -84,11 +84,10 @@ m_ownsWindow(false)
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////////////////////////////////////////////////////////////
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GlxContext::GlxContext(GlxContext* shared, const ContextSettings& settings, unsigned int width, unsigned int height) :
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m_window (0),
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m_context (NULL),
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m_ownsWindow(true)
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m_context(NULL)
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{
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// Open a connection with the X server
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m_display = XOpenDisplay(NULL);
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m_display = OpenDisplay();
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// Create the hidden window
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int screen = DefaultScreen(m_display);
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@ -119,15 +118,14 @@ GlxContext::~GlxContext()
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}
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// Destroy the window if we own it
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if (m_window && m_ownsWindow)
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if (m_window)
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{
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XDestroyWindow(m_display, m_window);
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XFlush(m_display);
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}
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// Close the connection with the X server
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if (m_ownsWindow)
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XCloseDisplay(m_display);
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CloseDisplay(m_display);
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}
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@ -27,34 +27,11 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Linux/InputImpl.hpp>
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#include <SFML/Window/Window.hpp>
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#include <SFML/Window/Linux/Display.hpp>
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#include <X11/Xlib.h>
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#include <X11/keysym.h>
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namespace
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{
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// Open, store and close a X display
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struct GlobalDisplay
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{
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GlobalDisplay()
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{
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display = XOpenDisplay(NULL);
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window = DefaultRootWindow(display);
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}
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~GlobalDisplay()
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{
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XCloseDisplay(display);
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}
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::Display* display;
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::Window window;
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};
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// Global connection with the X server, used in global input functions
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GlobalDisplay global;
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}
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namespace sf
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{
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namespace priv
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@ -170,32 +147,49 @@ bool InputImpl::isKeyPressed(Keyboard::Key key)
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default: keysym = 0; break;
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}
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// Open a connection with the X server
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Display* display = OpenDisplay();
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// Convert to keycode
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KeyCode keycode = XKeysymToKeycode(global.display, keysym);
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KeyCode keycode = XKeysymToKeycode(display, keysym);
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if (keycode != 0)
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{
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// Get the whole keyboard state
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char keys[32];
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XQueryKeymap(global.display, keys);
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XQueryKeymap(display, keys);
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// Close the connection with the X server
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CloseDisplay(display);
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// Check our keycode
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return (keys[keycode / 8] & (1 << (keycode % 8))) != 0;
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}
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else
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{
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// Close the connection with the X server
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CloseDisplay(display);
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return false;
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}
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}
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////////////////////////////////////////////////////////////
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bool InputImpl::isMouseButtonPressed(Mouse::Button button)
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{
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// Open a connection with the X server
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Display* display = OpenDisplay();
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// we don't care about these but they are required
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::Window root, child;
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int wx, wy;
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int gx, gy;
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unsigned int buttons = 0;
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XQueryPointer(global.display, global.window, &root, &child, &gx, &gy, &wx, &wy, &buttons);
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XQueryPointer(display, DefaultRootWindow(display), &root, &child, &gx, &gy, &wx, &wy, &buttons);
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// Close the connection with the X server
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CloseDisplay(display);
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switch (button)
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{
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@ -214,6 +208,9 @@ bool InputImpl::isMouseButtonPressed(Mouse::Button button)
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////////////////////////////////////////////////////////////
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Vector2i InputImpl::getMousePosition()
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{
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// Open a connection with the X server
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Display* display = OpenDisplay();
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// we don't care about these but they are required
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::Window root, child;
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int x, y;
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@ -221,7 +218,10 @@ Vector2i InputImpl::getMousePosition()
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int gx = 0;
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int gy = 0;
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XQueryPointer(global.display, global.window, &root, &child, &gx, &gy, &x, &y, &buttons);
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XQueryPointer(display, DefaultRootWindow(display), &root, &child, &gx, &gy, &x, &y, &buttons);
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// Close the connection with the X server
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CloseDisplay(display);
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return Vector2i(gx, gy);
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}
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@ -233,6 +233,9 @@ Vector2i InputImpl::getMousePosition(const Window& relativeTo)
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WindowHandle handle = relativeTo.getSystemHandle();
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if (handle)
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{
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// Open a connection with the X server
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Display* display = OpenDisplay();
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// we don't care about these but they are required
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::Window root, child;
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int gx, gy;
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@ -240,7 +243,10 @@ Vector2i InputImpl::getMousePosition(const Window& relativeTo)
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int x = 0;
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int y = 0;
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XQueryPointer(global.display, handle, &root, &child, &gx, &gy, &x, &y, &buttons);
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XQueryPointer(display, handle, &root, &child, &gx, &gy, &x, &y, &buttons);
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// Close the connection with the X server
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CloseDisplay(display);
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return Vector2i(x, y);
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}
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@ -254,20 +260,32 @@ Vector2i InputImpl::getMousePosition(const Window& relativeTo)
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////////////////////////////////////////////////////////////
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void InputImpl::setMousePosition(const Vector2i& position)
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{
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XWarpPointer(global.display, None, global.window, 0, 0, 0, 0, position.x, position.y);
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XFlush(global.display);
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// Open a connection with the X server
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Display* display = OpenDisplay();
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XWarpPointer(display, None, DefaultRootWindow(display), 0, 0, 0, 0, position.x, position.y);
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XFlush(display);
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// Close the connection with the X server
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CloseDisplay(display);
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}
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////////////////////////////////////////////////////////////
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void InputImpl::setMousePosition(const Vector2i& position, const Window& relativeTo)
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{
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// Open a connection with the X server
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Display* display = OpenDisplay();
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WindowHandle handle = relativeTo.getSystemHandle();
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if (handle)
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{
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XWarpPointer(global.display, None, handle, 0, 0, 0, 0, position.x, position.y);
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XFlush(global.display);
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XWarpPointer(display, None, handle, 0, 0, 0, 0, position.x, position.y);
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XFlush(display);
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}
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// Close the connection with the X server
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CloseDisplay(display);
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}
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} // namespace priv
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@ -26,6 +26,7 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/VideoModeImpl.hpp>
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#include <SFML/Window/Linux/Display.hpp>
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#include <SFML/System/Err.hpp>
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#include <X11/Xlib.h>
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#include <X11/extensions/Xrandr.h>
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@ -42,18 +43,18 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
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std::vector<VideoMode> modes;
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// Open a connection with the X server
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Display* disp = XOpenDisplay(NULL);
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if (disp)
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Display* display = OpenDisplay();
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if (display)
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{
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// Retrieve the default screen number
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int screen = DefaultScreen(disp);
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int screen = DefaultScreen(display);
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// Check if the XRandR extension is present
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int version;
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if (XQueryExtension(disp, "RANDR", &version, &version, &version))
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if (XQueryExtension(display, "RANDR", &version, &version, &version))
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{
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// Get the current configuration
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XRRScreenConfiguration* config = XRRGetScreenInfo(disp, RootWindow(disp, screen));
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XRRScreenConfiguration* config = XRRGetScreenInfo(display, RootWindow(display, screen));
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if (config)
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{
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// Get the available screen sizes
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@ -63,7 +64,7 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
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{
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// Get the list of supported depths
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int nbDepths = 0;
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int* depths = XListDepths(disp, screen, &nbDepths);
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int* depths = XListDepths(display, screen, &nbDepths);
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if (depths && (nbDepths > 0))
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{
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// Combine depths and sizes to fill the array of supported modes
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@ -101,7 +102,7 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
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}
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// Close the connection with the X server
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XCloseDisplay(disp);
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CloseDisplay(display);
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}
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else
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{
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@ -119,18 +120,18 @@ VideoMode VideoModeImpl::getDesktopMode()
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VideoMode desktopMode;
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// Open a connection with the X server
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Display* disp = XOpenDisplay(NULL);
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if (disp)
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Display* display = OpenDisplay();
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if (display)
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{
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// Retrieve the default screen number
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int screen = DefaultScreen(disp);
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int screen = DefaultScreen(display);
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// Check if the XRandR extension is present
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int version;
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if (XQueryExtension(disp, "RANDR", &version, &version, &version))
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if (XQueryExtension(display, "RANDR", &version, &version, &version))
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{
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// Get the current configuration
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XRRScreenConfiguration* config = XRRGetScreenInfo(disp, RootWindow(disp, screen));
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XRRScreenConfiguration* config = XRRGetScreenInfo(display, RootWindow(display, screen));
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if (config)
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{
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// Get the current video mode
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@ -141,7 +142,7 @@ VideoMode VideoModeImpl::getDesktopMode()
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int nbSizes;
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XRRScreenSize* sizes = XRRConfigSizes(config, &nbSizes);
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if (sizes && (nbSizes > 0))
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desktopMode = VideoMode(sizes[currentMode].width, sizes[currentMode].height, DefaultDepth(disp, screen));
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desktopMode = VideoMode(sizes[currentMode].width, sizes[currentMode].height, DefaultDepth(display, screen));
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// Free the configuration instance
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XRRFreeScreenConfigInfo(config);
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@ -159,7 +160,7 @@ VideoMode VideoModeImpl::getDesktopMode()
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}
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// Close the connection with the X server
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XCloseDisplay(disp);
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CloseDisplay(display);
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}
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else
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{
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|
@ -27,6 +27,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Window/WindowStyle.hpp> // important to be included first (conflict with None)
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#include <SFML/Window/Linux/WindowImplX11.hpp>
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#include <SFML/Window/Linux/Display.hpp>
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#include <SFML/System/Utf.hpp>
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#include <SFML/System/Err.hpp>
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#include <X11/Xutil.h>
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@ -72,7 +73,7 @@ m_hiddenCursor(0),
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m_keyRepeat (true)
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{
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// Open a connection with the X server
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m_display = XOpenDisplay(NULL);
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m_display = OpenDisplay();
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m_screen = DefaultScreen(m_display);
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// Save the window handle
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@ -101,7 +102,7 @@ m_hiddenCursor(0),
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m_keyRepeat (true)
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{
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// Open a connection with the X server
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m_display = XOpenDisplay(NULL);
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m_display = OpenDisplay();
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||||
m_screen = DefaultScreen(m_display);
|
||||
|
||||
// Compute position and size
|
||||
@ -255,14 +256,7 @@ WindowImplX11::~WindowImplX11()
|
||||
XCloseIM(m_inputMethod);
|
||||
|
||||
// Close the connection with the X server
|
||||
XCloseDisplay(m_display);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
::Display* WindowImplX11::getDisplay() const
|
||||
{
|
||||
return m_display;
|
||||
CloseDisplay(m_display);
|
||||
}
|
||||
|
||||
|
||||
|
@ -71,16 +71,6 @@ public :
|
||||
////////////////////////////////////////////////////////////
|
||||
~WindowImplX11();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the display used by the window
|
||||
///
|
||||
/// This functions is meant to be used internally by ContextGLX.
|
||||
///
|
||||
/// \return Pointer to the X display of the window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
::Display* getDisplay() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the OS-specific handle of the window
|
||||
///
|
||||
|
Loading…
Reference in New Issue
Block a user