Removed all the useless "sf::"

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1397 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-02-10 11:09:55 +00:00
parent 2840618c70
commit b7b876eb26
13 changed files with 33 additions and 33 deletions

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@ -290,7 +290,7 @@ public :
/// \return Transformed point /// \return Transformed point
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
sf::Vector2f TransformToLocal(const sf::Vector2f& point) const; Vector2f TransformToLocal(const Vector2f& point) const;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Transform a point from local coordinates into global coordinates /// Transform a point from local coordinates into global coordinates
@ -301,7 +301,7 @@ public :
/// \return Transformed point /// \return Transformed point
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
sf::Vector2f TransformToGlobal(const sf::Vector2f& point) const; Vector2f TransformToGlobal(const Vector2f& point) const;
protected : protected :

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@ -137,7 +137,7 @@ public :
/// \return Converted point /// \return Converted point
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
sf::Vector2f ConvertCoords(unsigned int x, unsigned int y) const; Vector2f ConvertCoords(unsigned int x, unsigned int y) const;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Convert a point in target coordinates into view coordinates /// Convert a point in target coordinates into view coordinates
@ -150,7 +150,7 @@ public :
/// \return Converted point /// \return Converted point
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
sf::Vector2f ConvertCoords(unsigned int x, unsigned int y, const View& view) const; Vector2f ConvertCoords(unsigned int x, unsigned int y, const View& view) const;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Save the current OpenGL render states and matrices /// Save the current OpenGL render states and matrices

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@ -190,7 +190,7 @@ public :
/// \param outlineColor : Color used to draw the outline /// \param outlineColor : Color used to draw the outline
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
static Shape Line(float p1x, float p1y, float p2x, float p2y, float thickness, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0)); static Shape Line(float p1x, float p1y, float p2x, float p2y, float thickness, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Create a shape made of a single line (use vectors) /// Create a shape made of a single line (use vectors)
@ -203,7 +203,7 @@ public :
/// \param outlineColor : Color used to draw the outline /// \param outlineColor : Color used to draw the outline
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
static Shape Line(const Vector2f& p1, const Vector2f& p2, float thickness, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0)); static Shape Line(const Vector2f& p1, const Vector2f& p2, float thickness, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Create a shape made of a single rectangle (use floats) /// Create a shape made of a single rectangle (use floats)
@ -215,7 +215,7 @@ public :
/// \param outlineColor : Color used to draw the outline /// \param outlineColor : Color used to draw the outline
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
static Shape Rectangle(float p1x, float p1y, float p2x, float p2y, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0)); static Shape Rectangle(float p1x, float p1y, float p2x, float p2y, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Create a shape made of a single rectangle (use vectors) /// Create a shape made of a single rectangle (use vectors)
@ -227,7 +227,7 @@ public :
/// \param outlineColor : Color used to draw the outline /// \param outlineColor : Color used to draw the outline
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
static Shape Rectangle(const Vector2f& p1, const Vector2f& p2, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0)); static Shape Rectangle(const Vector2f& p1, const Vector2f& p2, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Create a shape made of a single circle (use floats) /// Create a shape made of a single circle (use floats)
@ -239,7 +239,7 @@ public :
/// \param outlineColor : Color used to draw the outline /// \param outlineColor : Color used to draw the outline
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
static Shape Circle(float x, float y, float radius, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0)); static Shape Circle(float x, float y, float radius, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Create a shape made of a single circle (use vectors) /// Create a shape made of a single circle (use vectors)
@ -251,7 +251,7 @@ public :
/// \param outlineColor : Color used to draw the outline /// \param outlineColor : Color used to draw the outline
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
static Shape Circle(const Vector2f& center, float radius, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0)); static Shape Circle(const Vector2f& center, float radius, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
protected : protected :

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@ -38,7 +38,7 @@
namespace sf namespace sf
{ {
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Get the default system locale /// \brief Get the default system locale
/// ///
/// \return Reference to the default system locale /// \return Reference to the default system locale
/// ///

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@ -116,7 +116,7 @@ float Music::GetDuration() const
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool Music::OnGetData(SoundStream::Chunk& data) bool Music::OnGetData(SoundStream::Chunk& data)
{ {
sf::Lock lock(myMutex); Lock lock(myMutex);
// Fill the chunk parameters // Fill the chunk parameters
data.Samples = &mySamples[0]; data.Samples = &mySamples[0];
@ -132,7 +132,7 @@ bool Music::OnGetData(SoundStream::Chunk& data)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Music::OnSeek(float timeOffset) void Music::OnSeek(float timeOffset)
{ {
sf::Lock lock(myMutex); Lock lock(myMutex);
myFile->Seek(timeOffset); myFile->Seek(timeOffset);
} }

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@ -316,7 +316,7 @@ void Drawable::Rotate(float angle)
/// Transform a point from global coordinates into local coordinates /// Transform a point from global coordinates into local coordinates
/// (ie it applies the inverse of object's origin, translation, rotation and scale to the point) /// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
sf::Vector2f Drawable::TransformToLocal(const sf::Vector2f& point) const Vector2f Drawable::TransformToLocal(const Vector2f& point) const
{ {
return GetInverseMatrix().Transform(point); return GetInverseMatrix().Transform(point);
} }
@ -325,7 +325,7 @@ sf::Vector2f Drawable::TransformToLocal(const sf::Vector2f& point) const
/// Transform a point from local coordinates into global coordinates /// Transform a point from local coordinates into global coordinates
/// (ie it applies the object's origin, translation, rotation and scale to the point) /// (ie it applies the object's origin, translation, rotation and scale to the point)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
sf::Vector2f Drawable::TransformToGlobal(const sf::Vector2f& point) const Vector2f Drawable::TransformToGlobal(const Vector2f& point) const
{ {
return GetMatrix().Transform(point); return GetMatrix().Transform(point);
} }

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@ -447,7 +447,7 @@ IntRect Font::FindGlyphRect(Page& page, unsigned int width, unsigned int height)
std::size_t size = textureWidth * textureHeight * 4; std::size_t size = textureWidth * textureHeight * 4;
std::vector<Uint8> pixels(size); std::vector<Uint8> pixels(size);
memcpy(&pixels[0], page.Texture.GetPixelsPtr(), size); memcpy(&pixels[0], page.Texture.GetPixelsPtr(), size);
page.Texture.Create(textureWidth * 2, textureHeight * 2, sf::Color(255, 255, 255, 0)); page.Texture.Create(textureWidth * 2, textureHeight * 2, Color(255, 255, 255, 0));
page.Texture.UpdatePixels(&pixels[0], IntRect(0, 0, textureWidth, textureHeight)); page.Texture.UpdatePixels(&pixels[0], IntRect(0, 0, textureWidth, textureHeight));
// Adjust the texture coordinates of all the glyphs that are stored in this page // Adjust the texture coordinates of all the glyphs that are stored in this page

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@ -175,7 +175,7 @@ IntRect RenderTarget::GetViewport(const View& view) const
/// Convert a point in window coordinates into view coordinates /// Convert a point in window coordinates into view coordinates
/// This version uses the current view of the window /// This version uses the current view of the window
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
sf::Vector2f RenderTarget::ConvertCoords(unsigned int x, unsigned int y) const Vector2f RenderTarget::ConvertCoords(unsigned int x, unsigned int y) const
{ {
return ConvertCoords(x, y, GetView()); return ConvertCoords(x, y, GetView());
} }
@ -185,7 +185,7 @@ sf::Vector2f RenderTarget::ConvertCoords(unsigned int x, unsigned int y) const
/// Convert a point in window coordinates into view coordinates /// Convert a point in window coordinates into view coordinates
/// This version uses the given view /// This version uses the given view
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
sf::Vector2f RenderTarget::ConvertCoords(unsigned int x, unsigned int y, const View& view) const Vector2f RenderTarget::ConvertCoords(unsigned int x, unsigned int y, const View& view) const
{ {
// First, convert from viewport coordinates to homogeneous coordinates // First, convert from viewport coordinates to homogeneous coordinates
Vector2f coords; Vector2f coords;

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@ -70,14 +70,14 @@ bool RenderWindow::Activate(bool active)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
unsigned int RenderWindow::GetWidth() const unsigned int RenderWindow::GetWidth() const
{ {
return sf::Window::GetWidth(); return Window::GetWidth();
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
unsigned int RenderWindow::GetHeight() const unsigned int RenderWindow::GetHeight() const
{ {
return sf::Window::GetHeight(); return Window::GetHeight();
} }

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@ -164,7 +164,7 @@ Vector2f Text::GetCharacterPos(std::size_t index) const
float space = static_cast<float>(myFont->GetGlyph(L' ', myCharacterSize, bold).Advance); float space = static_cast<float>(myFont->GetGlyph(L' ', myCharacterSize, bold).Advance);
// Compute the position // Compute the position
sf::Vector2f position; Vector2f position;
Uint32 prevChar = 0; Uint32 prevChar = 0;
float lineSpacing = static_cast<float>(myFont->GetLineSpacing(myCharacterSize)); float lineSpacing = static_cast<float>(myFont->GetLineSpacing(myCharacterSize));
for (std::size_t i = 0; i < index; ++i) for (std::size_t i = 0; i < index; ++i)

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@ -449,7 +449,7 @@ Ftp::Response Ftp::SendCommand(const std::string& command, const std::string& pa
commandStr = command + "\r\n"; commandStr = command + "\r\n";
// Send it to the server // Send it to the server
if (myCommandSocket.Send(commandStr.c_str(), commandStr.length()) != sf::Socket::Done) if (myCommandSocket.Send(commandStr.c_str(), commandStr.length()) != Socket::Done)
return Response(Response::ConnectionClosed); return Response(Response::ConnectionClosed);
// Get the response // Get the response
@ -475,7 +475,7 @@ Ftp::Response Ftp::GetResponse()
// Receive the response from the server // Receive the response from the server
char buffer[1024]; char buffer[1024];
std::size_t length; std::size_t length;
if (myCommandSocket.Receive(buffer, sizeof(buffer), length) != sf::Socket::Done) if (myCommandSocket.Receive(buffer, sizeof(buffer), length) != Socket::Done)
return Response(Response::ConnectionClosed); return Response(Response::ConnectionClosed);
// There can be several lines inside the received buffer, extract them all // There can be several lines inside the received buffer, extract them all
@ -625,7 +625,7 @@ Ftp::Response Ftp::DataChannel::Open(Ftp::TransferMode mode)
std::string::size_type begin = response.GetMessage().find_first_of("0123456789"); std::string::size_type begin = response.GetMessage().find_first_of("0123456789");
if (begin != std::string::npos) if (begin != std::string::npos)
{ {
sf::Uint8 data[6] = {0, 0, 0, 0, 0, 0}; Uint8 data[6] = {0, 0, 0, 0, 0, 0};
std::string str = response.GetMessage().substr(begin); std::string str = response.GetMessage().substr(begin);
std::size_t index = 0; std::size_t index = 0;
for (int i = 0; i < 6; ++i) for (int i = 0; i < 6; ++i)
@ -643,10 +643,10 @@ Ftp::Response Ftp::DataChannel::Open(Ftp::TransferMode mode)
// Reconstruct connection port and address // Reconstruct connection port and address
unsigned short port = data[4] * 256 + data[5]; unsigned short port = data[4] * 256 + data[5];
sf::IPAddress address(static_cast<sf::Uint8>(data[0]), IPAddress address(static_cast<Uint8>(data[0]),
static_cast<sf::Uint8>(data[1]), static_cast<Uint8>(data[1]),
static_cast<sf::Uint8>(data[2]), static_cast<Uint8>(data[2]),
static_cast<sf::Uint8>(data[3])); static_cast<Uint8>(data[3]));
// Connect the data channel to the server // Connect the data channel to the server
if (myDataSocket.Connect(port, address) == Socket::Done) if (myDataSocket.Connect(port, address) == Socket::Done)
@ -684,7 +684,7 @@ void Ftp::DataChannel::Receive(std::vector<char>& data)
data.clear(); data.clear();
char buffer[1024]; char buffer[1024];
std::size_t received; std::size_t received;
while (myDataSocket.Receive(buffer, sizeof(buffer), received) == sf::Socket::Done) while (myDataSocket.Receive(buffer, sizeof(buffer), received) == Socket::Done)
{ {
std::copy(buffer, buffer + received, std::back_inserter(data)); std::copy(buffer, buffer + received, std::back_inserter(data));
} }

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@ -404,13 +404,13 @@ Http::Response Http::SendRequest(const Http::Request& request, float timeout)
if (!requestStr.empty()) if (!requestStr.empty())
{ {
// Send it through the socket // Send it through the socket
if (myConnection.Send(requestStr.c_str(), requestStr.size()) == sf::Socket::Done) if (myConnection.Send(requestStr.c_str(), requestStr.size()) == Socket::Done)
{ {
// Wait for the server's response // Wait for the server's response
std::string receivedStr; std::string receivedStr;
std::size_t size = 0; std::size_t size = 0;
char buffer[1024]; char buffer[1024];
while (myConnection.Receive(buffer, sizeof(buffer), size) == sf::Socket::Done) while (myConnection.Receive(buffer, sizeof(buffer), size) == Socket::Done)
{ {
receivedStr.append(buffer, buffer + size); receivedStr.append(buffer, buffer + size);
} }

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@ -41,14 +41,14 @@ Clock::Clock()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
float Clock::GetElapsedTime() const float Clock::GetElapsedTime() const
{ {
return static_cast<float>(sf::priv::Platform::GetSystemTime() - myStartTime); return static_cast<float>(priv::Platform::GetSystemTime() - myStartTime);
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Clock::Reset() void Clock::Reset()
{ {
myStartTime = sf::priv::Platform::GetSystemTime(); myStartTime = priv::Platform::GetSystemTime();
} }
} // namespace sf } // namespace sf