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Added SoundRecorder::setProcessingInterval (#333)
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@ -30,6 +30,7 @@
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/Export.hpp>
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#include <SFML/Audio/Export.hpp>
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#include <SFML/System/Thread.hpp>
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#include <SFML/System/Thread.hpp>
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#include <SFML/System/Time.hpp>
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#include <vector>
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#include <vector>
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@ -109,6 +110,24 @@ protected :
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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SoundRecorder();
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SoundRecorder();
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////////////////////////////////////////////////////////////
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/// \brief Set the processing interval
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///
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/// The processing interval controls the period
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/// between calls to the onProcessSamples function. You may
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/// want to use a small interval if you want to process the
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/// recorded data in real time, for example.
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///
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/// Note: this is only a hint, the actual period may vary.
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/// So don't rely on this parameter to implement precise timing.
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///
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/// The default processing interval is 100 ms.
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///
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/// \param interval Processing interval
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///
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////////////////////////////////////////////////////////////
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void setProcessingInterval(sf::Time interval);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Start capturing audio data
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/// \brief Start capturing audio data
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///
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///
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@ -184,6 +203,7 @@ private :
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Thread m_thread; ///< Thread running the background recording task
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Thread m_thread; ///< Thread running the background recording task
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std::vector<Int16> m_samples; ///< Buffer to store captured samples
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std::vector<Int16> m_samples; ///< Buffer to store captured samples
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unsigned int m_sampleRate; ///< Sample rate
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unsigned int m_sampleRate; ///< Sample rate
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sf::Time m_processingInterval; ///< Time period between calls to onProcessSamples
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bool m_isCapturing; ///< Capturing state
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bool m_isCapturing; ///< Capturing state
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};
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};
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@ -213,6 +233,12 @@ private :
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/// \li onStart is called before the capture happens, to perform custom initializations
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/// \li onStart is called before the capture happens, to perform custom initializations
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/// \li onStop is called after the capture ends, to perform custom cleanup
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/// \li onStop is called after the capture ends, to perform custom cleanup
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///
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///
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/// A derived class can also control the frequency of the onProcessSamples
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/// calls, with the setProcessingInterval protected function. The default
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/// interval is chosen so that recording thread doesn't consume too much
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/// CPU, but it can be changed to a smaller value if you need to process
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/// the recorded data in real time, for example.
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///
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/// The audio capture feature may not be supported or activated
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/// The audio capture feature may not be supported or activated
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/// on every platform, thus it is recommended to check its
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/// on every platform, thus it is recommended to check its
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/// availability with the isAvailable() function. If it returns
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/// availability with the isAvailable() function. If it returns
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@ -47,7 +47,8 @@ namespace sf
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SoundRecorder::SoundRecorder() :
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SoundRecorder::SoundRecorder() :
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m_thread (&SoundRecorder::record, this),
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m_thread (&SoundRecorder::record, this),
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m_sampleRate (0),
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m_sampleRate (0),
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m_isCapturing(false)
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m_isCapturing (false),
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m_processingInterval(sf::milliseconds(100))
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{
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{
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priv::ensureALInit();
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priv::ensureALInit();
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}
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}
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@ -128,6 +129,13 @@ bool SoundRecorder::isAvailable()
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}
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}
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////////////////////////////////////////////////////////////
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void SoundRecorder::setProcessingInterval(sf::Time interval)
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{
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m_processingInterval = interval;
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool SoundRecorder::onStart()
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bool SoundRecorder::onStart()
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{
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{
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@ -152,7 +160,7 @@ void SoundRecorder::record()
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processCapturedSamples();
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processCapturedSamples();
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// Don't bother the CPU while waiting for more captured data
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// Don't bother the CPU while waiting for more captured data
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sleep(milliseconds(100));
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sleep(m_processingInterval);
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}
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}
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// Capture is finished : clean up everything
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// Capture is finished : clean up everything
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