diff --git a/src/SFML/Window/EglContext.cpp b/src/SFML/Window/EglContext.cpp index bc7ecb91c..dae8c5f2e 100644 --- a/src/SFML/Window/EglContext.cpp +++ b/src/SFML/Window/EglContext.cpp @@ -73,32 +73,23 @@ namespace priv EglContext::EglContext(EglContext* shared) : m_display (EGL_NO_DISPLAY), m_context (EGL_NO_CONTEXT), -m_surface (EGL_NO_SURFACE) +m_surface (EGL_NO_SURFACE), +m_config (NULL) { // Get the intialized EGL display m_display = getInitializedDisplay(); - // Create the EGL surface - const EGLint attribs[] = { - EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT, - EGL_BLUE_SIZE, 8, - EGL_GREEN_SIZE, 8, - EGL_RED_SIZE, 8, - EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT, - EGL_NONE - }; - - EGLint numConfigs; - EGLConfig config[1]; - eglCheck(eglChooseConfig(m_display, attribs, &config[0], 1, &numConfigs)); - + // Get the best EGL config matching the default video settings + m_config = getBestConfig(m_display, VideoMode::getDesktopMode().bitsPerPixel, ContextSettings()); + // Note: The EGL specs say that attrib_list can be NULL when passed to eglCreatePbufferSurface, // but this is resulting in a segfault. Bug in Android? EGLint attrib_list[] = { EGL_NONE }; - m_surface = eglCheck(eglCreatePbufferSurface(m_display, config[0], attrib_list)); + + m_surface = eglCheck(eglCreatePbufferSurface(m_display, m_config, attrib_list)); // Create the context - createContext(shared, 0, config[0]); + createContext(shared); } @@ -106,7 +97,8 @@ m_surface (EGL_NO_SURFACE) EglContext::EglContext(EglContext* shared, const ContextSettings& settings, const WindowImpl* owner, unsigned int bitsPerPixel) : m_display (EGL_NO_DISPLAY), m_context (EGL_NO_CONTEXT), -m_surface (EGL_NO_SURFACE) +m_surface (EGL_NO_SURFACE), +m_config (NULL) { #ifdef SFML_SYSTEM_ANDROID @@ -120,23 +112,12 @@ m_surface (EGL_NO_SURFACE) // Get the intialized EGL display m_display = getInitializedDisplay(); - - // Create the EGL surface - const EGLint attribs[] = { - EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT, - EGL_BLUE_SIZE, 8, - EGL_GREEN_SIZE, 8, - EGL_RED_SIZE, 8, - EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT, - EGL_NONE - }; - - EGLint numConfigs; - EGLConfig config[1]; - eglCheck(eglChooseConfig(m_display, attribs, &config[0], 1, &numConfigs)); - + + // Get the best EGL config matching the requested video settings + m_config = getBestConfig(m_display, bitsPerPixel, settings); + // Create the context - createContext(shared, 0, config[0]); + createContext(shared); #ifdef SFML_OS_LINUX createSurface((EGLNativeWindowType)owner->getSystemHandle()); @@ -148,7 +129,8 @@ m_surface (EGL_NO_SURFACE) EglContext::EglContext(EglContext* shared, const ContextSettings& settings, unsigned int width, unsigned int height) : m_display (EGL_NO_DISPLAY), m_context (EGL_NO_CONTEXT), -m_surface (EGL_NO_SURFACE) +m_surface (EGL_NO_SURFACE), +m_config (NULL) { } @@ -200,10 +182,13 @@ void EglContext::setVerticalSyncEnabled(bool enabled) //////////////////////////////////////////////////////////// -void EglContext::createContext(EglContext* shared, unsigned int bitsPerPixel, const EGLConfig settings) +void EglContext::createContext(EglContext* shared) { - EGLint contextVersion[] = { EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE }; - + const EGLint contextVersion[] = { + EGL_CONTEXT_CLIENT_VERSION, 1, + EGL_NONE + }; + EGLContext toShared; if (shared) @@ -212,28 +197,14 @@ void EglContext::createContext(EglContext* shared, unsigned int bitsPerPixel, co toShared = EGL_NO_CONTEXT; // Create the EGL context - m_context = eglCheck(eglCreateContext(m_display, settings, toShared, contextVersion)); + m_context = eglCheck(eglCreateContext(m_display, m_config, toShared, contextVersion)); } //////////////////////////////////////////////////////////// void EglContext::createSurface(EGLNativeWindowType window) { - // Create the EGL surface - const EGLint attribs[] = { - EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT, - EGL_BLUE_SIZE, 8, - EGL_GREEN_SIZE, 8, - EGL_RED_SIZE, 8, - EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT, - EGL_NONE - }; - - EGLint numConfigs; - EGLConfig config[1]; - eglCheck(eglChooseConfig(m_display, attribs, &config[0], 1, &numConfigs)); - - m_surface = eglCheck(eglCreateWindowSurface(m_display, config[0], window, NULL)); + m_surface = eglCheck(eglCreateWindowSurface(m_display, m_config, window, NULL)); } @@ -248,6 +219,30 @@ void EglContext::destroySurface() } +//////////////////////////////////////////////////////////// +EGLConfig EglContext::getBestConfig(EGLDisplay display, unsigned int bitsPerPixel, const ContextSettings& settings) +{ + // Set our video settings constraint + const EGLint attributes[] = { + EGL_BUFFER_SIZE, bitsPerPixel, + EGL_DEPTH_SIZE, settings.depthBits, + EGL_STENCIL_SIZE, settings.stencilBits, + EGL_SAMPLE_BUFFERS, settings.antialiasingLevel, + EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT, + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT, + EGL_NONE + }; + + EGLint configCount; + EGLConfig configs[1]; + + // Ask EGL for the best config matching our video settings + eglCheck(eglChooseConfig(display, attributes, configs, 1, &configCount)); + + return configs[0]; +} + + #ifdef SFML_SYSTEM_LINUX //////////////////////////////////////////////////////////// XVisualInfo EglContext::selectBestVisual(::Display* display, unsigned int bitsPerPixel, const ContextSettings& settings) diff --git a/src/SFML/Window/EglContext.hpp b/src/SFML/Window/EglContext.hpp index 302b51c6f..a5a2cc521 100644 --- a/src/SFML/Window/EglContext.hpp +++ b/src/SFML/Window/EglContext.hpp @@ -115,7 +115,7 @@ public : /// \param settings Creation parameters /// //////////////////////////////////////////////////////////// - void createContext(EglContext* shared, unsigned int bitsPerPixel, const EGLConfig settings); + void createContext(EglContext* shared); //////////////////////////////////////////////////////////// /// \brief Create the EGL surface @@ -137,6 +137,18 @@ public : //////////////////////////////////////////////////////////// void destroySurface(); + //////////////////////////////////////////////////////////// + /// \brief Get the best EGL visual for a given set of video settings + /// + /// \param display EGL display + /// \param bitsPerPixel Pixel depth, in bits per pixel + /// \param settings Requested context settings + /// + /// \return The best EGL config + /// + //////////////////////////////////////////////////////////// + static EGLConfig getBestConfig(EGLDisplay display, unsigned int bitsPerPixel, const ContextSettings& settings); + #ifdef SFML_SYSTEM_LINUX //////////////////////////////////////////////////////////// /// \brief Select the best EGL visual for a given set of settings @@ -159,6 +171,7 @@ private : EGLDisplay m_display; ///< The internal EGL display EGLContext m_context; ///< The internal EGL context EGLSurface m_surface; ///< The internal EGL surface + EGLConfig m_config; ///< The internal EGL config };