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Implemented getBestConfig() in EglContext to retrieve the best EGL config
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@ -73,32 +73,23 @@ namespace priv
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EglContext::EglContext(EglContext* shared) :
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m_display (EGL_NO_DISPLAY),
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m_context (EGL_NO_CONTEXT),
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m_surface (EGL_NO_SURFACE)
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m_surface (EGL_NO_SURFACE),
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m_config (NULL)
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{
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// Get the intialized EGL display
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m_display = getInitializedDisplay();
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// Create the EGL surface
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const EGLint attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
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EGL_BLUE_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_RED_SIZE, 8,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
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EGL_NONE
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};
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EGLint numConfigs;
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EGLConfig config[1];
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eglCheck(eglChooseConfig(m_display, attribs, &config[0], 1, &numConfigs));
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// Get the best EGL config matching the default video settings
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m_config = getBestConfig(m_display, VideoMode::getDesktopMode().bitsPerPixel, ContextSettings());
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// Note: The EGL specs say that attrib_list can be NULL when passed to eglCreatePbufferSurface,
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// but this is resulting in a segfault. Bug in Android?
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EGLint attrib_list[] = { EGL_NONE };
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m_surface = eglCheck(eglCreatePbufferSurface(m_display, config[0], attrib_list));
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m_surface = eglCheck(eglCreatePbufferSurface(m_display, m_config, attrib_list));
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// Create the context
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createContext(shared, 0, config[0]);
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createContext(shared);
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}
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@ -106,7 +97,8 @@ m_surface (EGL_NO_SURFACE)
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EglContext::EglContext(EglContext* shared, const ContextSettings& settings, const WindowImpl* owner, unsigned int bitsPerPixel) :
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m_display (EGL_NO_DISPLAY),
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m_context (EGL_NO_CONTEXT),
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m_surface (EGL_NO_SURFACE)
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m_surface (EGL_NO_SURFACE),
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m_config (NULL)
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{
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#ifdef SFML_SYSTEM_ANDROID
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@ -121,22 +113,11 @@ m_surface (EGL_NO_SURFACE)
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// Get the intialized EGL display
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m_display = getInitializedDisplay();
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// Create the EGL surface
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const EGLint attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
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EGL_BLUE_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_RED_SIZE, 8,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
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EGL_NONE
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};
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EGLint numConfigs;
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EGLConfig config[1];
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eglCheck(eglChooseConfig(m_display, attribs, &config[0], 1, &numConfigs));
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// Get the best EGL config matching the requested video settings
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m_config = getBestConfig(m_display, bitsPerPixel, settings);
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// Create the context
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createContext(shared, 0, config[0]);
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createContext(shared);
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#ifdef SFML_OS_LINUX
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createSurface((EGLNativeWindowType)owner->getSystemHandle());
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@ -148,7 +129,8 @@ m_surface (EGL_NO_SURFACE)
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EglContext::EglContext(EglContext* shared, const ContextSettings& settings, unsigned int width, unsigned int height) :
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m_display (EGL_NO_DISPLAY),
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m_context (EGL_NO_CONTEXT),
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m_surface (EGL_NO_SURFACE)
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m_surface (EGL_NO_SURFACE),
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m_config (NULL)
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{
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}
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@ -200,9 +182,12 @@ void EglContext::setVerticalSyncEnabled(bool enabled)
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////////////////////////////////////////////////////////////
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void EglContext::createContext(EglContext* shared, unsigned int bitsPerPixel, const EGLConfig settings)
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void EglContext::createContext(EglContext* shared)
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{
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EGLint contextVersion[] = { EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE };
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const EGLint contextVersion[] = {
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EGL_CONTEXT_CLIENT_VERSION, 1,
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EGL_NONE
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};
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EGLContext toShared;
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@ -212,28 +197,14 @@ void EglContext::createContext(EglContext* shared, unsigned int bitsPerPixel, co
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toShared = EGL_NO_CONTEXT;
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// Create the EGL context
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m_context = eglCheck(eglCreateContext(m_display, settings, toShared, contextVersion));
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m_context = eglCheck(eglCreateContext(m_display, m_config, toShared, contextVersion));
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}
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////////////////////////////////////////////////////////////
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void EglContext::createSurface(EGLNativeWindowType window)
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{
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// Create the EGL surface
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const EGLint attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
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EGL_BLUE_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_RED_SIZE, 8,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
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EGL_NONE
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};
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EGLint numConfigs;
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EGLConfig config[1];
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eglCheck(eglChooseConfig(m_display, attribs, &config[0], 1, &numConfigs));
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m_surface = eglCheck(eglCreateWindowSurface(m_display, config[0], window, NULL));
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m_surface = eglCheck(eglCreateWindowSurface(m_display, m_config, window, NULL));
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}
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@ -248,6 +219,30 @@ void EglContext::destroySurface()
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}
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////////////////////////////////////////////////////////////
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EGLConfig EglContext::getBestConfig(EGLDisplay display, unsigned int bitsPerPixel, const ContextSettings& settings)
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{
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// Set our video settings constraint
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const EGLint attributes[] = {
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EGL_BUFFER_SIZE, bitsPerPixel,
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EGL_DEPTH_SIZE, settings.depthBits,
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EGL_STENCIL_SIZE, settings.stencilBits,
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EGL_SAMPLE_BUFFERS, settings.antialiasingLevel,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
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EGL_NONE
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};
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EGLint configCount;
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EGLConfig configs[1];
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// Ask EGL for the best config matching our video settings
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eglCheck(eglChooseConfig(display, attributes, configs, 1, &configCount));
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return configs[0];
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}
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#ifdef SFML_SYSTEM_LINUX
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////////////////////////////////////////////////////////////
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XVisualInfo EglContext::selectBestVisual(::Display* display, unsigned int bitsPerPixel, const ContextSettings& settings)
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@ -115,7 +115,7 @@ public :
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/// \param settings Creation parameters
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///
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////////////////////////////////////////////////////////////
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void createContext(EglContext* shared, unsigned int bitsPerPixel, const EGLConfig settings);
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void createContext(EglContext* shared);
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////////////////////////////////////////////////////////////
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/// \brief Create the EGL surface
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@ -137,6 +137,18 @@ public :
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////////////////////////////////////////////////////////////
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void destroySurface();
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////////////////////////////////////////////////////////////
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/// \brief Get the best EGL visual for a given set of video settings
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///
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/// \param display EGL display
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/// \param bitsPerPixel Pixel depth, in bits per pixel
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/// \param settings Requested context settings
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///
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/// \return The best EGL config
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///
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////////////////////////////////////////////////////////////
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static EGLConfig getBestConfig(EGLDisplay display, unsigned int bitsPerPixel, const ContextSettings& settings);
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#ifdef SFML_SYSTEM_LINUX
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////////////////////////////////////////////////////////////
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/// \brief Select the best EGL visual for a given set of settings
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@ -159,6 +171,7 @@ private :
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EGLDisplay m_display; ///< The internal EGL display
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EGLContext m_context; ///< The internal EGL context
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EGLSurface m_surface; ///< The internal EGL surface
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EGLConfig m_config; ///< The internal EGL config
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};
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