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Fixed a minor issue in the GlxContext constructor that was added recently
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@ -109,7 +109,7 @@ myOwnsWindow(true)
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0, NULL);
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0, NULL);
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// Create the context
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// Create the context
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CreateContext(shared, VideoMode::GetDesktopMode().BitsPerPixel, ContextSettings());
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CreateContext(shared, VideoMode::GetDesktopMode().BitsPerPixel, settings);
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// Activate the context
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// Activate the context
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SetActive(true);
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SetActive(true);
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