Remove unnecessary casts

This commit is contained in:
Chris Thrasher 2022-09-14 14:32:06 -06:00
parent b2009e2fca
commit badb388507
4 changed files with 8 additions and 11 deletions

View File

@ -73,7 +73,7 @@ constexpr Color operator+(const Color& left, const Color& right)
{
const auto clampedAdd = [](std::uint8_t lhs, std::uint8_t rhs) -> std::uint8_t
{
const int intResult = static_cast<int>(lhs) + static_cast<int>(rhs);
const int intResult = int{lhs} + int{rhs};
return static_cast<std::uint8_t>(intResult < 255 ? intResult : 255);
};
@ -89,7 +89,7 @@ constexpr Color operator-(const Color& left, const Color& right)
{
const auto clampedSub = [](std::uint8_t lhs, std::uint8_t rhs) -> std::uint8_t
{
const int intResult = static_cast<int>(lhs) - static_cast<int>(rhs);
const int intResult = int{lhs} - int{rhs};
return static_cast<std::uint8_t>(intResult > 0 ? intResult : 0);
};
@ -105,8 +105,7 @@ constexpr Color operator*(const Color& left, const Color& right)
{
const auto scaledMul = [](std::uint8_t lhs, std::uint8_t rhs) -> std::uint8_t
{
const auto uint16Result = static_cast<std::uint16_t>(
static_cast<std::uint16_t>(lhs) * static_cast<std::uint16_t>(rhs));
const auto uint16Result = static_cast<std::uint16_t>(std::uint16_t{lhs} * std::uint16_t{rhs});
return static_cast<std::uint8_t>(uint16Result / 255u);
};

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@ -238,7 +238,7 @@ void Music::initialize()
m_loopSpan.length = m_file.getSampleCount();
// Resize the internal buffer so that it can contain 1 second of audio samples
m_samples.resize(static_cast<std::size_t>(m_file.getSampleRate()) * static_cast<std::size_t>(m_file.getChannelCount()));
m_samples.resize(m_file.getSampleRate() * m_file.getChannelCount());
// Initialize the stream
SoundStream::initialize(m_file.getChannelCount(), m_file.getSampleRate());

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@ -331,7 +331,7 @@ Image Texture::copyToImage() const
priv::TextureSaver save;
// Create an array of pixels
std::vector<std::uint8_t> pixels(static_cast<std::size_t>(m_size.x) * static_cast<std::size_t>(m_size.y) * 4);
std::vector<std::uint8_t> pixels(m_size.x * m_size.y * 4);
#ifdef SFML_OPENGL_ES
@ -365,8 +365,7 @@ Image Texture::copyToImage() const
// Texture is either padded or flipped, we have to use a slower algorithm
// All the pixels will first be copied to a temporary array
std::vector<std::uint8_t> allPixels(
static_cast<std::size_t>(m_actualSize.x) * static_cast<std::size_t>(m_actualSize.y) * 4);
std::vector<std::uint8_t> allPixels(m_actualSize.x * m_actualSize.y * 4);
glCheck(glBindTexture(GL_TEXTURE_2D, m_texture));
glCheck(glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, allPixels.data()));

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@ -16,9 +16,8 @@ std::ostream& operator<<(std::ostream& os, const BlendMode& blendMode)
std::ostream& operator<<(std::ostream& os, const Color& color)
{
return os << "0x" << std::hex << color.toInteger() << std::dec << " (r=" << static_cast<int>(color.r)
<< ", g=" << static_cast<int>(color.g) << ", b=" << static_cast<int>(color.b)
<< ", a=" << static_cast<int>(color.a) << ")";
return os << "0x" << std::hex << color.toInteger() << std::dec << " (r=" << int{color.r} << ", g=" << int{color.g}
<< ", b=" << int{color.b} << ", a=" << int{color.a} << ")";
}
std::ostream& operator<<(std::ostream& os, const Transform& transform)