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Improved Xcode templates
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68494d0dbb
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bdfc2dc3f5
@ -68,6 +68,9 @@ subject to the following restrictions:
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<dict>
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<key>SFML_BINARY_TYPE</key>
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<string>FRAMEWORKS</string>
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<key>SFML_LINK_DYLIBS_SUFFIX_DEBUG</key>
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<string></string>
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</dict>
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</dict>
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</dict>
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@ -616,7 +619,7 @@ while (window.isOpen())
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<key>main.cpp:main:audio_loop</key>
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<string>while (music.getStatus() == sf::Music::Playing) {
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sf::Sleep(100);
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sf::sleep(sf::microseconds(100));
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}</string>
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</dict>
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@ -742,7 +745,7 @@ require () # $1 is a SFML module like 'system' or 'audio'
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if [ "$frameworks" = "true" ]
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then
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ditto "/Library/Frameworks/sfml-$1.framework" "$dest/sfml-$1.framework"
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elif [ $CONFIGURATION = "Debug" ] && [ $SFML_LINK_DYLIBS_SUFFIX_DEBUG != "" ]
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elif [ $CONFIGURATION = "Debug" ] && [ $SFML_LINK_DYLIBS_SUFFIX_DEBUG != "" ]
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then
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ditto "/usr/local/lib/libsfml-$1-d.2.dylib" "$dest/libsfml-$1-d.2.dylib"
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else
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@ -68,6 +68,9 @@ subject to the following restrictions:
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<dict>
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<key>SFML_BINARY_TYPE</key>
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<string>FRAMEWORKS</string>
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<key>SFML_LINK_DYLIBS_SUFFIX_DEBUG</key>
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<string></string>
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</dict>
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</dict>
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</dict>
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@ -613,7 +616,7 @@ while (window.isOpen())
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<key>main.cpp:main:audio_loop</key>
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<string>while (music.getStatus() == sf::Music::Playing) {
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sf::Sleep(100);
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sf::sleep(sf::microseconds(100));
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}</string>
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</dict>
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