Fix Deadlock in Android Main Cleanup

This commit is contained in:
Jeff 2017-08-11 11:36:16 -07:00 committed by Lukas Dürrenberger
parent 2bba983f1d
commit be3556d76a

View File

@ -93,6 +93,13 @@ static void initializeMain(ActivityStates* states)
ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
states->looper = looper;
/**
* Acquire increments a reference counter on the looper. This keeps android
* from collecting it before the activity thread has a chance to detach its
* input queue.
*/
ALooper_acquire(states->looper);
// Get the default configuration
states->config = AConfiguration_new();
AConfiguration_fromAssetManager(states->config, states->activity->assetManager);
@ -338,7 +345,7 @@ static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* wind
// Wait for the event to be taken into account by SFML
states->updated = false;
while(!states->updated)
while(!(states->updated | states->terminated))
{
states->mutex.unlock();
sf::sleep(sf::milliseconds(10));
@ -363,7 +370,7 @@ static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* wi
// Wait for the event to be taken into account by SFML
states->updated = false;
while(!states->updated)
while(!(states->updated | states->terminated))
{
states->mutex.unlock();
sf::sleep(sf::milliseconds(10));
@ -410,8 +417,10 @@ static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue)
{
sf::Lock lock(states->mutex);
states->inputQueue = NULL;
AInputQueue_detachLooper(queue);
states->inputQueue = NULL;
ALooper_release(states->looper);
}
}
@ -542,7 +551,7 @@ JNIEXPORT void ANativeActivity_onCreate(ANativeActivity* activity, void* savedSt
// Wait for the main thread to be initialized
states->mutex.lock();
while (!states->initialized)
while (!(states->initialized | states->terminated))
{
states->mutex.unlock();
sf::sleep(sf::milliseconds(20));