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Improved the documentation of FindSFML.cmake
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# Locate the SFML library
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# This script locates the SFML library
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# ------------------------------------
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#
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# This module defines the following variables:
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# - For each module XXX (SYSTEM, WINDOW, GRAPHICS, NETWORK, AUDIO, MAIN):
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# - SFML_XXX_LIBRARY_DEBUG, the name of the debug library of the xxx module (set to SFML_XXX_LIBRARY_RELEASE is no debug version is found)
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# - SFML_XXX_LIBRARY_RELEASE, the name of the release library of the xxx module (set to SFML_XXX_LIBRARY_DEBUG is no release version is found)
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# - SFML_XXX_LIBRARY, the name of the library to link to for the xxx module (includes both debug and optimized names if necessary)
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# - SFML_XXX_FOUND, true if either the debug or release library of the xxx module is found
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# - SFML_LIBRARIES, the list of all libraries corresponding to the required modules
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# - SFML_FOUND, true if all the required modules are found
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# - SFML_INCLUDE_DIR, the path where SFML headers are located (the directory containing the SFML/Config.hpp file)
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# Usage
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# -----
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#
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# When you try to locate the SFML libraries, you must specify which modules you want to use (system, window, graphics, network, audio, main).
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# If none is given, the SFML_LIBRARIES variable will be empty and you'll end up linking to nothing.
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# example:
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# find_package(SFML COMPONENTS system window graphics) // find the system, graphics and window modules
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#
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# You can enforce a specific version, either MAJOR.MINOR or only MAJOR.
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# If nothing is specified, the version won't be checked (ie. any version will be accepted).
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# example:
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# find_package(SFML COMPONENTS ...) // no specific version required
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# find_package(SFML 2 COMPONENTS ...) // any 2.x version
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# find_package(SFML 2.4 COMPONENTS ...) // version 2.4 or greater
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#
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# By default, the dynamic libraries of SFML will be found. To find the static ones instead,
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# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
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# In case of static linking, the SFML_STATIC macro will also be defined by this script.
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# example:
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# set(SFML_STATIC_LIBRARIES TRUE)
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# find_package(SFML 2 COMPONENTS system network)
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#
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# On Mac OS X if SFML_STATIC_LIBRARIES is not set to TRUE then by default CMake will search for frameworks unless
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# CMAKE_FIND_FRAMEWORK is set to "NEVER" for example. Please refer to CMake documentation for more details.
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# Moreover, keep in mind that SFML frameworks are only available as release libraries unlike dylibs which
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# are available for both release and debug modes.
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#
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# If SFML is not installed in a standard path, you can use the SFMLDIR CMake variable or environment variable
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# If SFML is not installed in a standard path, you can use the SFMLDIR CMake (or environment) variable
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# to tell CMake where SFML is.
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#
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# Output
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# ------
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#
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# This script defines the following variables:
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# - For each specified module XXX (system, window, graphics, network, audio, main):
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# - SFML_XXX_LIBRARY_DEBUG: the name of the debug library of the xxx module (set to SFML_XXX_LIBRARY_RELEASE is no debug version is found)
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# - SFML_XXX_LIBRARY_RELEASE: the name of the release library of the xxx module (set to SFML_XXX_LIBRARY_DEBUG is no release version is found)
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# - SFML_XXX_LIBRARY: the name of the library to link to for the xxx module (includes both debug and optimized names if necessary)
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# - SFML_XXX_FOUND: true if either the debug or release library of the xxx module is found
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# - SFML_LIBRARIES: the list of all libraries corresponding to the required modules
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# - SFML_FOUND: true if all the required modules are found
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# - SFML_INCLUDE_DIR: the path where SFML headers are located (the directory containing the SFML/Config.hpp file)
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#
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# example:
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# find_package(SFML 2 COMPONENTS system window graphics audio REQUIRED)
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# include_directories(${SFML_INCLUDE_DIR})
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# add_executable(myapp ...)
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# target_link_libraries(myapp ${SFML_LIBRARIES})
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# define the SFML_STATIC macro if static build was chosen
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if(SFML_STATIC_LIBRARIES)
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