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synced 2024-11-24 20:31:05 +08:00
Remove default empty state of sf::Texture
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24dc6b5ea9
commit
bfd65989e9
@ -21,9 +21,7 @@
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/// sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML window");
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///
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/// // Load a sprite to display
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/// sf::Texture texture;
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/// if (!texture.loadFromFile("cute_image.jpg"))
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/// return EXIT_FAILURE;
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/// const auto texture = sf::Texture::loadFromFile("cute_image.jpg").value();
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/// sf::Sprite sprite(texture);
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///
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/// // Create a graphical text to display
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@ -86,9 +86,7 @@ int main(int argc, char* argv[])
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sf::RenderWindow window(screen, "");
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window.setFramerateLimit(30);
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sf::Texture texture;
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if (!texture.loadFromFile("image.png"))
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return EXIT_FAILURE;
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const auto texture = sf::Texture::loadFromFile("image.png").value();
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sf::Sprite image(texture);
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image.setPosition(sf::Vector2f(screen.size) / 2.f);
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@ -41,9 +41,6 @@ struct SFMLmainWindow
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{
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SFMLmainWindow(sf::WindowHandle win) : renderWindow(win)
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{
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if (!logo.loadFromFile(resPath / "logo.png"))
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NSLog(@"Couldn't load the logo image");
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logo.setSmooth(true);
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sprite.setOrigin(sprite.getLocalBounds().getCenter());
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@ -57,7 +54,7 @@ struct SFMLmainWindow
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sf::RenderWindow renderWindow;
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sf::Font font{sf::Font::loadFromFile(resPath / "tuffy.ttf").value()};
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sf::Text text{font};
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sf::Texture logo;
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sf::Texture logo{sf::Texture::loadFromFile(resPath / "logo.png").value()};
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sf::Sprite sprite{logo};
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sf::Color background{sf::Color::Blue};
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};
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@ -58,10 +58,7 @@ int main()
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window.setMaximumSize(sf::Vector2u(1200, 900));
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// Create a sprite for the background
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sf::Texture backgroundTexture;
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backgroundTexture.setSrgb(sRgb);
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if (!backgroundTexture.loadFromFile(resourcesDir() / "background.jpg"))
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return EXIT_FAILURE;
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const auto backgroundTexture = sf::Texture::loadFromFile(resourcesDir() / "background.jpg", sRgb).value();
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const sf::Sprite background(backgroundTexture);
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// Create some text to draw on top of our OpenGL object
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@ -78,9 +75,7 @@ int main()
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mipmapInstructions.setPosition({200.f, 550.f});
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// Load a texture to apply to our 3D cube
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sf::Texture texture;
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if (!texture.loadFromFile(resourcesDir() / "logo.png"))
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return EXIT_FAILURE;
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auto texture = sf::Texture::loadFromFile(resourcesDir() / "logo.png").value();
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// Attempt to generate a mipmap for our cube texture
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// We don't check the return value here since
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@ -230,8 +225,7 @@ int main()
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if (mipmapEnabled)
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{
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// We simply reload the texture to disable mipmapping
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if (!texture.loadFromFile(resourcesDir() / "logo.png"))
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return EXIT_FAILURE;
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texture = sf::Texture::loadFromFile(resourcesDir() / "logo.png").value();
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mipmapEnabled = false;
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}
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@ -34,9 +34,9 @@ public:
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bool onLoad() override
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{
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// Load the texture and initialize the sprite
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if (!m_texture.loadFromFile("resources/background.jpg"))
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if (!(m_texture = sf::Texture::loadFromFile("resources/background.jpg")))
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return false;
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m_sprite.emplace(m_texture);
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m_sprite.emplace(*m_texture);
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// Load the shader
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if (!(m_shader = sf::Shader::loadFromFile("resources/pixelate.frag", sf::Shader::Type::Fragment)))
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@ -58,7 +58,7 @@ public:
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}
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private:
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sf::Texture m_texture;
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std::optional<sf::Texture> m_texture;
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std::optional<sf::Sprite> m_sprite;
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std::optional<sf::Shader> m_shader;
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};
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@ -193,21 +193,21 @@ public:
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m_surface->setSmooth(true);
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// Load the textures
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if (!m_backgroundTexture.loadFromFile("resources/sfml.png"))
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if (!(m_backgroundTexture = sf::Texture::loadFromFile("resources/sfml.png")))
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return false;
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m_backgroundTexture.setSmooth(true);
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if (!m_entityTexture.loadFromFile("resources/devices.png"))
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m_backgroundTexture->setSmooth(true);
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if (!(m_entityTexture = sf::Texture::loadFromFile("resources/devices.png")))
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return false;
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m_entityTexture.setSmooth(true);
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m_entityTexture->setSmooth(true);
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// Initialize the background sprite
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m_backgroundSprite.emplace(m_backgroundTexture);
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m_backgroundSprite.emplace(*m_backgroundTexture);
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m_backgroundSprite->setPosition({135.f, 100.f});
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// Load the moving entities
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for (int i = 0; i < 6; ++i)
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{
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const sf::Sprite entity(m_entityTexture, sf::IntRect({96 * i, 0}, {96, 96}));
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const sf::Sprite entity(*m_entityTexture, sf::IntRect({96 * i, 0}, {96, 96}));
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m_entities.push_back(entity);
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}
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@ -250,8 +250,8 @@ public:
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private:
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std::optional<sf::RenderTexture> m_surface;
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sf::Texture m_backgroundTexture;
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sf::Texture m_entityTexture;
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std::optional<sf::Texture> m_backgroundTexture;
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std::optional<sf::Texture> m_entityTexture;
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std::optional<sf::Sprite> m_backgroundSprite;
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std::vector<sf::Sprite> m_entities;
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std::optional<sf::Shader> m_shader;
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@ -284,7 +284,7 @@ public:
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}
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// Load the texture
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if (!m_logoTexture.loadFromFile("resources/logo.png"))
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if (!(m_logoTexture = sf::Texture::loadFromFile("resources/logo.png")))
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return false;
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// Load the shader
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@ -320,7 +320,7 @@ public:
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{
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// Prepare the render state
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states.shader = &*m_shader;
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states.texture = &m_logoTexture;
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states.texture = &*m_logoTexture;
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states.transform = m_transform;
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// Draw the point cloud
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@ -328,7 +328,7 @@ public:
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}
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private:
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sf::Texture m_logoTexture;
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std::optional<sf::Texture> m_logoTexture;
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sf::Transform m_transform;
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std::optional<sf::Shader> m_shader;
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sf::VertexArray m_pointCloud;
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@ -367,9 +367,7 @@ int main()
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effect->load();
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// Create the messages background
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sf::Texture textBackgroundTexture;
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if (!textBackgroundTexture.loadFromFile("resources/text-background.png"))
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return EXIT_FAILURE;
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const auto textBackgroundTexture = sf::Texture::loadFromFile("resources/text-background.png").value();
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sf::Sprite textBackground(textBackgroundTexture);
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textBackground.setPosition({0.f, 520.f});
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textBackground.setColor(sf::Color(255, 255, 255, 200));
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@ -1080,9 +1080,7 @@ int main()
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effects[current]->start();
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// Create the messages background
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sf::Texture textBackgroundTexture;
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if (!textBackgroundTexture.loadFromFile(resourcesDir() / "text-background.png"))
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return EXIT_FAILURE;
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const auto textBackgroundTexture = sf::Texture::loadFromFile(resourcesDir() / "text-background.png").value();
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sf::Sprite textBackground(textBackgroundTexture);
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textBackground.setPosition({0.f, 520.f});
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textBackground.setColor(sf::Color(255, 255, 255, 200));
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@ -53,9 +53,7 @@ int main()
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sf::Sound ballSound(ballSoundBuffer);
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// Create the SFML logo texture:
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sf::Texture sfmlLogoTexture;
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if (!sfmlLogoTexture.loadFromFile(resourcesDir() / "sfml_logo.png"))
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return EXIT_FAILURE;
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const auto sfmlLogoTexture = sf::Texture::loadFromFile(resourcesDir() / "sfml_logo.png").value();
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sf::Sprite sfmlLogo(sfmlLogoTexture);
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sfmlLogo.setPosition({170.f, 50.f});
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@ -111,10 +111,8 @@ int main()
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sf::RenderWindow sfmlView2(view2);
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// Load some textures to display
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sf::Texture texture1;
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sf::Texture texture2;
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if (!texture1.loadFromFile("resources/image1.jpg") || !texture2.loadFromFile("resources/image2.jpg"))
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return EXIT_FAILURE;
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const auto texture1 = sf::Texture::loadFromFile("resources/image1.jpg").value();
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const auto texture2 = sf::Texture::loadFromFile("resources/image2.jpg").value();
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sf::Sprite sprite1(texture1);
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sf::Sprite sprite2(texture2);
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sprite1.setOrigin(sf::Vector2f(texture1.getSize()) / 2.f);
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@ -315,7 +315,8 @@ private:
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////////////////////////////////////////////////////////////
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struct Page
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{
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explicit Page(bool smooth);
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[[nodiscard]] static std::optional<Page> make(bool smooth);
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explicit Page(Texture&& texture);
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GlyphTable glyphs; //!< Table mapping code points to their corresponding glyph
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Texture texture; //!< Texture containing the pixels of the glyphs
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@ -266,11 +266,7 @@ private:
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/// sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML OpenGL");
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///
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/// // Create a sprite and a text to display
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/// sf::Texture texture;
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/// if (!texture.loadFromFile("circle.png"))
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/// {
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/// // error...
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/// }
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/// const auto texture = sf::Texture::loadFromFile("circle.png").value();
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/// sf::Sprite sprite(texture);
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/// const auto font = sf::Font::loadFromFile("arial.ttf").value();
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/// sf::Text text(font);
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@ -266,12 +266,8 @@ private:
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///
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/// Usage example:
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/// \code
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/// // Declare and load a texture
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/// sf::Texture texture;
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/// if (!texture.loadFromFile("texture.png"))
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/// {
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/// // Handle error...
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/// }
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/// // Load a texture
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/// const auto texture = sf::Texture::loadFromFile("texture.png").value();
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///
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/// // Create a sprite
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/// sf::Sprite sprite(texture);
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@ -37,6 +37,7 @@
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#include <SFML/System/Vector2.hpp>
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#include <filesystem>
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#include <optional>
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#include <cstddef>
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#include <cstdint>
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@ -55,14 +56,6 @@ class Image;
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class SFML_GRAPHICS_API Texture : GlResource
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// Creates an empty texture.
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///
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////////////////////////////////////////////////////////////
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Texture();
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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@ -101,11 +94,12 @@ public:
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/// If this function fails, the texture is left unchanged.
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///
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/// \param size Width and height of the texture
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/// \param sRgb True to enable sRGB conversion, false to disable it
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///
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/// \return True if creation was successful
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/// \return Texture if creation was successful, otherwise `std::nullopt`
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool create(const Vector2u& size);
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[[nodiscard]] static std::optional<Texture> create(const Vector2u& size, bool sRgb = false);
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////////////////////////////////////////////////////////////
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/// \brief Load the texture from a file on disk
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@ -122,14 +116,17 @@ public:
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/// If this function fails, the texture is left unchanged.
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///
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/// \param filename Path of the image file to load
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/// \param sRgb True to enable sRGB conversion, false to disable it
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/// \param area Area of the image to load
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///
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/// \return True if loading was successful
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/// \return Texture if loading was successful, otherwise `std::nullopt`
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///
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/// \see loadFromMemory, loadFromStream, loadFromImage
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool loadFromFile(const std::filesystem::path& filename, const IntRect& area = {});
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[[nodiscard]] static std::optional<Texture> loadFromFile(const std::filesystem::path& filename,
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bool sRgb = false,
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const IntRect& area = {});
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////////////////////////////////////////////////////////////
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/// \brief Load the texture from a file in memory
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@ -147,14 +144,19 @@ public:
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///
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/// \param data Pointer to the file data in memory
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/// \param size Size of the data to load, in bytes
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/// \param sRgb True to enable sRGB conversion, false to disable it
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/// \param area Area of the image to load
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///
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/// \return True if loading was successful
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/// \return Texture if loading was successful, otherwise `std::nullopt`
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///
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/// \see loadFromFile, loadFromStream, loadFromImage
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool loadFromMemory(const void* data, std::size_t size, const IntRect& area = {});
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[[nodiscard]] static std::optional<Texture> loadFromMemory(
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const void* data,
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std::size_t size,
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bool sRgb = false,
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const IntRect& area = {});
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////////////////////////////////////////////////////////////
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/// \brief Load the texture from a custom stream
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@ -171,14 +173,15 @@ public:
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/// If this function fails, the texture is left unchanged.
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///
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/// \param stream Source stream to read from
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/// \param sRgb True to enable sRGB conversion, false to disable it
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/// \param area Area of the image to load
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///
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/// \return True if loading was successful
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/// \return Texture if loading was successful, otherwise `std::nullopt`
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///
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/// \see loadFromFile, loadFromMemory, loadFromImage
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool loadFromStream(InputStream& stream, const IntRect& area = {});
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[[nodiscard]] static std::optional<Texture> loadFromStream(InputStream& stream, bool sRgb = false, const IntRect& area = {});
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////////////////////////////////////////////////////////////
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/// \brief Load the texture from an image
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@ -195,14 +198,15 @@ public:
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/// If this function fails, the texture is left unchanged.
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///
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/// \param image Image to load into the texture
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/// \param sRgb True to enable sRGB conversion, false to disable it
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/// \param area Area of the image to load
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///
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/// \return True if loading was successful
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/// \return Texture if loading was successful, otherwise `std::nullopt`
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///
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/// \see loadFromFile, loadFromMemory
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool loadFromImage(const Image& image, const IntRect& area = {});
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[[nodiscard]] static std::optional<Texture> loadFromImage(const Image& image, bool sRgb = false, const IntRect& area = {});
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////////////////////////////////////////////////////////////
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/// \brief Return the size of the texture
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@ -402,31 +406,6 @@ public:
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////////////////////////////////////////////////////////////
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bool isSmooth() const;
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////////////////////////////////////////////////////////////
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/// \brief Enable or disable conversion from sRGB
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///
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/// When providing texture data from an image file or memory, it can
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/// either be stored in a linear color space or an sRGB color space.
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/// Most digital images account for gamma correction already, so they
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/// would need to be "uncorrected" back to linear color space before
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/// being processed by the hardware. The hardware can automatically
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/// convert it from the sRGB color space to a linear color space when
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/// it gets sampled. When the rendered image gets output to the final
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/// framebuffer, it gets converted back to sRGB.
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///
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/// After enabling or disabling sRGB conversion, make sure to reload
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/// the texture data in order for the setting to take effect.
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///
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/// This option is only useful in conjunction with an sRGB capable
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/// framebuffer. This can be requested during window creation.
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///
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/// \param sRgb True to enable sRGB conversion, false to disable it
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///
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/// \see isSrgb
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///
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////////////////////////////////////////////////////////////
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void setSrgb(bool sRgb);
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////////////////////////////////////////////////////////////
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/// \brief Tell whether the texture source is converted from sRGB or not
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///
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@ -566,6 +545,14 @@ private:
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friend class RenderTexture;
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friend class RenderTarget;
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// Creates an empty texture.
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///
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////////////////////////////////////////////////////////////
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Texture(const Vector2u& size, const Vector2u& actualSize, unsigned int texture, bool sRgb);
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////////////////////////////////////////////////////////////
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/// \brief Get a valid image size according to hardware support
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///
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@ -657,15 +644,25 @@ SFML_GRAPHICS_API void swap(Texture& left, Texture& right) noexcept;
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/// that a pixel must be composed of 8 bits red, green, blue and
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/// alpha channels -- just like a sf::Color.
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///
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/// When providing texture data from an image file or memory, it can
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/// either be stored in a linear color space or an sRGB color space.
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/// Most digital images account for gamma correction already, so they
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/// would need to be "uncorrected" back to linear color space before
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/// being processed by the hardware. The hardware can automatically
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/// convert it from the sRGB color space to a linear color space when
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/// it gets sampled. When the rendered image gets output to the final
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/// framebuffer, it gets converted back to sRGB.
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///
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/// This option is only useful in conjunction with an sRGB capable
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/// framebuffer. This can be requested during window creation.
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///
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/// Usage example:
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/// \code
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/// // This example shows the most common use of sf::Texture:
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/// // drawing a sprite
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///
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/// // Load a texture from a file
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/// sf::Texture texture;
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/// if (!texture.loadFromFile("texture.png"))
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/// return -1;
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/// const auto texture = sf::Texture::loadFromFile("texture.png").value();
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///
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/// // Assign it to a sprite
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/// sf::Sprite sprite(texture);
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@ -679,9 +676,7 @@ SFML_GRAPHICS_API void swap(Texture& left, Texture& right) noexcept;
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/// // streaming real-time data, like video frames
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///
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/// // Create an empty texture
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/// sf::Texture texture;
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/// if (!texture.create({640, 480}))
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/// return -1;
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/// auto texture = sf::Texture::create({640, 480}).value();
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///
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/// // Create a sprite that will display the texture
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/// sf::Sprite sprite(texture);
|
||||
|
@ -133,7 +133,6 @@ public:
|
||||
/// };
|
||||
///
|
||||
/// // now you can load textures...
|
||||
/// sf::Texture texture;
|
||||
/// ZipStream stream("resources.zip");
|
||||
///
|
||||
/// if (!stream.open("images/img.png"))
|
||||
@ -141,10 +140,7 @@ public:
|
||||
/// // Handle error...
|
||||
/// }
|
||||
///
|
||||
/// if (!texture.loadFromStream(stream))
|
||||
/// {
|
||||
/// // Handle error...
|
||||
/// }
|
||||
/// const auto texture = sf::Texture::loadFromStream(stream).value();
|
||||
///
|
||||
/// // musics...
|
||||
/// sf::Music music;
|
||||
|
@ -45,6 +45,7 @@
|
||||
#include <ostream>
|
||||
#include <utility>
|
||||
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
|
||||
@ -469,7 +470,9 @@ bool Font::isSmooth() const
|
||||
////////////////////////////////////////////////////////////
|
||||
Font::Page& Font::loadPage(unsigned int characterSize) const
|
||||
{
|
||||
return m_pages.try_emplace(characterSize, m_isSmooth).first->second;
|
||||
auto page = Page::make(m_isSmooth);
|
||||
assert(page && "Font::loadPage() Failed to load page");
|
||||
return m_pages.try_emplace(characterSize, std::move(*page)).first->second;
|
||||
}
|
||||
|
||||
|
||||
@ -679,16 +682,16 @@ IntRect Font::findGlyphRect(Page& page, const Vector2u& size) const
|
||||
if ((textureSize.x * 2 <= Texture::getMaximumSize()) && (textureSize.y * 2 <= Texture::getMaximumSize()))
|
||||
{
|
||||
// Make the texture 2 times bigger
|
||||
Texture newTexture;
|
||||
if (!newTexture.create(textureSize * 2u))
|
||||
auto newTexture = sf::Texture::create(textureSize * 2u);
|
||||
if (!newTexture)
|
||||
{
|
||||
err() << "Failed to create new page texture" << std::endl;
|
||||
return {{0, 0}, {2, 2}};
|
||||
}
|
||||
|
||||
newTexture.setSmooth(m_isSmooth);
|
||||
newTexture.update(page.texture);
|
||||
page.texture.swap(newTexture);
|
||||
newTexture->setSmooth(m_isSmooth);
|
||||
newTexture->update(page.texture);
|
||||
page.texture.swap(*newTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -757,7 +760,7 @@ bool Font::setCurrentSize(unsigned int characterSize) const
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Font::Page::Page(bool smooth)
|
||||
std::optional<Font::Page> Font::Page::make(bool smooth)
|
||||
{
|
||||
// Make sure that the texture is initialized by default
|
||||
Image image({128, 128}, Color::Transparent);
|
||||
@ -768,12 +771,21 @@ Font::Page::Page(bool smooth)
|
||||
image.setPixel({x, y}, Color::White);
|
||||
|
||||
// Create the texture
|
||||
if (!texture.loadFromImage(image))
|
||||
auto texture = sf::Texture::loadFromImage(image);
|
||||
if (!texture)
|
||||
{
|
||||
err() << "Failed to load font page texture" << std::endl;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
texture.setSmooth(smooth);
|
||||
texture->setSmooth(smooth);
|
||||
return Page(std::move(*texture));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Font::Page::Page(Texture&& theTexture) : texture(std::move(theTexture))
|
||||
{
|
||||
}
|
||||
|
||||
} // namespace sf
|
||||
|
@ -52,19 +52,15 @@ RenderTexture& RenderTexture::operator=(RenderTexture&&) noexcept = default;
|
||||
////////////////////////////////////////////////////////////
|
||||
std::optional<RenderTexture> RenderTexture::create(const Vector2u& size, const ContextSettings& settings)
|
||||
{
|
||||
sf::Texture texture;
|
||||
|
||||
// Set texture to be in sRGB scale if requested
|
||||
texture.setSrgb(settings.sRgbCapable);
|
||||
|
||||
// Create the texture
|
||||
if (!texture.create(size))
|
||||
auto texture = sf::Texture::create(size, settings.sRgbCapable);
|
||||
if (!texture)
|
||||
{
|
||||
err() << "Impossible to create render texture (failed to create the target texture)" << std::endl;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
RenderTexture renderTexture(std::move(texture));
|
||||
RenderTexture renderTexture(std::move(*texture));
|
||||
|
||||
// We disable smoothing by default for render textures
|
||||
renderTexture.setSmooth(false);
|
||||
|
@ -66,7 +66,12 @@ std::uint64_t getUniqueId() noexcept
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
Texture::Texture() : m_cacheId(TextureImpl::getUniqueId())
|
||||
Texture::Texture(const Vector2u& size, const Vector2u& actualSize, unsigned int texture, bool sRgb) :
|
||||
m_size(size),
|
||||
m_actualSize(actualSize),
|
||||
m_texture(texture),
|
||||
m_sRgb(sRgb),
|
||||
m_cacheId(TextureImpl::getUniqueId())
|
||||
{
|
||||
}
|
||||
|
||||
@ -79,10 +84,9 @@ m_sRgb(copy.m_sRgb),
|
||||
m_isRepeated(copy.m_isRepeated),
|
||||
m_cacheId(TextureImpl::getUniqueId())
|
||||
{
|
||||
if (copy.m_texture)
|
||||
{
|
||||
if (create(copy.getSize()))
|
||||
if (auto texture = create(copy.getSize(), copy.isSrgb()))
|
||||
{
|
||||
*this = std::move(*texture);
|
||||
update(copy);
|
||||
}
|
||||
else
|
||||
@ -90,7 +94,6 @@ m_cacheId(TextureImpl::getUniqueId())
|
||||
err() << "Failed to copy texture, failed to create new texture" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -151,13 +154,13 @@ Texture& Texture::operator=(Texture&& right) noexcept
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Texture::create(const Vector2u& size)
|
||||
std::optional<Texture> Texture::create(const Vector2u& size, bool sRgb)
|
||||
{
|
||||
// Check if texture parameters are valid before creating it
|
||||
if ((size.x == 0) || (size.y == 0))
|
||||
{
|
||||
err() << "Failed to create texture, invalid size (" << size.x << "x" << size.y << ")" << std::endl;
|
||||
return false;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
const TransientContextLock lock;
|
||||
@ -175,22 +178,16 @@ bool Texture::create(const Vector2u& size)
|
||||
err() << "Failed to create texture, its internal size is too high "
|
||||
<< "(" << actualSize.x << "x" << actualSize.y << ", "
|
||||
<< "maximum is " << maxSize << "x" << maxSize << ")" << std::endl;
|
||||
return false;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
// Create the OpenGL texture
|
||||
GLuint glTexture = 0;
|
||||
glCheck(glGenTextures(1, &glTexture));
|
||||
assert(glTexture);
|
||||
|
||||
// All the validity checks passed, we can store the new texture settings
|
||||
m_size = size;
|
||||
m_actualSize = actualSize;
|
||||
m_pixelsFlipped = false;
|
||||
m_fboAttachment = false;
|
||||
|
||||
// Create the OpenGL texture if it doesn't exist yet
|
||||
if (!m_texture)
|
||||
{
|
||||
GLuint texture = 0;
|
||||
glCheck(glGenTextures(1, &texture));
|
||||
m_texture = texture;
|
||||
}
|
||||
Texture texture(size, actualSize, glTexture, sRgb);
|
||||
|
||||
// Make sure that the current texture binding will be preserved
|
||||
const priv::TextureSaver save;
|
||||
@ -198,7 +195,7 @@ bool Texture::create(const Vector2u& size)
|
||||
static const bool textureEdgeClamp = GLEXT_texture_edge_clamp || GLEXT_GL_VERSION_1_2 ||
|
||||
Context::isExtensionAvailable("GL_EXT_texture_edge_clamp");
|
||||
|
||||
if (!m_isRepeated && !textureEdgeClamp)
|
||||
if (!textureEdgeClamp)
|
||||
{
|
||||
static bool warned = false;
|
||||
|
||||
@ -214,7 +211,7 @@ bool Texture::create(const Vector2u& size)
|
||||
|
||||
static const bool textureSrgb = GLEXT_texture_sRGB;
|
||||
|
||||
if (m_sRgb && !textureSrgb)
|
||||
if (texture.m_sRgb && !textureSrgb)
|
||||
{
|
||||
static bool warned = false;
|
||||
|
||||
@ -230,70 +227,70 @@ bool Texture::create(const Vector2u& size)
|
||||
warned = true;
|
||||
}
|
||||
|
||||
m_sRgb = false;
|
||||
texture.m_sRgb = false;
|
||||
}
|
||||
|
||||
#ifndef SFML_OPENGL_ES
|
||||
const GLint textureWrapParam = m_isRepeated ? GL_REPEAT : (textureEdgeClamp ? GLEXT_GL_CLAMP_TO_EDGE : GLEXT_GL_CLAMP);
|
||||
const GLint textureWrapParam = textureEdgeClamp ? GLEXT_GL_CLAMP_TO_EDGE : GLEXT_GL_CLAMP;
|
||||
#else
|
||||
const GLint textureWrapParam = m_isRepeated ? GL_REPEAT : GLEXT_GL_CLAMP_TO_EDGE;
|
||||
const GLint textureWrapParam = GLEXT_GL_CLAMP_TO_EDGE;
|
||||
#endif
|
||||
|
||||
// Initialize the texture
|
||||
glCheck(glBindTexture(GL_TEXTURE_2D, m_texture));
|
||||
glCheck(glBindTexture(GL_TEXTURE_2D, texture.m_texture));
|
||||
glCheck(glTexImage2D(GL_TEXTURE_2D,
|
||||
0,
|
||||
(m_sRgb ? GLEXT_GL_SRGB8_ALPHA8 : GL_RGBA),
|
||||
static_cast<GLsizei>(m_actualSize.x),
|
||||
static_cast<GLsizei>(m_actualSize.y),
|
||||
(texture.m_sRgb ? GLEXT_GL_SRGB8_ALPHA8 : GL_RGBA),
|
||||
static_cast<GLsizei>(texture.m_actualSize.x),
|
||||
static_cast<GLsizei>(texture.m_actualSize.y),
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
nullptr));
|
||||
glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureWrapParam));
|
||||
glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureWrapParam));
|
||||
glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST));
|
||||
glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST));
|
||||
m_cacheId = TextureImpl::getUniqueId();
|
||||
glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
|
||||
glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
|
||||
texture.m_cacheId = TextureImpl::getUniqueId();
|
||||
|
||||
m_hasMipmap = false;
|
||||
texture.m_hasMipmap = false;
|
||||
|
||||
return true;
|
||||
return texture;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Texture::loadFromFile(const std::filesystem::path& filename, const IntRect& area)
|
||||
std::optional<Texture> Texture::loadFromFile(const std::filesystem::path& filename, bool sRgb, const IntRect& area)
|
||||
{
|
||||
const auto image = sf::Image::loadFromFile(filename);
|
||||
if (!image)
|
||||
return false;
|
||||
return loadFromImage(*image, area);
|
||||
return std::nullopt;
|
||||
return loadFromImage(*image, sRgb, area);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Texture::loadFromMemory(const void* data, std::size_t size, const IntRect& area)
|
||||
std::optional<Texture> Texture::loadFromMemory(const void* data, std::size_t size, bool sRgb, const IntRect& area)
|
||||
{
|
||||
const auto image = sf::Image::loadFromMemory(data, size);
|
||||
if (!image)
|
||||
return false;
|
||||
return loadFromImage(*image, area);
|
||||
return std::nullopt;
|
||||
return loadFromImage(*image, sRgb, area);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Texture::loadFromStream(InputStream& stream, const IntRect& area)
|
||||
std::optional<Texture> Texture::loadFromStream(InputStream& stream, bool sRgb, const IntRect& area)
|
||||
{
|
||||
const auto image = sf::Image::loadFromStream(stream);
|
||||
if (!image)
|
||||
return false;
|
||||
return loadFromImage(*image, area);
|
||||
return std::nullopt;
|
||||
return loadFromImage(*image, sRgb, area);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Texture::loadFromImage(const Image& image, const IntRect& area)
|
||||
std::optional<Texture> Texture::loadFromImage(const Image& image, bool sRgb, const IntRect& area)
|
||||
{
|
||||
// Retrieve the image size
|
||||
const auto [width, height] = Vector2i(image.getSize());
|
||||
@ -303,15 +300,15 @@ bool Texture::loadFromImage(const Image& image, const IntRect& area)
|
||||
((area.left <= 0) && (area.top <= 0) && (area.width >= width) && (area.height >= height)))
|
||||
{
|
||||
// Load the entire image
|
||||
if (create(image.getSize()))
|
||||
if (auto texture = sf::Texture::create(image.getSize(), sRgb))
|
||||
{
|
||||
update(image);
|
||||
texture->update(image);
|
||||
|
||||
return true;
|
||||
return texture;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
return std::nullopt;
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -326,7 +323,7 @@ bool Texture::loadFromImage(const Image& image, const IntRect& area)
|
||||
rectangle.height = std::min(rectangle.height, height - rectangle.top);
|
||||
|
||||
// Create the texture and upload the pixels
|
||||
if (create(Vector2u(rectangle.getSize())))
|
||||
if (auto texture = sf::Texture::create(Vector2u(rectangle.getSize()), sRgb))
|
||||
{
|
||||
const TransientContextLock lock;
|
||||
|
||||
@ -335,25 +332,25 @@ bool Texture::loadFromImage(const Image& image, const IntRect& area)
|
||||
|
||||
// Copy the pixels to the texture, row by row
|
||||
const std::uint8_t* pixels = image.getPixelsPtr() + 4 * (rectangle.left + (width * rectangle.top));
|
||||
glCheck(glBindTexture(GL_TEXTURE_2D, m_texture));
|
||||
glCheck(glBindTexture(GL_TEXTURE_2D, texture->m_texture));
|
||||
for (int i = 0; i < rectangle.height; ++i)
|
||||
{
|
||||
glCheck(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, i, rectangle.width, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
|
||||
pixels += 4 * width;
|
||||
}
|
||||
|
||||
glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST));
|
||||
m_hasMipmap = false;
|
||||
glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
|
||||
texture->m_hasMipmap = false;
|
||||
|
||||
// Force an OpenGL flush, so that the texture will appear updated
|
||||
// in all contexts immediately (solves problems in multi-threaded apps)
|
||||
glCheck(glFlush());
|
||||
|
||||
return true;
|
||||
return texture;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
return std::nullopt;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -736,13 +733,6 @@ bool Texture::isSmooth() const
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Texture::setSrgb(bool sRgb)
|
||||
{
|
||||
m_sRgb = sRgb;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Texture::isSrgb() const
|
||||
{
|
||||
|
@ -75,8 +75,7 @@ TEST_CASE("[Graphics] sf::RenderWindow", runDisplayTests())
|
||||
sf::ContextSettings{});
|
||||
REQUIRE(window.getSize() == sf::Vector2u(256, 256));
|
||||
|
||||
sf::Texture texture;
|
||||
REQUIRE(texture.create(window.getSize()));
|
||||
auto texture = sf::Texture::create(window.getSize()).value();
|
||||
|
||||
window.clear(sf::Color::Red);
|
||||
texture.update(window);
|
||||
|
@ -66,7 +66,7 @@ TEST_CASE("[Graphics] sf::Shape", runDisplayTests())
|
||||
|
||||
SECTION("Set/get texture")
|
||||
{
|
||||
const sf::Texture texture;
|
||||
const auto texture = sf::Texture::create({64, 64}).value();
|
||||
TriangleShape triangleShape({});
|
||||
triangleShape.setTexture(&texture, true);
|
||||
CHECK(triangleShape.getTexture() == &texture);
|
||||
|
@ -19,7 +19,7 @@ TEST_CASE("[Graphics] sf::Sprite", runDisplayTests())
|
||||
STATIC_CHECK(std::is_nothrow_move_assignable_v<sf::Sprite>);
|
||||
}
|
||||
|
||||
const sf::Texture texture;
|
||||
const auto texture = sf::Texture::create({64, 64}).value();
|
||||
|
||||
SECTION("Construction")
|
||||
{
|
||||
@ -27,10 +27,10 @@ TEST_CASE("[Graphics] sf::Sprite", runDisplayTests())
|
||||
{
|
||||
const sf::Sprite sprite(texture);
|
||||
CHECK(&sprite.getTexture() == &texture);
|
||||
CHECK(sprite.getTextureRect() == sf::IntRect());
|
||||
CHECK(sprite.getTextureRect() == sf::IntRect({}, {64, 64}));
|
||||
CHECK(sprite.getColor() == sf::Color::White);
|
||||
CHECK(sprite.getLocalBounds() == sf::FloatRect());
|
||||
CHECK(sprite.getGlobalBounds() == sf::FloatRect());
|
||||
CHECK(sprite.getLocalBounds() == sf::FloatRect({}, {64, 64}));
|
||||
CHECK(sprite.getGlobalBounds() == sf::FloatRect({}, {64, 64}));
|
||||
}
|
||||
|
||||
SECTION("Texture and rectangle constructor")
|
||||
@ -47,7 +47,7 @@ TEST_CASE("[Graphics] sf::Sprite", runDisplayTests())
|
||||
SECTION("Set/get texture")
|
||||
{
|
||||
sf::Sprite sprite(texture);
|
||||
const sf::Texture otherTexture;
|
||||
const sf::Texture otherTexture = sf::Texture::create({64, 64}).value();
|
||||
sprite.setTexture(otherTexture);
|
||||
CHECK(&sprite.getTexture() == &otherTexture);
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ TEST_CASE("[Graphics] sf::Texture", runDisplayTests())
|
||||
{
|
||||
SECTION("Type traits")
|
||||
{
|
||||
STATIC_CHECK(!std::is_default_constructible_v<sf::Texture>);
|
||||
STATIC_CHECK(std::is_copy_constructible_v<sf::Texture>);
|
||||
STATIC_CHECK(std::is_copy_assignable_v<sf::Texture>);
|
||||
STATIC_CHECK(std::is_nothrow_move_constructible_v<sf::Texture>);
|
||||
@ -22,71 +23,58 @@ TEST_CASE("[Graphics] sf::Texture", runDisplayTests())
|
||||
STATIC_CHECK(std::is_nothrow_swappable_v<sf::Texture>);
|
||||
}
|
||||
|
||||
SECTION("Construction")
|
||||
{
|
||||
const sf::Texture texture;
|
||||
CHECK(texture.getSize() == sf::Vector2u());
|
||||
CHECK(!texture.isSmooth());
|
||||
CHECK(!texture.isSrgb());
|
||||
CHECK(!texture.isRepeated());
|
||||
CHECK(texture.getNativeHandle() == 0);
|
||||
}
|
||||
|
||||
SECTION("Move semantics")
|
||||
{
|
||||
SECTION("Construction")
|
||||
{
|
||||
sf::Texture movedTexture;
|
||||
sf::Texture movedTexture = sf::Texture::create({64, 64}).value();
|
||||
const sf::Texture texture = std::move(movedTexture);
|
||||
CHECK(texture.getSize() == sf::Vector2u());
|
||||
CHECK(texture.getSize() == sf::Vector2u(64, 64));
|
||||
CHECK(!texture.isSmooth());
|
||||
CHECK(!texture.isSrgb());
|
||||
CHECK(!texture.isRepeated());
|
||||
CHECK(texture.getNativeHandle() == 0);
|
||||
CHECK(texture.getNativeHandle() != 0);
|
||||
}
|
||||
|
||||
SECTION("Assignment")
|
||||
{
|
||||
sf::Texture movedTexture;
|
||||
sf::Texture texture;
|
||||
sf::Texture movedTexture = sf::Texture::create({64, 64}).value();
|
||||
sf::Texture texture = sf::Texture::create({128, 128}).value();
|
||||
texture = std::move(movedTexture);
|
||||
CHECK(texture.getSize() == sf::Vector2u());
|
||||
CHECK(texture.getSize() == sf::Vector2u(64, 64));
|
||||
CHECK(!texture.isSmooth());
|
||||
CHECK(!texture.isSrgb());
|
||||
CHECK(!texture.isRepeated());
|
||||
CHECK(texture.getNativeHandle() == 0);
|
||||
CHECK(texture.getNativeHandle() != 0);
|
||||
}
|
||||
}
|
||||
|
||||
SECTION("create()")
|
||||
{
|
||||
sf::Texture texture;
|
||||
|
||||
SECTION("At least one zero dimension")
|
||||
{
|
||||
CHECK(!texture.create({}));
|
||||
CHECK(!texture.create({0, 1}));
|
||||
CHECK(!texture.create({1, 0}));
|
||||
CHECK(!sf::Texture::create({}));
|
||||
CHECK(!sf::Texture::create({0, 1}));
|
||||
CHECK(!sf::Texture::create({1, 0}));
|
||||
}
|
||||
|
||||
SECTION("Valid size")
|
||||
{
|
||||
CHECK(texture.create({100, 100}));
|
||||
const auto texture = sf::Texture::create({100, 100}).value();
|
||||
CHECK(texture.getSize() == sf::Vector2u(100, 100));
|
||||
CHECK(texture.getNativeHandle() != 0);
|
||||
}
|
||||
|
||||
SECTION("Too large")
|
||||
{
|
||||
CHECK(!texture.create({100'000, 100'000}));
|
||||
CHECK(!texture.create({1'000'000, 1'000'000}));
|
||||
CHECK(!sf::Texture::create({100'000, 100'000}));
|
||||
CHECK(!sf::Texture::create({1'000'000, 1'000'000}));
|
||||
}
|
||||
}
|
||||
|
||||
SECTION("loadFromFile()")
|
||||
{
|
||||
sf::Texture texture;
|
||||
REQUIRE(texture.loadFromFile("Graphics/sfml-logo-big.png"));
|
||||
const auto texture = sf::Texture::loadFromFile("Graphics/sfml-logo-big.png").value();
|
||||
CHECK(texture.getSize() == sf::Vector2u(1001, 304));
|
||||
CHECK(!texture.isSmooth());
|
||||
CHECK(!texture.isSrgb());
|
||||
@ -97,8 +85,7 @@ TEST_CASE("[Graphics] sf::Texture", runDisplayTests())
|
||||
SECTION("loadFromMemory()")
|
||||
{
|
||||
const auto memory = loadIntoMemory("Graphics/sfml-logo-big.png");
|
||||
sf::Texture texture;
|
||||
REQUIRE(texture.loadFromMemory(memory.data(), memory.size()));
|
||||
const auto texture = sf::Texture::loadFromMemory(memory.data(), memory.size()).value();
|
||||
CHECK(texture.getSize() == sf::Vector2u(1001, 304));
|
||||
CHECK(!texture.isSmooth());
|
||||
CHECK(!texture.isSrgb());
|
||||
@ -108,10 +95,9 @@ TEST_CASE("[Graphics] sf::Texture", runDisplayTests())
|
||||
|
||||
SECTION("loadFromStream()")
|
||||
{
|
||||
sf::Texture texture;
|
||||
sf::FileInputStream stream;
|
||||
REQUIRE(stream.open("Graphics/sfml-logo-big.png"));
|
||||
REQUIRE(texture.loadFromStream(stream));
|
||||
const auto texture = sf::Texture::loadFromStream(stream).value();
|
||||
CHECK(texture.getSize() == sf::Vector2u(1001, 304));
|
||||
CHECK(!texture.isSmooth());
|
||||
CHECK(!texture.isSrgb());
|
||||
@ -124,36 +110,35 @@ TEST_CASE("[Graphics] sf::Texture", runDisplayTests())
|
||||
SECTION("Subarea of image")
|
||||
{
|
||||
const sf::Image image(sf::Vector2u(10, 15));
|
||||
sf::Texture texture;
|
||||
|
||||
SECTION("Non-truncated area")
|
||||
{
|
||||
REQUIRE(texture.loadFromImage(image, {{0, 0}, {5, 10}}));
|
||||
const auto texture = sf::Texture::loadFromImage(image, false, {{0, 0}, {5, 10}}).value();
|
||||
CHECK(texture.getSize() == sf::Vector2u(5, 10));
|
||||
CHECK(texture.getNativeHandle() != 0);
|
||||
}
|
||||
|
||||
SECTION("Truncated area (negative position)")
|
||||
{
|
||||
REQUIRE(texture.loadFromImage(image, {{-5, -5}, {4, 8}}));
|
||||
const auto texture = sf::Texture::loadFromImage(image, false, {{-5, -5}, {4, 8}}).value();
|
||||
CHECK(texture.getSize() == sf::Vector2u(4, 8));
|
||||
CHECK(texture.getNativeHandle() != 0);
|
||||
}
|
||||
|
||||
SECTION("Truncated area (width/height too big)")
|
||||
{
|
||||
REQUIRE(texture.loadFromImage(image, {{5, 5}, {12, 18}}));
|
||||
const auto texture = sf::Texture::loadFromImage(image, false, {{5, 5}, {12, 18}}).value();
|
||||
CHECK(texture.getSize() == sf::Vector2u(5, 10));
|
||||
}
|
||||
|
||||
CHECK(texture.getNativeHandle() != 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SECTION("Copy semantics")
|
||||
{
|
||||
constexpr std::uint8_t red[] = {0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF};
|
||||
|
||||
sf::Texture texture;
|
||||
REQUIRE(texture.create(sf::Vector2u(1, 2)));
|
||||
auto texture = sf::Texture::create({1, 2}).value();
|
||||
texture.update(red);
|
||||
|
||||
SECTION("Construction")
|
||||
@ -165,7 +150,7 @@ TEST_CASE("[Graphics] sf::Texture", runDisplayTests())
|
||||
|
||||
SECTION("Assignment")
|
||||
{
|
||||
sf::Texture textureCopy;
|
||||
sf::Texture textureCopy = sf::Texture::create({64, 64}).value();
|
||||
textureCopy = texture;
|
||||
REQUIRE(textureCopy.getSize() == sf::Vector2u(1, 2));
|
||||
CHECK(textureCopy.copyToImage().getPixel(sf::Vector2u(0, 1)) == sf::Color::Red);
|
||||
@ -177,18 +162,16 @@ TEST_CASE("[Graphics] sf::Texture", runDisplayTests())
|
||||
constexpr std::uint8_t yellow[] = {0xFF, 0xFF, 0x00, 0xFF};
|
||||
constexpr std::uint8_t cyan[] = {0x00, 0xFF, 0xFF, 0xFF};
|
||||
|
||||
sf::Texture texture;
|
||||
|
||||
SECTION("Pixels")
|
||||
{
|
||||
REQUIRE(texture.create(sf::Vector2u(1, 1)));
|
||||
auto texture = sf::Texture::create(sf::Vector2u(1, 1)).value();
|
||||
texture.update(yellow);
|
||||
CHECK(texture.copyToImage().getPixel(sf::Vector2u(0, 0)) == sf::Color::Yellow);
|
||||
}
|
||||
|
||||
SECTION("Pixels, size and destination")
|
||||
{
|
||||
REQUIRE(texture.create(sf::Vector2u(2, 1)));
|
||||
auto texture = sf::Texture::create(sf::Vector2u(2, 1)).value();
|
||||
texture.update(yellow, sf::Vector2u(1, 1), sf::Vector2u(0, 0));
|
||||
texture.update(cyan, sf::Vector2u(1, 1), sf::Vector2u(1, 0));
|
||||
CHECK(texture.copyToImage().getPixel(sf::Vector2u(0, 0)) == sf::Color::Yellow);
|
||||
@ -197,22 +180,19 @@ TEST_CASE("[Graphics] sf::Texture", runDisplayTests())
|
||||
|
||||
SECTION("Another texture")
|
||||
{
|
||||
sf::Texture otherTexture;
|
||||
REQUIRE(otherTexture.create(sf::Vector2u(1, 1)));
|
||||
auto otherTexture = sf::Texture::create(sf::Vector2u(1, 1)).value();
|
||||
otherTexture.update(cyan);
|
||||
REQUIRE(texture.create(sf::Vector2u(1, 1)));
|
||||
auto texture = sf::Texture::create(sf::Vector2u(1, 1)).value();
|
||||
texture.update(otherTexture);
|
||||
CHECK(texture.copyToImage().getPixel(sf::Vector2u(0, 0)) == sf::Color::Cyan);
|
||||
}
|
||||
|
||||
SECTION("Another texture and destination")
|
||||
{
|
||||
REQUIRE(texture.create(sf::Vector2u(2, 1)));
|
||||
sf::Texture otherTexture1;
|
||||
REQUIRE(otherTexture1.create(sf::Vector2u(1, 1)));
|
||||
auto texture = sf::Texture::create(sf::Vector2u(2, 1)).value();
|
||||
auto otherTexture1 = sf::Texture::create(sf::Vector2u(1, 1)).value();
|
||||
otherTexture1.update(cyan);
|
||||
sf::Texture otherTexture2;
|
||||
REQUIRE(otherTexture2.create(sf::Vector2u(1, 1)));
|
||||
auto otherTexture2 = sf::Texture::create(sf::Vector2u(1, 1)).value();
|
||||
otherTexture2.update(yellow);
|
||||
texture.update(otherTexture1, sf::Vector2u(0, 0));
|
||||
texture.update(otherTexture2, sf::Vector2u(1, 0));
|
||||
@ -222,7 +202,7 @@ TEST_CASE("[Graphics] sf::Texture", runDisplayTests())
|
||||
|
||||
SECTION("Image")
|
||||
{
|
||||
REQUIRE(texture.create(sf::Vector2u(16, 32)));
|
||||
auto texture = sf::Texture::create(sf::Vector2u(16, 32)).value();
|
||||
const sf::Image image(sf::Vector2u(16, 32), sf::Color::Red);
|
||||
texture.update(image);
|
||||
CHECK(texture.copyToImage().getPixel(sf::Vector2u(7, 15)) == sf::Color::Red);
|
||||
@ -230,7 +210,7 @@ TEST_CASE("[Graphics] sf::Texture", runDisplayTests())
|
||||
|
||||
SECTION("Image and destination")
|
||||
{
|
||||
REQUIRE(texture.create(sf::Vector2u(16, 32)));
|
||||
auto texture = sf::Texture::create(sf::Vector2u(16, 32)).value();
|
||||
const sf::Image image1(sf::Vector2u(16, 16), sf::Color::Red);
|
||||
texture.update(image1);
|
||||
const sf::Image image2(sf::Vector2u(16, 16), sf::Color::Green);
|
||||
@ -243,7 +223,7 @@ TEST_CASE("[Graphics] sf::Texture", runDisplayTests())
|
||||
|
||||
SECTION("Set/get smooth")
|
||||
{
|
||||
sf::Texture texture;
|
||||
sf::Texture texture = sf::Texture::create({64, 64}).value();
|
||||
CHECK(!texture.isSmooth());
|
||||
texture.setSmooth(true);
|
||||
CHECK(texture.isSmooth());
|
||||
@ -251,19 +231,9 @@ TEST_CASE("[Graphics] sf::Texture", runDisplayTests())
|
||||
CHECK(!texture.isSmooth());
|
||||
}
|
||||
|
||||
SECTION("Set/get srgb")
|
||||
{
|
||||
sf::Texture texture;
|
||||
CHECK(!texture.isSrgb());
|
||||
texture.setSrgb(true);
|
||||
CHECK(texture.isSrgb());
|
||||
texture.setSrgb(false);
|
||||
CHECK(!texture.isSrgb());
|
||||
}
|
||||
|
||||
SECTION("Set/get repeated")
|
||||
{
|
||||
sf::Texture texture;
|
||||
sf::Texture texture = sf::Texture::create({64, 64}).value();
|
||||
CHECK(!texture.isRepeated());
|
||||
texture.setRepeated(true);
|
||||
CHECK(texture.isRepeated());
|
||||
@ -273,9 +243,7 @@ TEST_CASE("[Graphics] sf::Texture", runDisplayTests())
|
||||
|
||||
SECTION("generateMipmap()")
|
||||
{
|
||||
sf::Texture texture;
|
||||
CHECK(!texture.generateMipmap());
|
||||
CHECK(texture.create({100, 100}));
|
||||
sf::Texture texture = sf::Texture::create({100, 100}).value();
|
||||
CHECK(texture.generateMipmap());
|
||||
}
|
||||
|
||||
@ -284,17 +252,13 @@ TEST_CASE("[Graphics] sf::Texture", runDisplayTests())
|
||||
constexpr std::uint8_t blue[] = {0x00, 0x00, 0xFF, 0xFF};
|
||||
constexpr std::uint8_t green[] = {0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF};
|
||||
|
||||
sf::Texture texture1;
|
||||
REQUIRE(texture1.create(sf::Vector2u(1, 1)));
|
||||
auto texture1 = sf::Texture::create(sf::Vector2u(1, 1), true).value();
|
||||
texture1.update(blue);
|
||||
texture1.setSrgb(true);
|
||||
texture1.setSmooth(false);
|
||||
texture1.setRepeated(true);
|
||||
|
||||
sf::Texture texture2;
|
||||
REQUIRE(texture2.create(sf::Vector2u(2, 1)));
|
||||
auto texture2 = sf::Texture::create(sf::Vector2u(2, 1), false).value();
|
||||
texture2.update(green);
|
||||
texture2.setSrgb(false);
|
||||
texture2.setSmooth(true);
|
||||
texture2.setRepeated(false);
|
||||
|
||||
@ -302,7 +266,7 @@ TEST_CASE("[Graphics] sf::Texture", runDisplayTests())
|
||||
CHECK_FALSE(texture1.isSrgb());
|
||||
CHECK(texture1.isSmooth());
|
||||
CHECK_FALSE(texture1.isRepeated());
|
||||
CHECK(texture2.isSrgb());
|
||||
// Cannot check texture2.isSrgb() because Srgb is sometimes disabled when using OpenGL ES
|
||||
CHECK_FALSE(texture2.isSmooth());
|
||||
CHECK(texture2.isRepeated());
|
||||
|
||||
|
@ -30,11 +30,7 @@ int main()
|
||||
window.setIcon(icon);
|
||||
|
||||
// Load a sprite to display
|
||||
sf::Texture texture;
|
||||
if (!texture.loadFromFile(resourcePath() / "background.jpg"))
|
||||
{
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
const auto texture = sf::Texture::loadFromFile(resourcePath() / "background.jpg").value();
|
||||
sf::Sprite sprite(texture);
|
||||
|
||||
// Create a graphical text to display
|
||||
|
@ -28,11 +28,7 @@ int main()
|
||||
window.setIcon(icon);
|
||||
|
||||
// Load a sprite to display
|
||||
sf::Texture texture;
|
||||
if (!texture.loadFromFile("background.jpg"))
|
||||
{
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
const auto texture = sf::Texture::loadFromFile("background.jpg").value();
|
||||
sf::Sprite sprite(texture);
|
||||
|
||||
// Create a graphical text to display
|
||||
|
Loading…
Reference in New Issue
Block a user