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Fixed glBindProgramObject used on systems that don't support shaders
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@ -270,6 +270,7 @@ void RenderTarget::ResetGLStates()
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ApplyBlendMode(BlendAlpha);
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ApplyTransform(Transform::Identity);
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ApplyTexture(NULL);
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if (Shader::IsAvailable())
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ApplyShader(NULL);
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myCache.UseVertexCache = false;
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