From c140de772d74910eb30bf298c71b6943607a6fe8 Mon Sep 17 00:00:00 2001 From: ceylo Date: Sat, 12 Sep 2009 12:13:28 +0000 Subject: [PATCH] Added "switch back to desktop mode" feature when switching to another application while the SFML one is in fullscreen mode. Using more demanding screen choice : request the use of the primary screen when several monitors are available. git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1216 4e206d99-4929-0410-ac5d-dfc041789085 --- src/SFML/Window/Cocoa/AppController.h | 10 ++ src/SFML/Window/Cocoa/AppController.mm | 119 +++++++++++++---------- src/SFML/Window/Cocoa/GLKit.mm | 6 +- src/SFML/Window/Cocoa/WindowImplCocoa.mm | 2 +- 4 files changed, 85 insertions(+), 52 deletions(-) diff --git a/src/SFML/Window/Cocoa/AppController.h b/src/SFML/Window/Cocoa/AppController.h index eb386c45b..e87fe3a30 100644 --- a/src/SFML/Window/Cocoa/AppController.h +++ b/src/SFML/Window/Cocoa/AppController.h @@ -50,6 +50,16 @@ enum { //////////////////////////////////////////////////////////// + (AppController *)sharedController; +//////////////////////////////////////////////////////////// +/// Returns the primay computer's screen +//////////////////////////////////////////////////////////// ++ (CGDirectDisplayID)primaryScreen; + +//////////////////////////////////////////////////////////// +/// Reset notifictions about application focus +//////////////////////////////////////////////////////////// +- (void)setNotifications; + //////////////////////////////////////////////////////////// /// Make the menu bar //////////////////////////////////////////////////////////// diff --git a/src/SFML/Window/Cocoa/AppController.mm b/src/SFML/Window/Cocoa/AppController.mm index 224b26b2c..5a90c21c3 100644 --- a/src/SFML/Window/Cocoa/AppController.mm +++ b/src/SFML/Window/Cocoa/AppController.mm @@ -103,25 +103,7 @@ throw std::bad_alloc(); } - NSNotificationCenter *nc = [NSNotificationCenter defaultCenter]; - // I want to go back to the desktop mode - // if we've a fullscreen window when hiding - [nc addObserver:self - selector:@selector(applicationWillHide:) - name:NSApplicationWillHideNotification - object:NSApp]; - - // And restore de fullscreen mode when unhiding - [nc addObserver:self - selector:@selector(applicationWillUnhide:) - name:NSApplicationWillUnhideNotification - object:NSApp]; - - // Go back to desktop mode before exit - [nc addObserver:self - selector:@selector(applicationWillTerminate:) - name:NSApplicationWillTerminateNotification - object:NSApp]; + [self setNotifications]; if ([NSApp mainMenu] == nil) { [self makeMenuBar]; @@ -155,31 +137,72 @@ } +//////////////////////////////////////////////////////////// +/// Returns the primay computer's screen +//////////////////////////////////////////////////////////// ++ (CGDirectDisplayID)primaryScreen +{ + static BOOL firstTime = YES; + static CGDirectDisplayID screen = kCGNullDirectDisplay; + + if (firstTime) { + CGDisplayCount numScr; + CGDisplayErr err = CGGetDisplaysWithPoint(CGPointMake(0, 0), 1, &screen, &numScr); + + if (err != kCGErrorSuccess || numScr < 1) { + std::cerr << "Unable to get primary screen (error code " << err + << " ). Using the main screen."; + screen = CGMainDisplayID(); + } + firstTime = NO; + } + + return screen; +} + + +//////////////////////////////////////////////////////////// +/// Reset notifictions about application focus +//////////////////////////////////////////////////////////// +- (void)setNotifications +{ + NSNotificationCenter *nc = [NSNotificationCenter defaultCenter]; + [nc addObserver:self + selector:@selector(applicationWillDeactivate:) + name:NSApplicationWillResignActiveNotification + object:NSApp]; + [nc addObserver:self + selector:@selector(applicationWillActivate:) + name:NSApplicationWillBecomeActiveNotification + object:NSApp]; + + [nc addObserver:self + selector:@selector(applicationWillTerminate:) + name:NSApplicationWillTerminateNotification + object:NSApp]; +} + + //////////////////////////////////////////////////////////// /// Hide all the fullscreen windows and switch back to the desktop display mode //////////////////////////////////////////////////////////// -- (void)applicationWillHide:(NSNotification *)aNotification +- (void)applicationWillDeactivate:(NSNotification *)aNotification { + // Note: not using fading because it produces reactivation issues if (myFullscreenWrapper) { myPrevMode = sf::VideoMode::GetDesktopMode(); - CFDictionaryRef displayMode = CGDisplayBestModeForParameters (kCGDirectMainDisplay, + CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([AppController primaryScreen], myDesktopMode.BitsPerPixel, myDesktopMode.Width, myDesktopMode.Height, NULL); - // Fade to black screen - [self doFadeOperation:FillScreen time:0.2f sync:true]; - // Make the full screen window unvisible [[myFullscreenWrapper window] setAlphaValue:0.0f]; // Switch to the wished display mode - CGDisplaySwitchToMode(kCGDirectMainDisplay, displayMode); - - // Fade to normal screen - [self doFadeOperation:CleanScreen time:0.5f sync:false]; + CGDisplaySwitchToMode([AppController primaryScreen], displayMode); } } @@ -187,31 +210,26 @@ //////////////////////////////////////////////////////////// /// Unhide all the fullscreen windows and switch to full screen display mode //////////////////////////////////////////////////////////// -- (void)applicationWillUnhide:(NSNotification *)aNotification +- (void)applicationWillActivate:(NSNotification *)aNotification { if (myFullscreenWrapper) { - CFDictionaryRef displayMode = CGDisplayBestModeForParameters (kCGDirectMainDisplay, + CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([AppController primaryScreen], myPrevMode.BitsPerPixel, myPrevMode.Width, myPrevMode.Height, NULL); - - // Fade to a black screen - [self doFadeOperation:FillScreen time:0.5f sync:true]; [NSMenu setMenuBarVisible:NO]; // Switch to the wished display mode - CGDisplaySwitchToMode(kCGDirectMainDisplay, displayMode); + CGDisplaySwitchToMode([AppController primaryScreen], displayMode); // Show the fullscreen window if existing if (myFullscreenWrapper) { - [[myFullscreenWrapper window] setAlphaValue:1.0f]; - [[myFullscreenWrapper window] center]; + [[myFullscreenWrapper window] setAlphaValue:1.0f]; + [[myFullscreenWrapper window] center]; + [[myFullscreenWrapper window] makeKeyAndOrderFront:self]; } - - // Fade to normal screen - [self doFadeOperation:CleanScreen time:0.5f sync:false]; } } @@ -228,7 +246,6 @@ - (void)makeMenuBar { // Source taken from SDL 1.3 - NSString *appName = nil; NSString *title = nil; NSMenu *appleMenu = nil; @@ -393,7 +410,7 @@ if (aWrapper == nil && myFullscreenWrapper) { // Get the CoreGraphics display mode according to the desktop mode - CFDictionaryRef displayMode = CGDisplayBestModeForParameters (kCGDirectMainDisplay, + CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([AppController primaryScreen], myDesktopMode.BitsPerPixel, myDesktopMode.Width, myDesktopMode.Height, @@ -405,7 +422,7 @@ #endif // Switch to the desktop display mode - CGDisplaySwitchToMode(kCGDirectMainDisplay, displayMode); + CGDisplaySwitchToMode([AppController primaryScreen], displayMode); // Close the window [[myFullscreenWrapper window] close]; @@ -423,10 +440,11 @@ } else if (aWrapper) { + // else if we want to SET fullscreen assert(fullscreenMode != NULL); // Get the CoreGraphics display mode according to the given sf mode - CFDictionaryRef displayMode = CGDisplayBestModeForParameters (kCGDirectMainDisplay, + CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([AppController primaryScreen], fullscreenMode->BitsPerPixel, fullscreenMode->Width, fullscreenMode->Height, @@ -446,7 +464,8 @@ if (myPrevMode != *fullscreenMode) { // Switch to the wished display mode - CGDisplaySwitchToMode(kCGDirectMainDisplay, displayMode); + myPrevMode = *fullscreenMode; + CGDisplaySwitchToMode([AppController primaryScreen], displayMode); } if (myFullscreenWrapper) @@ -495,7 +514,7 @@ if (!result) { // Capture display but do not fill the screen with black // so that we can see the fade operation - capture = CGDisplayCaptureWithOptions(kCGDirectMainDisplay, kCGCaptureNoFill); + capture = CGDisplayCaptureWithOptions([AppController primaryScreen], kCGCaptureNoFill); if (!capture) { // Do the increasing fade operation @@ -505,11 +524,11 @@ 0.0f, 0.0f, 0.0f, sync); // Now, release the non black-filling capture - CGDisplayRelease(kCGDirectMainDisplay); + CGDisplayRelease([AppController primaryScreen]); // And capture with filling // so that we don't see the switching in the meantime - CGDisplayCaptureWithOptions(kCGDirectMainDisplay, kCGCaptureNoOptions); + CGDisplayCaptureWithOptions([AppController primaryScreen], kCGCaptureNoOptions); } prevToken = token; @@ -522,10 +541,10 @@ if (!result) { if (!capture) { // Release the black-filling capture - CGDisplayRelease(kCGDirectMainDisplay); + CGDisplayRelease([AppController primaryScreen]); // Capture the display but do not fill with black (still for the fade operation) - CGDisplayCaptureWithOptions(kCGDirectMainDisplay, kCGCaptureNoFill); + CGDisplayCaptureWithOptions([AppController primaryScreen], kCGCaptureNoFill); // Do the decreasing fading CGDisplayFade(token, time, @@ -541,7 +560,7 @@ } // Release the captured display - CGDisplayRelease(kCGDirectMainDisplay); + CGDisplayRelease([AppController primaryScreen]); } } } diff --git a/src/SFML/Window/Cocoa/GLKit.mm b/src/SFML/Window/Cocoa/GLKit.mm index 510efe7e3..8793f23b5 100644 --- a/src/SFML/Window/Cocoa/GLKit.mm +++ b/src/SFML/Window/Cocoa/GLKit.mm @@ -85,6 +85,10 @@ ctxtAttribs[idx++] = NSOpenGLPFADoubleBuffer; ctxtAttribs[idx++] = NSOpenGLPFAAccelerated; + // Force use of first screen + //ctxtAttribs[idx++] = NSOpenGLPFAScreenMask; + //ctxtAttribs[idx++] = CGDisplayIDToOpenGLDisplayMask([AppController primaryScreen]); + // windowed context (even fullscreen mode uses a window) ctxtAttribs[idx++] = NSOpenGLPFAWindow; @@ -512,7 +516,7 @@ // Check display mode and put new values in 'mode' if needed boolean_t exact = true; - CFDictionaryRef properties = CGDisplayBestModeForParameters(kCGDirectMainDisplay, mode.BitsPerPixel, + CFDictionaryRef properties = CGDisplayBestModeForParameters([AppController primaryScreen], mode.BitsPerPixel, mode.Width, mode.Height, &exact); if (!properties) { diff --git a/src/SFML/Window/Cocoa/WindowImplCocoa.mm b/src/SFML/Window/Cocoa/WindowImplCocoa.mm index 1c1f8aa58..4f6afddff 100644 --- a/src/SFML/Window/Cocoa/WindowImplCocoa.mm +++ b/src/SFML/Window/Cocoa/WindowImplCocoa.mm @@ -606,7 +606,7 @@ void WindowImplCocoa::SetCursorPosition(unsigned int Left, unsigned int Top) absolute.y = [[NSScreen mainScreen] frame].size.height - absolute.y; // Move cursor - CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, CGPointMake(absolute.x, absolute.y)); + CGDisplayMoveCursorToPoint([AppController primaryScreen], CGPointMake(absolute.x, absolute.y)); } }