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Use char32_t
for UTF-32 characters
This is probably an oversight from https://github.com/SFML/SFML/pull/2480
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@ -85,7 +85,7 @@ public:
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////////////////////////////////////////////////////////////
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struct TextEntered
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struct TextEntered
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{
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{
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std::uint32_t unicode{}; //!< UTF-32 Unicode value of the character
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char32_t unicode{}; //!< UTF-32 Unicode value of the character
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};
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};
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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