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Removed dead code
AutoreleasePoolWrapper is no more used since ARC is used on Mac.
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2014 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent.gom@gmail.com),
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Ensure at least one autorelease pool is available on this thread
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///
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/// Increment a retain count.
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/// See SPECIAL CONSIDERATION in implementation file.
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///
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////////////////////////////////////////////////////////////
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void retainPool(void);
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////////////////////////////////////////////////////////////
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/// \brief Release the pool.
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///
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/// Drain the pool if it is no more needed (retain count is zero)
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/// See SPECIAL CONSIDERATION in implementation file.
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///
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////////////////////////////////////////////////////////////
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void releasePool(void);
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////////////////////////////////////////////////////////////
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/// \brief Drain the pool
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///
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/// releasePool must be called at least once before drainPool.
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///
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////////////////////////////////////////////////////////////
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void drainPool();
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@ -1,225 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2014 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent.gom@gmail.com),
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Err.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#include <SFML/System/ThreadLocalPtr.hpp>
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#import <SFML/Window/OSX/AutoreleasePoolWrapper.h>
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#import <Foundation/Foundation.h>
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////////////////////////////////////////////////////////////
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/// Here we manage one and only one pool by thread. This prevents draining one
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/// pool and making other pools invalid which can lead to a crash on 10.5 and an
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/// annoying message on 10.6 (*** attempt to pop an unknown autorelease pool).
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///
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/// Because NSAutoreleasePool cannot be retain we have to do it ourself.
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/// We use an sf::ThreadLocalPtr to have one PoolWrapper in each thread.
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///
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/// SPECIAL CONSIDERATION:
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/// ======================
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/// This implies that if retainPool is called X times in a thread Y then
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/// releasePool must be called X times too in the same thread Y.
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///
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////////////////////////////////////////////////////////////
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// \brief C++ Wrapper of Obj-C Autorelease Pool
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///
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////////////////////////////////////////////////////////////
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class PoolWrapper : NonCopyable
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{
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public :
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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PoolWrapper();
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////////////////////////////////////////////////////////////
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/// \brief Default destructor
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///
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////////////////////////////////////////////////////////////
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~PoolWrapper();
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////////////////////////////////////////////////////////////
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/// \brief Increment retain count and allocate memory if needed
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///
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////////////////////////////////////////////////////////////
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void retain();
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////////////////////////////////////////////////////////////
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/// \brief Decrement retain count and releasing memory if needed
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///
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////////////////////////////////////////////////////////////
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void release();
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////////////////////////////////////////////////////////////
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/// \brief Drain the pool
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///
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////////////////////////////////////////////////////////////
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void drain();
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private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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int m_count; ///< How many times was the pool retained?
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NSAutoreleasePool* m_pool; ///< Our dedicated pool
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};
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////////////////////////////////////////////////////////////
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PoolWrapper::PoolWrapper() :
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m_count(0),
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m_pool(0)
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{
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/* Nothing else */
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}
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////////////////////////////////////////////////////////////
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PoolWrapper::~PoolWrapper()
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{
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#ifdef SFML_DEBUG
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if (m_count < 0)
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sf::err() << "~PoolWrapper : m_count is less than zero! "
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"You called releasePool from a thread too many times."
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<< std::endl;
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else if (m_count > 0)
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sf::err() << "~PoolWrapper : m_count is greater than zero! "
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"You called releasePool from a thread to few times."
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<< std::endl;
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else // m_count == 0
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sf::err() << "~PoolWrapper is HAPPY!" << std::endl;
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#endif
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}
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////////////////////////////////////////////////////////////
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void PoolWrapper::retain()
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{
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// Increase counter.
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++m_count;
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// Allocate pool if required.
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if (m_pool == 0)
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m_pool = [[NSAutoreleasePool alloc] init];
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#ifdef SFML_DEBUG
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if (m_count <= 0)
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sf::err() << "PoolWrapper::retain : m_count <= 0! " << std::endl;
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#endif
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}
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////////////////////////////////////////////////////////////
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void PoolWrapper::release()
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{
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// Decrease counter.
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--m_count;
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// Drain pool if required.
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if (m_count == 0)
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drain();
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#ifdef SFML_DEBUG
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if (m_count < 0)
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sf::err() << "PoolWrapper::release : m_count < 0! " << std::endl;
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#endif
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}
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void PoolWrapper::drain()
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{
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[m_pool drain];
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m_pool = 0;
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if (m_count != 0)
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m_pool = [[NSAutoreleasePool alloc] init];
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}
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} // namespace priv
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} // namespace sf
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////////////////////////////////////////////////////////////
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// Private data
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////////////////////////////////////////////////////////////
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namespace
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{
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// This per-thread variable holds the current autorelease pool for each thread
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sf::ThreadLocalPtr<sf::priv::PoolWrapper> localPool;
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}
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////////////////////////////////////////////////////////////
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void retainPool(void)
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{
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// First, Check that we have a valid PoolWrapper object in our local pool.
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if (localPool == NULL)
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localPool = new sf::priv::PoolWrapper();
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// Then retains!
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localPool->retain();
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}
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////////////////////////////////////////////////////////////
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void releasePool(void)
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{
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if (localPool != NULL)
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localPool->release();
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#ifdef SFML_DEBUG
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else
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sf::err() << "releasePool : You must call retainPool at least once "
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"in this thread before calling releasePool."
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<< std::endl;
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#endif
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}
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////////////////////////////////////////////////////////////
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void drainPool()
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{
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if (localPool != NULL)
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localPool->drain();
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#ifdef SFML_DEBUG
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else
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sf::err() << "releasePool must be called at least one before drainPool"
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<< std::endl;
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#endif
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}
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