diff --git a/src/SFML/Window/Window.cpp b/src/SFML/Window/Window.cpp index 7539bded0..0b8e29096 100644 --- a/src/SFML/Window/Window.cpp +++ b/src/SFML/Window/Window.cpp @@ -43,8 +43,8 @@ myWindow (NULL), myLastFrameTime (0.f), myIsExternal (false), myFramerateLimit(0), -mySetCursorPosX (-1), -mySetCursorPosY (-1) +mySetCursorPosX (0xFFFF), +mySetCursorPosY (0xFFFF) { } @@ -73,8 +73,8 @@ myWindow (NULL), myLastFrameTime (0.f), myIsExternal (true), myFramerateLimit(0), -mySetCursorPosX (-1), -mySetCursorPosY (-1) +mySetCursorPosX (0xFFFF), +mySetCursorPosY (0xFFFF) { Create(Handle, Params); } @@ -413,11 +413,12 @@ void Window::OnEvent(const Event& EventReceived) //////////////////////////////////////////////////////////// void Window::Initialize(priv::WindowImpl* Window) { - // Assign new window and listen to its events + // Assign and initialize the new window myWindow = Window; - myWindow->AddListener(this); + myWindow->Initialize(); - // Attach input to the window + // Listen to events from the new window + myWindow->AddListener(this); myWindow->AddListener(&myInput); // Setup default behaviours (to get a consistent behaviour across different implementations) diff --git a/src/SFML/Window/WindowImpl.cpp b/src/SFML/Window/WindowImpl.cpp index 7e1104ef4..cf22bf341 100644 --- a/src/SFML/Window/WindowImpl.cpp +++ b/src/SFML/Window/WindowImpl.cpp @@ -1,252 +1,260 @@ -//////////////////////////////////////////////////////////// -// -// SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com) -// -// This software is provided 'as-is', without any express or implied warranty. -// In no event will the authors be held liable for any damages arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it freely, -// subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; -// you must not claim that you wrote the original software. -// If you use this software in a product, an acknowledgment -// in the product documentation would be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, -// and must not be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. -// -//////////////////////////////////////////////////////////// - -//////////////////////////////////////////////////////////// -// Headers -//////////////////////////////////////////////////////////// -#include -#include -#include -#include -#include - -#if defined(SFML_SYSTEM_WINDOWS) - - #include - typedef sf::priv::WindowImplWin32 WindowImplType; - -#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) - - #include - typedef sf::priv::WindowImplX11 WindowImplType; - -#elif defined(SFML_SYSTEM_MACOS) - - #include - typedef sf::priv::WindowImplCocoa WindowImplType; - -#endif - - -namespace sf -{ -namespace priv -{ -//////////////////////////////////////////////////////////// -/// Create a new window depending on the current OS -//////////////////////////////////////////////////////////// -WindowImpl* WindowImpl::New() -{ - return new WindowImplType(); -} - - -//////////////////////////////////////////////////////////// -/// Create a new window depending on the current OS -//////////////////////////////////////////////////////////// -WindowImpl* WindowImpl::New(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, WindowSettings& Params) -{ - return new WindowImplType(Mode, Title, WindowStyle, Params); -} - - -//////////////////////////////////////////////////////////// -/// Create a new window depending on the current OS -//////////////////////////////////////////////////////////// -WindowImpl* WindowImpl::New(WindowHandle Handle, WindowSettings& Params) -{ - return new WindowImplType(Handle, Params); -} - - -//////////////////////////////////////////////////////////// -/// Default constructor -//////////////////////////////////////////////////////////// -WindowImpl::WindowImpl() : -myWidth (0), -myHeight (0), -myJoyThreshold(0.1f) -{ - // Initialize the joysticks - for (unsigned int i = 0; i < JoysticksCount; ++i) - { - myJoysticks[i].Initialize(i); - myJoyStates[i] = myJoysticks[i].UpdateState(); - } -} - - -//////////////////////////////////////////////////////////// -/// Destructor -//////////////////////////////////////////////////////////// -WindowImpl::~WindowImpl() -{ - // Nothing to do -} - - -//////////////////////////////////////////////////////////// -/// Add a listener to the window -//////////////////////////////////////////////////////////// -void WindowImpl::AddListener(WindowListener* Listener) -{ - if (Listener) - myListeners.insert(Listener); -} - - -//////////////////////////////////////////////////////////// -/// Remove a listener from the window -//////////////////////////////////////////////////////////// -void WindowImpl::RemoveListener(WindowListener* Listener) -{ - myListeners.erase(Listener); -} - - -//////////////////////////////////////////////////////////// -/// Get the client width of the window -//////////////////////////////////////////////////////////// -unsigned int WindowImpl::GetWidth() const -{ - return myWidth; -} - - -//////////////////////////////////////////////////////////// -/// Get the client height of the window -//////////////////////////////////////////////////////////// -unsigned int WindowImpl::GetHeight() const -{ - return myHeight; -} - - -//////////////////////////////////////////////////////////// -/// Change the joystick threshold, ie. the value below which -/// no move event will be generated -//////////////////////////////////////////////////////////// -void WindowImpl::SetJoystickThreshold(float Threshold) -{ - myJoyThreshold = Threshold; -} - - -//////////////////////////////////////////////////////////// -/// Process incoming events from operating system -//////////////////////////////////////////////////////////// -void WindowImpl::DoEvents() -{ - // Read the joysticks state and generate the appropriate events - ProcessJoystickEvents(); - - // Let the derived class process other events - ProcessEvents(); -} - - -//////////////////////////////////////////////////////////// -/// Check if there's an active context on the current thread -//////////////////////////////////////////////////////////// -bool WindowImpl::IsContextActive() -{ - return WindowImplType::IsContextActive(); -} - - -//////////////////////////////////////////////////////////// -/// Send an event to listeners -//////////////////////////////////////////////////////////// -void WindowImpl::SendEvent(const Event& EventToSend) -{ - for (std::set::iterator i = myListeners.begin(); i != myListeners.end(); ++i) - { - (*i)->OnEvent(EventToSend); - } -} - - -//////////////////////////////////////////////////////////// -/// Evaluate a pixel format configuration. -/// This functions can be used by implementations that have -/// several valid formats and want to get the best one -//////////////////////////////////////////////////////////// -int WindowImpl::EvaluateConfig(const VideoMode& Mode, const WindowSettings& Settings, int ColorBits, int DepthBits, int StencilBits, int Antialiasing) -{ - return abs(static_cast(Mode.BitsPerPixel - ColorBits)) + - abs(static_cast(Settings.DepthBits - DepthBits)) + - abs(static_cast(Settings.StencilBits - StencilBits)) + - abs(static_cast(Settings.AntialiasingLevel - Antialiasing)); -} - - -//////////////////////////////////////////////////////////// -/// Read the joysticks state and generate the appropriate events -//////////////////////////////////////////////////////////// -void WindowImpl::ProcessJoystickEvents() -{ - for (unsigned int i = 0; i < JoysticksCount; ++i) - { - // Copy the previous state of the joystick and get the new one - JoystickState PreviousState = myJoyStates[i]; - myJoyStates[i] = myJoysticks[i].UpdateState(); - - // Axis - for (unsigned int j = 0; j < myJoysticks[i].GetAxesCount(); ++j) - { - float PrevPos = PreviousState.Axis[j]; - float CurrPos = myJoyStates[i].Axis[j]; - if (fabs(CurrPos - PrevPos) >= myJoyThreshold) - { - Event Event; - Event.Type = Event::JoyMoved; - Event.JoyMove.JoystickId = i; - Event.JoyMove.Axis = static_cast(j); - Event.JoyMove.Position = CurrPos; - SendEvent(Event); - } - } - - // Buttons - for (unsigned int j = 0; j < myJoysticks[i].GetButtonsCount(); ++j) - { - bool PrevPressed = PreviousState.Buttons[j]; - bool CurrPressed = myJoyStates[i].Buttons[j]; - - if ((!PrevPressed && CurrPressed) || (PrevPressed && !CurrPressed)) - { - Event Event; - Event.Type = CurrPressed ? Event::JoyButtonPressed : Event::JoyButtonReleased; - Event.JoyButton.JoystickId = i; - Event.JoyButton.Button = j; - SendEvent(Event); - } - } - } -} - - -} // namespace priv - -} // namespace sf +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include +#include +#include +#include +#include + +#if defined(SFML_SYSTEM_WINDOWS) + + #include + typedef sf::priv::WindowImplWin32 WindowImplType; + +#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) + + #include + typedef sf::priv::WindowImplX11 WindowImplType; + +#elif defined(SFML_SYSTEM_MACOS) + + #include + typedef sf::priv::WindowImplCocoa WindowImplType; + +#endif + + +namespace sf +{ +namespace priv +{ +//////////////////////////////////////////////////////////// +/// Create a new window depending on the current OS +//////////////////////////////////////////////////////////// +WindowImpl* WindowImpl::New() +{ + return new WindowImplType(); +} + + +//////////////////////////////////////////////////////////// +/// Create a new window depending on the current OS +//////////////////////////////////////////////////////////// +WindowImpl* WindowImpl::New(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, WindowSettings& Params) +{ + return new WindowImplType(Mode, Title, WindowStyle, Params); +} + + +//////////////////////////////////////////////////////////// +/// Create a new window depending on the current OS +//////////////////////////////////////////////////////////// +WindowImpl* WindowImpl::New(WindowHandle Handle, WindowSettings& Params) +{ + return new WindowImplType(Handle, Params); +} + + +//////////////////////////////////////////////////////////// +/// Default constructor +//////////////////////////////////////////////////////////// +WindowImpl::WindowImpl() : +myWidth (0), +myHeight (0), +myJoyThreshold(0.1f) +{ +} + + +//////////////////////////////////////////////////////////// +/// Destructor +//////////////////////////////////////////////////////////// +WindowImpl::~WindowImpl() +{ + // Nothing to do +} + + +//////////////////////////////////////////////////////////// +/// Add a listener to the window +//////////////////////////////////////////////////////////// +void WindowImpl::AddListener(WindowListener* Listener) +{ + if (Listener) + myListeners.insert(Listener); +} + + +//////////////////////////////////////////////////////////// +/// Remove a listener from the window +//////////////////////////////////////////////////////////// +void WindowImpl::RemoveListener(WindowListener* Listener) +{ + myListeners.erase(Listener); +} + + +//////////////////////////////////////////////////////////// +/// Initialize window's states that can't be done at construction +//////////////////////////////////////////////////////////// +void WindowImpl::Initialize() +{ + // Initialize the joysticks + for (unsigned int i = 0; i < JoysticksCount; ++i) + { + myJoysticks[i].Initialize(i); + myJoyStates[i] = myJoysticks[i].UpdateState(); + } +} + + +//////////////////////////////////////////////////////////// +/// Get the client width of the window +//////////////////////////////////////////////////////////// +unsigned int WindowImpl::GetWidth() const +{ + return myWidth; +} + + +//////////////////////////////////////////////////////////// +/// Get the client height of the window +//////////////////////////////////////////////////////////// +unsigned int WindowImpl::GetHeight() const +{ + return myHeight; +} + + +//////////////////////////////////////////////////////////// +/// Change the joystick threshold, ie. the value below which +/// no move event will be generated +//////////////////////////////////////////////////////////// +void WindowImpl::SetJoystickThreshold(float Threshold) +{ + myJoyThreshold = Threshold; +} + + +//////////////////////////////////////////////////////////// +/// Process incoming events from operating system +//////////////////////////////////////////////////////////// +void WindowImpl::DoEvents() +{ + // Read the joysticks state and generate the appropriate events + ProcessJoystickEvents(); + + // Let the derived class process other events + ProcessEvents(); +} + + +//////////////////////////////////////////////////////////// +/// Check if there's an active context on the current thread +//////////////////////////////////////////////////////////// +bool WindowImpl::IsContextActive() +{ + return WindowImplType::IsContextActive(); +} + + +//////////////////////////////////////////////////////////// +/// Send an event to listeners +//////////////////////////////////////////////////////////// +void WindowImpl::SendEvent(const Event& EventToSend) +{ + for (std::set::iterator i = myListeners.begin(); i != myListeners.end(); ++i) + { + (*i)->OnEvent(EventToSend); + } +} + + +//////////////////////////////////////////////////////////// +/// Evaluate a pixel format configuration. +/// This functions can be used by implementations that have +/// several valid formats and want to get the best one +//////////////////////////////////////////////////////////// +int WindowImpl::EvaluateConfig(const VideoMode& Mode, const WindowSettings& Settings, int ColorBits, int DepthBits, int StencilBits, int Antialiasing) +{ + return abs(static_cast(Mode.BitsPerPixel - ColorBits)) + + abs(static_cast(Settings.DepthBits - DepthBits)) + + abs(static_cast(Settings.StencilBits - StencilBits)) + + abs(static_cast(Settings.AntialiasingLevel - Antialiasing)); +} + + +//////////////////////////////////////////////////////////// +/// Read the joysticks state and generate the appropriate events +//////////////////////////////////////////////////////////// +void WindowImpl::ProcessJoystickEvents() +{ + for (unsigned int i = 0; i < JoysticksCount; ++i) + { + // Copy the previous state of the joystick and get the new one + JoystickState PreviousState = myJoyStates[i]; + myJoyStates[i] = myJoysticks[i].UpdateState(); + + // Axis + for (unsigned int j = 0; j < myJoysticks[i].GetAxesCount(); ++j) + { + float PrevPos = PreviousState.Axis[j]; + float CurrPos = myJoyStates[i].Axis[j]; + if (fabs(CurrPos - PrevPos) >= myJoyThreshold) + { + Event Event; + Event.Type = Event::JoyMoved; + Event.JoyMove.JoystickId = i; + Event.JoyMove.Axis = static_cast(j); + Event.JoyMove.Position = CurrPos; + SendEvent(Event); + } + } + + // Buttons + for (unsigned int j = 0; j < myJoysticks[i].GetButtonsCount(); ++j) + { + bool PrevPressed = PreviousState.Buttons[j]; + bool CurrPressed = myJoyStates[i].Buttons[j]; + + if ((!PrevPressed && CurrPressed) || (PrevPressed && !CurrPressed)) + { + Event Event; + Event.Type = CurrPressed ? Event::JoyButtonPressed : Event::JoyButtonReleased; + Event.JoyButton.JoystickId = i; + Event.JoyButton.Button = j; + SendEvent(Event); + } + } + } +} + + +} // namespace priv + +} // namespace sf diff --git a/src/SFML/Window/WindowImpl.hpp b/src/SFML/Window/WindowImpl.hpp index e231ff3e8..cbd49e3c6 100644 --- a/src/SFML/Window/WindowImpl.hpp +++ b/src/SFML/Window/WindowImpl.hpp @@ -108,6 +108,12 @@ public : //////////////////////////////////////////////////////////// void RemoveListener(WindowListener* Listener); + //////////////////////////////////////////////////////////// + /// Initialize window's states that can't be done at construction + /// + //////////////////////////////////////////////////////////// + void Initialize(); + //////////////////////////////////////////////////////////// /// Get the client width of the window ///