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Fix 'instanciate' typo; correct is 'instantiate'
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@ -167,7 +167,7 @@ public :
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/// and to adjust the global volume.
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///
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/// Because the listener is unique in the scene, sf::Listener only
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/// contains static functions and doesn't have to be instanciated.
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/// contains static functions and doesn't have to be instantiated.
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///
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/// Usage example:
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/// \code
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@ -752,7 +752,7 @@ typedef Utf<32> Utf32;
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/// to handle ANSI, wide, latin-1, UTF-8, UTF-16 and UTF-32 encodings.
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///
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/// sf::Utf<X> functions are all static, these classes are not meant to
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/// be instanciated. All the functions are template, so that you
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/// be instantiated. All the functions are template, so that you
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/// can use any character / string type for a given encoding.
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///
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/// It has 3 specializations:
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@ -153,7 +153,7 @@ public :
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///
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/// sf::Joystick provides an interface to the state of the
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/// joysticks. It only contains static functions, so it's not
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/// meant to be instanciated. Instead, each joystick is identified
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/// meant to be instantiated. Instead, each joystick is identified
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/// by an index that is passed to the functions of this class.
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///
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/// This class allows users to query the state of joysticks at any
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@ -176,7 +176,7 @@ public :
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///
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/// sf::Keyboard provides an interface to the state of the
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/// keyboard. It only contains static functions (a single
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/// keyboard is assumed), so it's not meant to be instanciated.
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/// keyboard is assumed), so it's not meant to be instantiated.
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///
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/// This class allows users to query the keyboard state at any
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/// time and directly, without having to deal with a window and
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@ -129,7 +129,7 @@ public :
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///
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/// sf::Mouse provides an interface to the state of the
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/// mouse. It only contains static functions (a single
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/// mouse is assumed), so it's not meant to be instanciated.
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/// mouse is assumed), so it's not meant to be instantiated.
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///
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/// This class allows users to query the mouse state at any
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/// time and directly, without having to deal with a window and
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@ -97,7 +97,7 @@ void alCheckError(const std::string& file, unsigned int line)
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////////////////////////////////////////////////////////////
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void ensureALInit()
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{
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// The audio device is instanciated on demand rather than at global startup,
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// The audio device is instantiated on demand rather than at global startup,
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// which solves a lot of weird crashes and errors.
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// It is destroyed at global exit which is fine.
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