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Use std::quoted
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parent
f3d98a9ebf
commit
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@ -3,6 +3,7 @@
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// Headers
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Network.hpp>
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#include <SFML/Network.hpp>
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#include <iomanip>
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#include <iostream>
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#include <iostream>
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@ -31,14 +32,14 @@ void runTcpServer(unsigned short port)
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const char out[] = "Hi, I'm the server";
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const char out[] = "Hi, I'm the server";
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if (socket.send(out, sizeof(out)) != sf::Socket::Done)
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if (socket.send(out, sizeof(out)) != sf::Socket::Done)
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return;
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return;
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std::cout << "Message sent to the client: \"" << out << '"' << std::endl;
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std::cout << "Message sent to the client: " << std::quoted(out) << std::endl;
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// Receive a message back from the client
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// Receive a message back from the client
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char in[128];
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char in[128];
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std::size_t received;
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std::size_t received;
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if (socket.receive(in, sizeof(in), received) != sf::Socket::Done)
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if (socket.receive(in, sizeof(in), received) != sf::Socket::Done)
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return;
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return;
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std::cout << "Answer received from the client: \"" << in << '"' << std::endl;
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std::cout << "Answer received from the client: " << std::quoted(in) << std::endl;
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}
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}
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@ -71,11 +72,11 @@ void runTcpClient(unsigned short port)
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std::size_t received;
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std::size_t received;
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if (socket.receive(in, sizeof(in), received) != sf::Socket::Done)
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if (socket.receive(in, sizeof(in), received) != sf::Socket::Done)
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return;
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return;
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std::cout << "Message received from the server: \"" << in << '"' << std::endl;
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std::cout << "Message received from the server: " << std::quoted(in) << std::endl;
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// Send an answer to the server
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// Send an answer to the server
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const char out[] = "Hi, I'm a client";
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const char out[] = "Hi, I'm a client";
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if (socket.send(out, sizeof(out)) != sf::Socket::Done)
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if (socket.send(out, sizeof(out)) != sf::Socket::Done)
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return;
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return;
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std::cout << "Message sent to the server: \"" << out << '"' << std::endl;
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std::cout << "Message sent to the server: " << std::quoted(out) << std::endl;
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}
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}
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@ -3,6 +3,7 @@
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// Headers
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Network.hpp>
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#include <SFML/Network.hpp>
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#include <iomanip>
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#include <iostream>
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#include <iostream>
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@ -27,13 +28,13 @@ void runUdpServer(unsigned short port)
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unsigned short senderPort;
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unsigned short senderPort;
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if (socket.receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
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if (socket.receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
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return;
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return;
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std::cout << "Message received from client " << sender << ": \"" << in << '"' << std::endl;
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std::cout << "Message received from client " << sender << ": " << std::quoted(in) << std::endl;
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// Send an answer to the client
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// Send an answer to the client
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const char out[] = "Hi, I'm the server";
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const char out[] = "Hi, I'm the server";
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if (socket.send(out, sizeof(out), sender, senderPort) != sf::Socket::Done)
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if (socket.send(out, sizeof(out), sender, senderPort) != sf::Socket::Done)
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return;
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return;
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std::cout << "Message sent to the client: \"" << out << '"' << std::endl;
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std::cout << "Message sent to the client: " << std::quoted(out) << std::endl;
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}
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}
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@ -59,7 +60,7 @@ void runUdpClient(unsigned short port)
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const char out[] = "Hi, I'm a client";
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const char out[] = "Hi, I'm a client";
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if (socket.send(out, sizeof(out), server, port) != sf::Socket::Done)
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if (socket.send(out, sizeof(out), server, port) != sf::Socket::Done)
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return;
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return;
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std::cout << "Message sent to the server: \"" << out << '"' << std::endl;
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std::cout << "Message sent to the server: " << std::quoted(out) << std::endl;
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// Receive an answer from anyone (but most likely from the server)
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// Receive an answer from anyone (but most likely from the server)
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char in[128];
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char in[128];
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@ -68,5 +69,5 @@ void runUdpClient(unsigned short port)
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unsigned short senderPort;
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unsigned short senderPort;
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if (socket.receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
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if (socket.receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
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return;
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return;
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std::cout << "Message received from " << sender << ": \"" << in << '"' << std::endl;
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std::cout << "Message received from " << sender << ": " << std::quoted(in) << std::endl;
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}
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}
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@ -34,6 +34,7 @@
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include <stb_image_write.h>
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#include <stb_image_write.h>
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#include <filesystem>
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#include <filesystem>
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#include <iomanip>
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#include <iterator>
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#include <iterator>
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#include <ostream>
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#include <ostream>
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@ -318,7 +319,7 @@ bool ImageLoader::saveImageToMemory(const std::string& format, std::vector<sf::U
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}
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}
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}
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}
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err() << "Failed to save image with format \"" << format << '"' << std::endl;
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err() << "Failed to save image with format " << std::quoted(format) << std::endl;
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return false;
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return false;
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}
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}
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@ -35,6 +35,7 @@
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#include <SFML/System/InputStream.hpp>
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#include <SFML/System/InputStream.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Err.hpp>
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#include <fstream>
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#include <fstream>
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#include <iomanip>
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#include <vector>
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#include <vector>
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#include <mutex>
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#include <mutex>
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#include <ostream>
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#include <ostream>
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@ -571,7 +572,7 @@ void Shader::setUniform(const std::string& name, const Texture& texture)
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// New entry, make sure there are enough texture units
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// New entry, make sure there are enough texture units
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if (m_textures.size() + 1 >= getMaxTextureUnits())
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if (m_textures.size() + 1 >= getMaxTextureUnits())
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{
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{
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err() << "Impossible to use texture \"" << name << "\" for shader: all available texture units are used" << std::endl;
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err() << "Impossible to use texture " << std::quoted(name) << " for shader: all available texture units are used" << std::endl;
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return;
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return;
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}
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}
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@ -944,7 +945,7 @@ int Shader::getUniformLocation(const std::string& name)
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m_uniforms.emplace(name, location);
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m_uniforms.emplace(name, location);
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if (location == -1)
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if (location == -1)
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err() << "Uniform \"" << name << "\" not found in shader" << std::endl;
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err() << "Uniform " << std::quoted(name) << " not found in shader" << std::endl;
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return location;
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return location;
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}
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}
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@ -31,6 +31,7 @@
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Err.hpp>
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#include <glad/gl.h>
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#include <glad/gl.h>
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#include <algorithm>
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#include <algorithm>
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#include <iomanip>
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#include <memory>
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#include <memory>
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#include <mutex>
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#include <mutex>
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#include <optional>
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#include <optional>
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@ -805,7 +806,7 @@ void GlContext::initialize(const ContextSettings& requestedSettings)
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!parseVersionString(version, "OpenGL ES ", m_settings.majorVersion, m_settings.minorVersion) &&
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!parseVersionString(version, "OpenGL ES ", m_settings.majorVersion, m_settings.minorVersion) &&
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!parseVersionString(version, "", m_settings.majorVersion, m_settings.minorVersion))
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!parseVersionString(version, "", m_settings.majorVersion, m_settings.minorVersion))
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{
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{
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err() << "Unable to parse OpenGL version string: \"" << version << "\", defaulting to 1.1" << std::endl;
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err() << "Unable to parse OpenGL version string: " << std::quoted(version) << ", defaulting to 1.1" << std::endl;
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}
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}
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}
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}
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else
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else
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@ -32,6 +32,7 @@
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#include <SFML/System/Time.hpp>
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#include <SFML/System/Time.hpp>
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#include <tchar.h>
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#include <tchar.h>
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#include <regstr.h>
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#include <regstr.h>
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#include <iomanip>
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#include <ostream>
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#include <ostream>
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#include <sstream>
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#include <sstream>
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#include <string>
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#include <string>
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@ -721,8 +722,8 @@ bool JoystickImpl::openDInput(unsigned int index)
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if (FAILED(result))
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if (FAILED(result))
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{
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{
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err() << "Failed to get DirectInput device axis mode for device \""
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err() << "Failed to get DirectInput device axis mode for device "
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<< m_identification.name.toAnsiString() << "\": " << result << std::endl;
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<< std::quoted(m_identification.name.toAnsiString()) << ": " << result << std::endl;
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m_device->Release();
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m_device->Release();
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m_device = nullptr;
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m_device = nullptr;
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@ -753,8 +754,8 @@ bool JoystickImpl::openDInput(unsigned int index)
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if (FAILED(result))
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if (FAILED(result))
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{
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{
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err() << "Failed to verify DirectInput device axis mode for device \""
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err() << "Failed to verify DirectInput device axis mode for device "
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<< m_identification.name.toAnsiString() << "\": " << result << std::endl;
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<< std::quoted(m_identification.name.toAnsiString()) << ": " << result << std::endl;
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m_device->Release();
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m_device->Release();
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m_device = nullptr;
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m_device = nullptr;
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@ -807,8 +808,8 @@ bool JoystickImpl::openDInput(unsigned int index)
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}
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}
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else
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else
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{
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{
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err() << "Failed to set DirectInput device buffer size for device \""
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err() << "Failed to set DirectInput device buffer size for device "
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<< m_identification.name.toAnsiString() << "\": " << result << std::endl;
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<< std::quoted(m_identification.name.toAnsiString()) << ": " << result << std::endl;
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m_device->Release();
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m_device->Release();
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m_device = nullptr;
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m_device = nullptr;
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