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Improve test utility header compilation speed
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@ -4,6 +4,7 @@
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#include <GraphicsUtil.hpp>
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#include <GraphicsUtil.hpp>
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#include <array>
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#include <array>
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#include <cassert>
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#include <iomanip>
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#include <iomanip>
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#include <sstream>
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#include <sstream>
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#include <type_traits>
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#include <type_traits>
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@ -1,8 +1,10 @@
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#include <SFML/Graphics/BlendMode.hpp>
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#include <SFML/Graphics/BlendMode.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/Transform.hpp>
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#include <SFML/Graphics/Transform.hpp>
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#include <GraphicsUtil.hpp>
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#include <GraphicsUtil.hpp>
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#include <SystemUtil.hpp>
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#include <ostream>
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#include <ostream>
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namespace sf
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namespace sf
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@ -28,6 +30,19 @@ std::ostream& operator<<(std::ostream& os, const Transform& transform)
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os << matrix[3] << ", " << matrix[7] << ", " << matrix[15];
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os << matrix[3] << ", " << matrix[7] << ", " << matrix[15];
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return os;
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return os;
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}
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}
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const Rect<T>& rect)
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{
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const auto flags = os.flags();
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setStreamPrecision(os, std::numeric_limits<T>::max_digits10);
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os << "(left=" << rect.left << ", top=" << rect.top << ", width=" << rect.width << ", height=" << rect.height << ")";
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os.flags(flags);
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return os;
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}
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template std::ostream& operator<<(std::ostream&, const Rect<int>&);
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template std::ostream& operator<<(std::ostream&, const Rect<float>&);
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} // namespace sf
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} // namespace sf
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bool operator==(const sf::Transform& lhs, const Approx<sf::Transform>& rhs)
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bool operator==(const sf::Transform& lhs, const Approx<sf::Transform>& rhs)
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@ -42,3 +57,9 @@ bool operator==(const sf::Transform& lhs, const Approx<sf::Transform>& rhs)
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lhs.getMatrix()[7] == Approx(rhs.value.getMatrix()[7]) &&
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lhs.getMatrix()[7] == Approx(rhs.value.getMatrix()[7]) &&
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lhs.getMatrix()[15] == Approx(rhs.value.getMatrix()[15]);
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lhs.getMatrix()[15] == Approx(rhs.value.getMatrix()[15]);
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}
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}
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template <>
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std::ostream& operator<<(std::ostream& os, const Approx<sf::Transform>& approx)
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{
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return os << approx.value;
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}
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@ -5,10 +5,8 @@
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#pragma once
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#pragma once
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#include <SFML/Graphics/Rect.hpp>
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#include <WindowUtil.hpp>
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#include <WindowUtil.hpp>
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#include <iomanip>
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#include <iosfwd>
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#include <limits>
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#include <limits>
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namespace sf
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namespace sf
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@ -17,19 +15,15 @@ struct BlendMode;
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class Color;
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class Color;
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class Transform;
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class Transform;
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template <typename>
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class Rect;
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std::ostream& operator<<(std::ostream& os, const BlendMode& blendMode);
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std::ostream& operator<<(std::ostream& os, const BlendMode& blendMode);
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std::ostream& operator<<(std::ostream& os, const Color& color);
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std::ostream& operator<<(std::ostream& os, const Color& color);
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std::ostream& operator<<(std::ostream& os, const Transform& transform);
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std::ostream& operator<<(std::ostream& os, const Transform& transform);
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template <typename T>
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const Rect<T>& rect)
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std::ostream& operator<<(std::ostream& os, const Rect<T>& rect);
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{
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const auto flags = os.flags();
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os << std::fixed << std::setprecision(std::numeric_limits<T>::max_digits10);
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os << "(left=" << rect.left << ", top=" << rect.top << ", width=" << rect.width << ", height=" << rect.height << ")";
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os.flags(flags);
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return os;
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}
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} // namespace sf
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} // namespace sf
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bool operator==(const sf::Transform& lhs, const Approx<sf::Transform>& rhs);
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bool operator==(const sf::Transform& lhs, const Approx<sf::Transform>& rhs);
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@ -1,16 +1,25 @@
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#include <SFML/System/Angle.hpp>
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#include <SFML/System/Angle.hpp>
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#include <SFML/System/String.hpp>
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#include <SFML/System/String.hpp>
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#include <SFML/System/Time.hpp>
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#include <SFML/System/Time.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/System/Vector3.hpp>
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#include <doctest/doctest.h>
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#include <doctest/doctest.h>
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#include <SystemUtil.hpp>
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#include <SystemUtil.hpp>
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#include <iomanip>
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#include <limits>
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namespace sf
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namespace sf
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{
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{
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void setStreamPrecision(std::ostream& os, int maxDigits10)
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{
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os << std::fixed << std::setprecision(maxDigits10);
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}
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std::ostream& operator<<(std::ostream& os, const Angle& angle)
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std::ostream& operator<<(std::ostream& os, const Angle& angle)
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{
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{
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os << std::fixed << std::setprecision(std::numeric_limits<float>::max_digits10);
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setStreamPrecision(os, std::numeric_limits<float>::max_digits10);
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return os << angle.asDegrees() << " deg";
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return os << angle.asDegrees() << " deg";
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}
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}
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@ -23,6 +32,28 @@ std::ostream& operator<<(std::ostream& os, Time time)
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{
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{
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return os << time.asMicroseconds() << "us";
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return os << time.asMicroseconds() << "us";
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}
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}
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const Vector2<T>& vector)
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{
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setStreamPrecision(os, std::numeric_limits<T>::max_digits10);
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return os << "(" << vector.x << ", " << vector.y << ")";
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}
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const Vector3<T>& vector)
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{
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setStreamPrecision(os, std::numeric_limits<T>::max_digits10);
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return os << "(" << vector.x << ", " << vector.y << ", " << vector.z << ")";
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}
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template std::ostream& operator<<(std::ostream&, const Vector2<int>&);
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template std::ostream& operator<<(std::ostream&, const Vector2<unsigned int>&);
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template std::ostream& operator<<(std::ostream&, const Vector2<float>&);
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template std::ostream& operator<<(std::ostream&, const Vector3<int>&);
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template std::ostream& operator<<(std::ostream&, const Vector3<unsigned int>&);
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template std::ostream& operator<<(std::ostream&, const Vector3<float>&);
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} // namespace sf
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} // namespace sf
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bool operator==(const float& lhs, const Approx<float>& rhs)
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bool operator==(const float& lhs, const Approx<float>& rhs)
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@ -44,3 +75,15 @@ bool operator==(const sf::Angle& lhs, const Approx<sf::Angle>& rhs)
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{
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{
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return lhs.asDegrees() == Approx(rhs.value.asDegrees());
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return lhs.asDegrees() == Approx(rhs.value.asDegrees());
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}
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}
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const Approx<T>& approx)
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{
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return os << approx.value;
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}
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template std::ostream& operator<<(std::ostream&, const Approx<int>&);
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template std::ostream& operator<<(std::ostream&, const Approx<float>&);
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template std::ostream& operator<<(std::ostream&, const Approx<sf::Vector2<float>>&);
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template std::ostream& operator<<(std::ostream&, const Approx<sf::Vector3<float>>&);
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template std::ostream& operator<<(std::ostream&, const Approx<sf::Angle>&);
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@ -5,12 +5,7 @@
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#pragma once
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#pragma once
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#include <SFML/System/Vector2.hpp>
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#include <iosfwd>
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#include <SFML/System/Vector3.hpp>
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#include <iomanip>
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#include <limits>
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#include <ostream>
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// String conversions for doctest framework
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// String conversions for doctest framework
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namespace sf
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namespace sf
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@ -19,22 +14,23 @@ class Angle;
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class String;
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class String;
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class Time;
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class Time;
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template <typename>
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class Vector2;
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template <typename>
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class Vector3;
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void setStreamPrecision(std::ostream& os, int maxDigits10);
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std::ostream& operator<<(std::ostream& os, const Angle& angle);
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std::ostream& operator<<(std::ostream& os, const Angle& angle);
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std::ostream& operator<<(std::ostream& os, const String& string);
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std::ostream& operator<<(std::ostream& os, const String& string);
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std::ostream& operator<<(std::ostream& os, Time time);
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std::ostream& operator<<(std::ostream& os, Time time);
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template <typename T>
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const Vector2<T>& vector)
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std::ostream& operator<<(std::ostream& os, const Vector2<T>& vector);
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{
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os << std::fixed << std::setprecision(std::numeric_limits<T>::max_digits10);
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return os << "(" << vector.x << ", " << vector.y << ")";
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}
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template <typename T>
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const Vector3<T>& vector)
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std::ostream& operator<<(std::ostream& os, const Vector3<T>& vector);
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{
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return os << "(" << vector.x << ", " << vector.y << ", " << vector.z << ")";
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}
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} // namespace sf
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} // namespace sf
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -48,16 +44,14 @@ struct Approx
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explicit Approx(const T& t) : value(t)
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explicit Approx(const T& t) : value(t)
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{
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{
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}
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}
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const T& value;
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const T& value;
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};
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};
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bool operator==(const float& lhs, const Approx<float>& rhs);
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bool operator==(const float& lhs, const Approx<float>& rhs);
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bool operator==(const sf::Vector2f& lhs, const Approx<sf::Vector2f>& rhs);
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bool operator==(const sf::Vector2<float>& lhs, const Approx<sf::Vector2<float>>& rhs);
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bool operator==(const sf::Vector3f& lhs, const Approx<sf::Vector3f>& rhs);
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bool operator==(const sf::Vector3<float>& lhs, const Approx<sf::Vector3<float>>& rhs);
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bool operator==(const sf::Angle& lhs, const Approx<sf::Angle>& rhs);
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bool operator==(const sf::Angle& lhs, const Approx<sf::Angle>& rhs);
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template <typename T>
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const Approx<T>& approx)
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std::ostream& operator<<(std::ostream& os, const Approx<T>& approx);
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{
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return os << approx.value;
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}
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