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Fix how macOS fullscreen video modes are detected
Co-authored-by: Lorenzooone <lollo.lollo.rbiz@gmail.com>
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@ -181,7 +181,6 @@
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{
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// Create a screen-sized window on the main display
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sf::VideoMode desktop = sf::VideoMode::getDesktopMode();
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sf::priv::scaleInWidthHeight(desktop, nil);
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NSRect windowRect = NSMakeRect(0, 0, desktop.width, desktop.height);
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m_window = [[SFWindow alloc] initWithContentRect:windowRect
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styleMask:NSBorderlessWindowMask
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@ -448,7 +447,6 @@
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// Special case when fullscreen: only resize the opengl view
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// and make sure the requested size is not bigger than the window.
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sf::VideoMode desktop = sf::VideoMode::getDesktopMode();
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sf::priv::scaleInWidthHeight(desktop, nil);
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width = std::min(width, desktop.width);
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height = std::min(height, desktop.height);
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@ -57,13 +57,6 @@ void scaleIn(T& in, id<WindowImplDelegateProtocol> delegate)
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in /= static_cast<T>(delegate ? [delegate displayScaleFactor] : getDefaultScaleFactor());
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}
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template <class T>
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void scaleInWidthHeight(T& in, id<WindowImplDelegateProtocol> delegate)
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{
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scaleIn(in.width, delegate);
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scaleIn(in.height, delegate);
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}
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template <class T>
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void scaleInXY(T& in, id<WindowImplDelegateProtocol> delegate)
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{
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@ -28,6 +28,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Window/OSX/cg_sf_conversion.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Vector2.hpp>
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#import <SFML/Window/OSX/Scaling.h>
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@ -95,11 +96,10 @@ VideoMode convertCGModeToSFMode(CGDisplayModeRef cgmode)
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//
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// [1]: "APIs for Supporting High Resolution" > "Additions and Changes for OS X v10.8"
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// https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/APIs/APIs.html#//apple_ref/doc/uid/TP40012302-CH5-SW27
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VideoMode mode(static_cast<unsigned int>(CGDisplayModeGetWidth(cgmode)), static_cast<unsigned int>(CGDisplayModeGetHeight(cgmode)), static_cast<unsigned int>(modeBitsPerPixel(cgmode)));
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scaleOutWidthHeight(mode, nil);
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return mode;
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Vector2u size = Vector2u(Vector2<size_t>(CGDisplayModeGetPixelWidth(cgmode), CGDisplayModeGetPixelHeight(cgmode)));
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scaleInXY(size, nil);
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return VideoMode(size.x, size.y, static_cast<unsigned int>(modeBitsPerPixel(cgmode)));
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}
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} // namespace priv
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} // namespace sf
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