Implementation for the new window states API on MacOS.

This commit is contained in:
Maximilian Wagenbach 2018-02-07 15:31:02 +01:00 committed by Lukas Dürrenberger
parent b9fdaf487f
commit c793b81235
10 changed files with 271 additions and 8 deletions

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@ -34,6 +34,7 @@
#include <SFML/Window/GlResource.hpp> #include <SFML/Window/GlResource.hpp>
#include <SFML/Window/VideoMode.hpp> #include <SFML/Window/VideoMode.hpp>
#include <SFML/Window/WindowHandle.hpp> #include <SFML/Window/WindowHandle.hpp>
#include <SFML/Window/WindowState.hpp>
#include <SFML/Window/WindowStyle.hpp> #include <SFML/Window/WindowStyle.hpp>
#include <SFML/System/Clock.hpp> #include <SFML/System/Clock.hpp>
#include <SFML/System/NonCopyable.hpp> #include <SFML/System/NonCopyable.hpp>
@ -472,6 +473,30 @@ public:
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool hasFocus() const; bool hasFocus() const;
////////////////////////////////////////////////////////////
/// \brief Set the window state
///
/// Set the window state.
///
/// \param state The new state
///
/// \see getState
///
////////////////////////////////////////////////////////////
void setState(State state);
////////////////////////////////////////////////////////////
/// \brief Get the windows state
///
/// Get the window state.
///
/// \return The window state
///
/// \see setState
///
////////////////////////////////////////////////////////////
State getState() const;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Display on screen what has been rendered to the window so far /// \brief Display on screen what has been rendered to the window so far
/// ///
@ -537,7 +562,7 @@ private:
/// \brief Perform some common internal initializations /// \brief Perform some common internal initializations
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void initialize(); void initialize(Uint32 style);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// Member data // Member data

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@ -0,0 +1,47 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2018 Foaly (foaly@posteo.de)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_WINDOWSTATE_HPP
#define SFML_WINDOWSTATE_HPP
namespace sf
{
////////////////////////////////////////////////////////////
/// \ingroup window
/// \brief Enumeration of the window states
///
////////////////////////////////////////////////////////////
enum State
{
Windowed,
Minimized,
Maximized,
Fullscreen
};
} // namespace sf
#endif // SFML_WINDOWSTATE_HPP

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@ -42,6 +42,7 @@ namespace Style
Resize = 1 << 1, ///< Title bar + resizable border + maximize button Resize = 1 << 1, ///< Title bar + resizable border + maximize button
Close = 1 << 2, ///< Title bar + close button Close = 1 << 2, ///< Title bar + close button
Fullscreen = 1 << 3, ///< Fullscreen mode (this flag and all others are mutually exclusive) Fullscreen = 1 << 3, ///< Fullscreen mode (this flag and all others are mutually exclusive)
Hidden = 1 << 4, ///< Hidden window
Default = Titlebar | Resize | Close ///< Default window style Default = Titlebar | Resize | Close ///< Default window style
}; };

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@ -45,6 +45,7 @@ set(SRC
${SRCROOT}/WindowImpl.cpp ${SRCROOT}/WindowImpl.cpp
${SRCROOT}/WindowImpl.hpp ${SRCROOT}/WindowImpl.hpp
${INCROOT}/WindowStyle.hpp ${INCROOT}/WindowStyle.hpp
${INCROOT}/WindowState.hpp
) )
if(SFML_OPENGL_ES AND NOT SFML_OS_IOS) if(SFML_OPENGL_ES AND NOT SFML_OS_IOS)
list(APPEND SRC ${SRCROOT}/EGLCheck.cpp) list(APPEND SRC ${SRCROOT}/EGLCheck.cpp)

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@ -158,6 +158,9 @@
[self setupWindowWithMode:mode andStyle:style]; [self setupWindowWithMode:mode andStyle:style];
[m_oglView finishInit]; [m_oglView finishInit];
if (style & sf::Style::Hidden)
[m_window orderOut:self];
} }
return self; return self;
} }
@ -492,7 +495,7 @@
//////////////////////////////////////////////////////// ////////////////////////////////////////////////////////
-(void)hideWindow -(void)hideWindow
{ {
[m_window orderOut:nil]; [m_window orderOut:self];
} }
@ -530,6 +533,54 @@
} }
////////////////////////////////////////////////////////
-(void)minimize
{
[m_window miniaturize:self];
}
////////////////////////////////////////////////////////
-(void)unminimize
{
[m_window deminiaturize:self];
}
////////////////////////////////////////////////////////
-(void)toogleMaximize
{
[m_window zoom:self];
}
////////////////////////////////////////////////////////
-(BOOL)isMinimized
{
return [m_window isMiniaturized];
}
////////////////////////////////////////////////////////
-(BOOL)isMaximized
{
// isZoomed is always true when the windows has the style NSBorderlessWindowMask or is fullscreen
// also the other SFML styles besides Resize can't be maximized, so we filter here
NSUInteger style = [m_window styleMask];
if ( !(style & NSResizableWindowMask) )
return NO;
return [m_window isZoomed];
}
////////////////////////////////////////////////////////
-(BOOL)isFullscreen
{
return m_fullscreen;
}
//////////////////////////////////////////////////////// ////////////////////////////////////////////////////////
-(void)enableKeyRepeat -(void)enableKeyRepeat
{ {

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@ -352,6 +352,23 @@ public:
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
virtual bool hasFocus() const; virtual bool hasFocus() const;
////////////////////////////////////////////////////////////
/// \brief Set the window state
///
/// \param state The new state
///
////////////////////////////////////////////////////////////
virtual void setState(State state);
////////////////////////////////////////////////////////////
/// \brief Get the window state
///
/// \return The window state
///
////////////////////////////////////////////////////////////
virtual State getState() const;
protected: protected:
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////

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@ -524,6 +524,53 @@ bool WindowImplCocoa::hasFocus() const
} }
////////////////////////////////////////////////////////////
void WindowImplCocoa::setState(State state)
{
State currentState = getState();
switch(state)
{
case State::Minimized:
[m_delegate minimize];
break;
case State::Maximized:
if (currentState == State::Windowed)
[m_delegate toogleMaximize];
if (currentState == State::Minimized)
{
[m_delegate unminimize];
[m_delegate toogleMaximize];
}
break;
case State::Windowed:
if (currentState == State::Minimized)
[m_delegate unminimize];
else if (currentState == State::Maximized)
[m_delegate toogleMaximize];
break;
case Fullscreen:
sf::err() << "Switching to fullscreen is not implemtent on OSX yet." << std::endl;
break;
}
}
////////////////////////////////////////////////////////////
State WindowImplCocoa::getState() const
{
if ([m_delegate isFullscreen])
return State::Fullscreen;
if ([m_delegate isMinimized])
return State::Minimized;
if ([m_delegate isMaximized])
return State::Maximized;
return State::Windowed;
}
} // namespace priv } // namespace priv
} // namespace sf } // namespace sf

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@ -195,6 +195,48 @@ namespace sf {
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
-(BOOL)hasFocus; -(BOOL)hasFocus;
////////////////////////////////////////////////////////////
/// \brief Minimize the window
///
////////////////////////////////////////////////////////////
-(void)minimize;
////////////////////////////////////////////////////////////
/// \brief Unminimize the window
///
////////////////////////////////////////////////////////////
-(void)unminimize;
////////////////////////////////////////////////////////////
/// \brief Maximize or unmaximizes the window
///
////////////////////////////////////////////////////////////
-(void)toogleMaximize;
////////////////////////////////////////////////////////////
/// \brief Check whether the window is minimized
///
/// \return True if window is minimized, false otherwise
///
////////////////////////////////////////////////////////////
-(BOOL)isMinimized;
////////////////////////////////////////////////////////////
/// \brief Check whether the window is maximized
///
/// \return True if window is maximized, false otherwise
///
////////////////////////////////////////////////////////////
-(BOOL)isMaximized;
////////////////////////////////////////////////////////////
/// \brief Check whether the window is fullscreen
///
/// \return True if window is fullscreen, false otherwise
///
////////////////////////////////////////////////////////////
-(BOOL)isFullscreen;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Enable key repeat /// \brief Enable key repeat
/// ///

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@ -127,7 +127,7 @@ void Window::create(VideoMode mode, const String& title, Uint32 style, const Con
m_context = priv::GlContext::create(settings, m_impl, mode.bitsPerPixel); m_context = priv::GlContext::create(settings, m_impl, mode.bitsPerPixel);
// Perform common initializations // Perform common initializations
initialize(); initialize(style);
} }
@ -144,7 +144,7 @@ void Window::create(WindowHandle handle, const ContextSettings& settings)
m_context = priv::GlContext::create(settings, m_impl, VideoMode::getDesktopMode().bitsPerPixel); m_context = priv::GlContext::create(settings, m_impl, VideoMode::getDesktopMode().bitsPerPixel);
// Perform common initializations // Perform common initializations
initialize(); initialize(sf::Style::Default);
} }
@ -368,7 +368,21 @@ bool Window::hasFocus() const
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Window::setState(State state)
{
if (m_impl)
m_impl->setState(state);
}
////////////////////////////////////////////////////////////
State Window::getState() const
{
return m_impl ? m_impl->getState() : State::Windowed;
}
////////////////////////////////////////////////////////////
void Window::display() void Window::display()
{ {
// Display the backbuffer on screen // Display the backbuffer on screen
@ -424,15 +438,16 @@ bool Window::filterEvent(const Event& event)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Window::initialize() void Window::initialize(Uint32 style)
{ {
// Setup default behaviors (to get a consistent behavior across different implementations) // Setup default behaviors (to get a consistent behavior across different implementations)
setVisible(true);
setMouseCursorVisible(true);
setVerticalSyncEnabled(false); setVerticalSyncEnabled(false);
setKeyRepeatEnabled(true); setKeyRepeatEnabled(true);
setFramerateLimit(0); setFramerateLimit(0);
if (!(style & Style::Hidden))
setVisible(true);
// Get and cache the initial size of the window // Get and cache the initial size of the window
m_size = m_impl->getSize(); m_size = m_impl->getSize();

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@ -39,8 +39,9 @@
#include <SFML/Window/Sensor.hpp> #include <SFML/Window/Sensor.hpp>
#include <SFML/Window/SensorImpl.hpp> #include <SFML/Window/SensorImpl.hpp>
#include <SFML/Window/VideoMode.hpp> #include <SFML/Window/VideoMode.hpp>
#include <SFML/Window/WindowHandle.hpp>
#include <SFML/Window/Window.hpp> #include <SFML/Window/Window.hpp>
#include <SFML/Window/WindowHandle.hpp>
#include <SFML/Window/WindowState.hpp>
#include <queue> #include <queue>
#include <set> #include <set>
@ -227,6 +228,22 @@ public:
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
virtual bool hasFocus() const = 0; virtual bool hasFocus() const = 0;
////////////////////////////////////////////////////////////
/// \brief Set the window state
///
/// \param state The new state
///
////////////////////////////////////////////////////////////
virtual void setState(State state) = 0;
////////////////////////////////////////////////////////////
/// \brief Get the window state
///
/// \return The window state
///
////////////////////////////////////////////////////////////
virtual State getState() const = 0;
protected: protected:
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////