diff --git a/CMakeLists.txt b/CMakeLists.txt index 155902c3b..52041b069 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -195,6 +195,8 @@ if(SFML_USE_SYSTEM_DEPS) endforeach() list(REMOVE_DUPLICATES CMAKE_IGNORE_PATH) +elseif(SFML_COMPILER_GCC AND GCC_COMPILER_VERSION MATCHES "ucrt") + message(FATAL_ERROR "The pre-compiled SFML dependencies for MinGW are not compatible with the UCRT. Either switch to the MSVCRT or build the dependencies yourself.") endif() # Visual C++: remove warnings regarding SL security and algorithms on pointers diff --git a/cmake/Config.cmake b/cmake/Config.cmake index d753f7ac3..51ac8b0b8 100644 --- a/cmake/Config.cmake +++ b/cmake/Config.cmake @@ -8,6 +8,7 @@ if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows") # detect the architecture (note: this test won't work for cross-compilation) include(CheckTypeSize) check_type_size(void* SIZEOF_VOID_PTR) + if(${SIZEOF_VOID_PTR} STREQUAL "4") set(ARCH_32BITS 1) elseif(${SIZEOF_VOID_PTR} STREQUAL "8") @@ -18,25 +19,31 @@ if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows") endif() elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Linux") set(SFML_OS_UNIX 1) + if(ANDROID) set(SFML_OS_ANDROID 1) + # use the OpenGL ES implementation on Android set(OPENGL_ES 1) else() set(SFML_OS_LINUX 1) + # don't use the OpenGL ES implementation on Linux set(OPENGL_ES 0) endif() elseif(CMAKE_SYSTEM_NAME MATCHES "^k?FreeBSD$") set(SFML_OS_FREEBSD 1) + # don't use the OpenGL ES implementation on FreeBSD set(OPENGL_ES 0) elseif(CMAKE_SYSTEM_NAME MATCHES "^OpenBSD$") set(SFML_OS_OPENBSD 1) + # don't use the OpenGL ES implementation on OpenBSD set(OPENGL_ES 0) elseif(CMAKE_SYSTEM_NAME MATCHES "^NetBSD$") set(SFML_OS_NETBSD 1) + # don't use the OpenGL ES implementation on NetBSD set(OPENGL_ES 0) elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin") @@ -54,6 +61,7 @@ elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin") # detect OS X version. (use '/usr/bin/sw_vers -productVersion' to extract V from '10.V.x'.) EXEC_PROGRAM(/usr/bin/sw_vers ARGS -productVersion OUTPUT_VARIABLE MACOSX_VERSION_RAW) STRING(REGEX REPLACE "10\\.([0-9]+).*" "\\1" MACOSX_VERSION "${MACOSX_VERSION_RAW}") + if(${MACOSX_VERSION} LESS 7) message(FATAL_ERROR "Unsupported version of OS X: ${MACOSX_VERSION_RAW}") return() @@ -64,6 +72,7 @@ elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Android") # use the OpenGL ES implementation on Android set(OPENGL_ES 1) + # comparing CMAKE_SYSTEM_NAME with "CYGWIN" generates a false warning depending on the CMake version # let's avoid it so the actual error is more visible elseif(${CYGWIN}) @@ -99,11 +108,11 @@ if(MSVC) elseif(MSVC_VERSION LESS_EQUAL 1939) set(SFML_MSVC_VERSION 17) endif() - - if(CMAKE_CXX_COMPILER_ID MATCHES "Clang") - set(SFML_COMPILER_CLANG_CL 1) - endif() - + + if(CMAKE_CXX_COMPILER_ID MATCHES "Clang") + set(SFML_COMPILER_CLANG_CL 1) + endif() + elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang") set(SFML_COMPILER_CLANG 1)