From c9e7b6caf2a99ad66bce920584d6356d7c159ae1 Mon Sep 17 00:00:00 2001 From: groogy Date: Sun, 21 Nov 2010 15:47:37 +0000 Subject: [PATCH] Created the SFML::Renderer class. Got rdoc comments left to do. git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1692 4e206d99-4929-0410-ac5d-dfc041789085 --- .../ruby/sfml-graphics/graphics/Renderer.cpp | 274 ++++++++++++++++++ .../ruby/sfml-graphics/graphics/Renderer.hpp | 31 ++ 2 files changed, 305 insertions(+) create mode 100644 bindings/ruby/sfml-graphics/graphics/Renderer.cpp create mode 100644 bindings/ruby/sfml-graphics/graphics/Renderer.hpp diff --git a/bindings/ruby/sfml-graphics/graphics/Renderer.cpp b/bindings/ruby/sfml-graphics/graphics/Renderer.cpp new file mode 100644 index 000000000..2d6e8e335 --- /dev/null +++ b/bindings/ruby/sfml-graphics/graphics/Renderer.cpp @@ -0,0 +1,274 @@ +/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se + * This software is provided 'as-is', without any express or + * implied warranty. In no event will the authors be held + * liable for any damages arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute + * it freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; + * you must not claim that you wrote the original software. + * If you use this software in a product, an acknowledgment + * in the product documentation would be appreciated but + * is not required. + * + * 2. Altered source versions must be plainly marked as such, + * and must not be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any + * source distribution. + */ + +#include "Renderer.hpp" +#include "Color.hpp" +#include "Rect.hpp" +#include "main.hpp" +#include + +VALUE globalRendererClass; +VALUE globalPrimitiveTypesNamespace; + +/* External classes */ +extern VALUE globalColorClass; +extern VALUE globalImageClass; +extern VALUE globalShaderClass; + +static VALUE Renderer_SaveGLStates( VALUE self ) +{ + sf::Renderer *object = NULL; + Data_Get_Struct( self, sf::Renderer, object ); + object->SaveGLStates(); + return Qnil; +} + +static VALUE Renderer_RestoreGLStates( VALUE self ) +{ + sf::Renderer *object = NULL; + Data_Get_Struct( self, sf::Renderer, object ); + object->RestoreGLStates(); + return Qnil; +} + +static VALUE Renderer_Clear( VALUE self, VALUE aColor ) +{ + VALUE temp = Color_ForceType( aColor ); + sf::Color color; + color.r = FIX2UINT( Color_GetR( temp ) ); + color.g = FIX2UINT( Color_GetG( temp ) ); + color.b = FIX2UINT( Color_GetB( temp ) ); + color.a = FIX2UINT( Color_GetA( temp ) ); + sf::Renderer *object = NULL; + Data_Get_Struct( self, sf::Renderer, object ); + object->Clear( color ); + return Qnil; +} + +static VALUE Renderer_PushStates( VALUE self ) +{ + sf::Renderer *object = NULL; + Data_Get_Struct( self, sf::Renderer, object ); + object->PushStates(); + return Qnil; +} + +static VALUE Renderer_PopStates( VALUE self ) +{ + sf::Renderer *object = NULL; + Data_Get_Struct( self, sf::Renderer, object ); + object->PopStates(); + return Qnil; +} + +static VALUE Renderer_SetColor( VALUE self, VALUE aColor ) +{ + VALUE temp = Color_ForceType( aColor ); + sf::Color color; + color.r = FIX2UINT( Color_GetR( temp ) ); + color.g = FIX2UINT( Color_GetG( temp ) ); + color.b = FIX2UINT( Color_GetB( temp ) ); + color.a = FIX2UINT( Color_GetA( temp ) ); + sf::Renderer *object = NULL; + Data_Get_Struct( self, sf::Renderer, object ); + object->SetColor( color ); + return Qnil; +} + +static VALUE Renderer_ApplyColor( VALUE self, VALUE aColor ) +{ + VALUE temp = Color_ForceType( aColor ); + sf::Color color; + color.r = FIX2UINT( Color_GetR( temp ) ); + color.g = FIX2UINT( Color_GetG( temp ) ); + color.b = FIX2UINT( Color_GetB( temp ) ); + color.a = FIX2UINT( Color_GetA( temp ) ); + sf::Renderer *object = NULL; + Data_Get_Struct( self, sf::Renderer, object ); + object->ApplyColor( color ); + return Qnil; +} + +static VALUE Renderer_SetViewport( VALUE self, VALUE aRect ) +{ + VALUE temp = Rect_ForceType( aRect ); + sf::IntRect rectangle; + rectangle.Left = FIX2UINT( Rect_GetLeft( temp ) ); + rectangle.Top = FIX2UINT( Rect_GetTop( temp ) ); + rectangle.Width = FIX2UINT( Rect_GetWidth( temp ) ); + rectangle.Height = FIX2UINT( Rect_GetHeight( temp ) ); + sf::Renderer *object = NULL; + Data_Get_Struct( self, sf::Renderer, object ); + object->SetViewport( rectangle ); + return Qnil; +} + +static VALUE Renderer_SetBlendMode( VALUE self, VALUE aMode ) +{ + sf::Renderer *object = NULL; + Data_Get_Struct( self, sf::Renderer, object ); + object->SetBlendMode( static_cast< sf::Blend::Mode >( FIX2INT( aMode ) ) ); + return Qnil; +} + +static VALUE Renderer_SetTexture( VALUE self, VALUE aTexture ) +{ + VALIDATE_CLASS( aTexture, globalImageClass, "texture" ); + sf::Renderer *object = NULL; + Data_Get_Struct( self, sf::Renderer, object ); + sf::Image * texture = NULL; + Data_Get_Struct( aTexture, sf::Image, texture ); + object->SetTexture( texture ); + return Qnil; +} + +static VALUE Renderer_SetShader( VALUE self, VALUE aShader ) +{ + VALIDATE_CLASS( aShader, globalShaderClass, "shader" ); + sf::Renderer *object = NULL; + Data_Get_Struct( self, sf::Renderer, object ); + sf::Shader * shader = NULL; + Data_Get_Struct( aShader, sf::Shader, shader ); + object->SetShader( shader ); + return Qnil; +} + +static VALUE Renderer_Begin( VALUE self, VALUE aType ) +{ + sf::Renderer *object = NULL; + Data_Get_Struct( self, sf::Renderer, object ); + object->Begin( static_cast< sf::Renderer::PrimitiveType >( FIX2INT( aType ) ) ); + return Qnil; +} + +static VALUE Renderer_End( VALUE self ) +{ + sf::Renderer *object = NULL; + Data_Get_Struct( self, sf::Renderer, object ); + object->End(); + return Qnil; +} + +static VALUE Renderer_AddVertex( int argc, VALUE *args, VALUE self ) +{ + sf::Renderer *object = NULL; + Data_Get_Struct( self, sf::Renderer, object ); + switch( argc ) + { + case 2: + { + object->AddVertex( NUM2DBL( args[0] ), NUM2DBL( args[1] ) ); + break; + } + case 3: + { + VALUE temp = Color_ForceType( args[2] ); + sf::Color color; + color.r = FIX2UINT( Color_GetR( temp ) ); + color.g = FIX2UINT( Color_GetG( temp ) ); + color.b = FIX2UINT( Color_GetB( temp ) ); + color.a = FIX2UINT( Color_GetA( temp ) ); + object->AddVertex( NUM2DBL( args[0] ), NUM2DBL( args[1] ), color ); + break; + } + case 4: + { + object->AddVertex( NUM2DBL( args[0] ), NUM2DBL( args[1] ), NUM2DBL( args[2] ), NUM2DBL( args[3] ) ); + break; + } + case 5: + { + VALUE temp = Color_ForceType( args[4] ); + sf::Color color; + color.r = FIX2UINT( Color_GetR( temp ) ); + color.g = FIX2UINT( Color_GetG( temp ) ); + color.b = FIX2UINT( Color_GetB( temp ) ); + color.a = FIX2UINT( Color_GetA( temp ) ); + object->AddVertex( NUM2DBL( args[0] ), NUM2DBL( args[1] ), NUM2DBL( args[2] ), NUM2DBL( args[3] ), color ); + break; + } + default: + rb_raise( rb_eArgError, "Expected 2..5 arguments but was given %d", argc ); + } + return Qnil; +} + +static void DefinePrimitiveTypesEnum( void ) +{ + globalPrimitiveTypesNamespace = rb_define_module_under( globalRendererClass, "PrimitiveTypes" ); + rb_define_const( globalPrimitiveTypesNamespace, "TriangleList", INT2FIX( sf::Renderer::TriangleList ) ); + rb_define_const( globalPrimitiveTypesNamespace, "TriangleStrip", INT2FIX( sf::Renderer::TriangleStrip ) ); + rb_define_const( globalPrimitiveTypesNamespace, "TriangleFan", INT2FIX( sf::Renderer::TriangleFan ) ); + rb_define_const( globalPrimitiveTypesNamespace, "QuadList", INT2FIX( sf::Renderer::QuadList ) ); +} + +void Init_Renderer( void ) +{ +/* SFML namespace which contains the classes of this module. */ + VALUE sfml = rb_define_module( "SFML" ); +/* Handles the low-level rendering (states and geometry). + * + * SFML::Renderer is the abstraction layer between SFML code and the low-level drawing API (OpenGL). + * + * It manages render states efficiently, and provides a lightweight abstraction for rendering geometry. + * + * The purpose of this class is to provide a single abstract entry point for everything related to low-level + * rendering. Hiding everything behind SFML::Renderer makes optimizing easy, as well as porting to other technologies + * in the future (like OpenGL ES or OpenGL 3.x). + * + * This class is mainly meant for internal usage, you should never care about it unless you write your own + * SFML::Drawable class that uses raw geometry in its Render function. + */ + globalRendererClass = rb_define_class_under( sfml, "Renderer", rb_cObject ); + DefinePrimitiveTypesEnum(); + + // Instance methods + rb_define_method( globalRendererClass, "saveGLStates", Renderer_SaveGLStates, 0 ); + rb_define_method( globalRendererClass, "restoreGLStates", Renderer_RestoreGLStates, 0 ); + rb_define_method( globalRendererClass, "clear", Renderer_Clear, 1 ); + rb_define_method( globalRendererClass, "pushStates", Renderer_PushStates, 0 ); + rb_define_method( globalRendererClass, "popStates", Renderer_PopStates, 0 ); + rb_define_method( globalRendererClass, "setColor", Renderer_SetColor, 1 ); + rb_define_method( globalRendererClass, "applyColor", Renderer_ApplyColor, 1 ); + rb_define_method( globalRendererClass, "setViewport", Renderer_SetViewport, 1 ); + rb_define_method( globalRendererClass, "setBlendMode", Renderer_SetBlendMode, 1 ); + rb_define_method( globalRendererClass, "setTexture", Renderer_SetTexture, 1 ); + rb_define_method( globalRendererClass, "setShader", Renderer_SetShader, 1 ); + rb_define_method( globalRendererClass, "begin", Renderer_Begin, 1 ); + rb_define_method( globalRendererClass, "end", Renderer_End, 0 ); + rb_define_method( globalRendererClass, "addVertex", Renderer_AddVertex, -1 ); + + // Instance Aliases + rb_define_alias( globalRendererClass, "save_gl_states", "saveGLStates" ); + rb_define_alias( globalRendererClass, "restore_gl_states", "restoreGLStates" ); + rb_define_alias( globalRendererClass, "push_states", "pushStates" ); + rb_define_alias( globalRendererClass, "pop_states", "popStates" ); + + rb_define_alias( globalRendererClass, "color=", "setColor" ); + rb_define_alias( globalRendererClass, "apply_color", "applyColor" ); + rb_define_alias( globalRendererClass, "viewport=", "setViewport" ); + rb_define_alias( globalRendererClass, "blendMode=", "setBlendMode" ); + rb_define_alias( globalRendererClass, "blend_mode=", "setBlendMode" ); + rb_define_alias( globalRendererClass, "texture=", "setTexture" ); + rb_define_alias( globalRendererClass, "shader=", "setShader" ); + rb_define_alias( globalRendererClass, "add_vertex", "addVertex" ); +} diff --git a/bindings/ruby/sfml-graphics/graphics/Renderer.hpp b/bindings/ruby/sfml-graphics/graphics/Renderer.hpp new file mode 100644 index 000000000..04c31f6bc --- /dev/null +++ b/bindings/ruby/sfml-graphics/graphics/Renderer.hpp @@ -0,0 +1,31 @@ +/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se + * This software is provided 'as-is', without any express or + * implied warranty. In no event will the authors be held + * liable for any damages arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute + * it freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; + * you must not claim that you wrote the original software. + * If you use this software in a product, an acknowledgment + * in the product documentation would be appreciated but + * is not required. + * + * 2. Altered source versions must be plainly marked as such, + * and must not be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any + * source distribution. + */ + +#ifndef SFML_RUBYEXT_RENDERER_HEADER_ +#define SFML_RUBYEXT_RENDERER_HEADER_ + +#include "ruby.h" + +// Ruby initiation function +void Init_Renderer( void ); + +#endif // SFML_RUBYEXT_RENDERER_HEADER_